Voidbane_0_5_0.jar
28 Apr 2026
CurseForge · Hytale mod
Voidbane will be a Mod that adds a couple of Items, blocks, Npcs and features. The most important thing is a story, driven by my interpretation how the Cursebreaker Story could eventually start
Quick answer
Voidbane_0_5_0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Voidbane_0_5_0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Voidbane_0_5_0.jar. Pick another file and the loader, install side or required mods may change.
Use Voidbane_0_5_0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Voidbane_0_5_0.jar. It opens that exact file at the source.
About this project
Due to the removal of the Command execution in interactions with Blocks, the Mod is not compatible with the Pre-Release Versions above 4.x, I currently have no time to fix it, but I guess I figured half of the solution out while experimenting the trigger volumes.
Voidbane is a Mod that adds a couple of Items, blocks, Npcs and features. The most important feature is a story, driven by my interpretation how the Cursebreaker Story could eventually start. To get started with the Story Progression, enter the "Hermits Grove" Fragment of Orbis, craftable at your usual Arcanists Workbench :D
This Mod was made during the Mod Contest, I lost a whole Month at the beginning to various reasons, I am not there where I want to be with this Project but I guess its a pretty good state right now. It's not very polished and the NPC interactions arent in, so I had to use Workarrounds but I couldn't figured out how to use custom Interactions working. So as well infusement is completely cut from my scope of the Contest, even there are 3 Infusable Items yet, you cannot use them correctly. But I add them later on.
+++ Note to the Biomes: I added them via WorldgenV2 but I have to figure out how to just spawn 1 of the Structures or how to get a single Structure Instancew like the forgotten temple. For now I leave it as it is, because the Node editor is available on Linux now, but not working for me, and my Windows machine is a old slow dinosaur xD +++
Hytale Plugin Template: https://github.com/HytaleModding/plugin-template
Project description from CurseForge.
Recent files
28 Apr 2026
24 Apr 2026
23 Apr 2026
23 Apr 2026
15 Apr 2026
11 Apr 2026
11 Apr 2026
5 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.