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Voidbane project artwork

CurseForge · Hytale mod

Voidbane

Voidbane will be a Mod that adds a couple of Items, blocks, Npcs and features. The most important thing is a story, driven by my interpretation how the Cursebreaker Story could eventually start

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Voidbane release should I use?

Updated 3 months ago
Latest stable file Voidbane_0_5_0.jar
Game version Not listed
Mod system Built-in Hytale mod system

Voidbane_0_5_0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Voidbane be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Voidbane_0_5_0.jar need?

Voidbane_0_5_0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Voidbane without breaking your instance.

Built for Voidbane_0_5_0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Voidbane_0_5_0.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Voidbane_0_5_0.jar. It opens that exact file at the source.

About this project

What does Voidbane add?


Due to the removal of the Command execution in interactions with Blocks, the Mod is not compatible with the Pre-Release Versions above 4.x, I currently have no time to fix it, but I guess I figured half of the solution out while experimenting the trigger volumes.


Voidbane is a Mod that adds a couple of Items, blocks, Npcs and features. The most important feature is a story, driven by my interpretation how the Cursebreaker Story could eventually start. To get started with the Story Progression, enter the "Hermits Grove" Fragment of Orbis, craftable at your usual Arcanists Workbench :D


Currently featured Content

  • Shadowlab: The main Workstation of the Mod
  • Duskmoon: A new flower
  • Dawnberries: A new Berry Bush
  • Twilight Beans: The first product of the shadowlab, a combination of Dusk and Dawn
  • Twilight Essence: An Essence squeezed out of the Twilight beans, used mainly for the Infusement mechanic
  • Twilight Prism: an addon for the Shadowlab
  • Dragon Scales
  • 2 Flasks with liquid, progression related
  • 3 Portal Keys to enter Biome Instances for Mod progression
  • Infused Bow and 2 Arrows(Currently I am just adding the progression related Infusements)
  • 3 Biomes
    • Hermits Grove: a Sky Island Biome where the Hermits Hut will generate
    • Frozen Wastes: A harsh cold Environment where a structure for the Ice Dragon will spawn
    • Darkened Caverns: A Devestated land where the Boss fight will take place, watch out for uncommon structured Places in Comparision to the Rest.
  • Altered Assets:
    • Mithril Ore Variant of Volcanic Rock
    • Dead Vines, Dark
    • Deco Fire, purple
  • NPCs:
    • A hermit in the Wilds (Currently talked to via a statue next to him, due to issues with custom Interactions)
    • A friendly Ice Dragon (Currently talked to via a statue next to him, due to issues with custom Interactions)
    • Corrupted Boss to defeat (Currently mimics the Emberwolf)
  • 5(Mini) Chapters, that should kick off the cursebreaker storyline. There is a second Outcome for chapter 5, but it is not Triggerable yet.
  • A gift once per player per Survival World to Decorate your Base

This Mod was made during the Mod Contest, I lost a whole Month at the beginning to various reasons, I am not there where I want to be with this Project but I guess its a pretty good state right now. It's not very polished and the NPC interactions arent in, so I had to use Workarrounds but I couldn't figured out how to use custom Interactions working. So as well infusement is completely cut from my scope of the Contest, even there are 3 Infusable Items yet, you cannot use them correctly. But I add them later on.


+++ Note to the Biomes: I added them via WorldgenV2 but I have to figure out how to just spawn 1 of the Structures or how to get a single Structure Instancew like the forgotten temple. For now I leave it as it is, because the Node editor is available on Linux now, but not working for me, and my Windows machine is a old slow dinosaur xD +++


Planned:

  • Infusing(my version of enchanting)
  • Polishing and further developing

Credits:

Hytale Plugin Template: https://github.com/HytaleModding/plugin-template

Project description from CurseForge.

Recent files

Voidbane releases and Hytale builds

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.