CurseForge · Hytale mod
AscendDungeons
Enter dangerous dungeons filled with darkness, secrets, and deadly creatures. Fight your way through and claim powerful rewards… if you survive.
Quick answer
Which AscendDungeons release should I use?
AscendDungeons-0.9.2.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should AscendDungeons be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does AscendDungeons-0.9.2.jar need?
AscendDungeons-0.9.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add AscendDungeons without breaking your instance.
Built for AscendDungeons-0.9.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use AscendDungeons-0.9.2.jar. It targets 0.5; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside AscendDungeons-0.9.2.jar. It opens that exact file at the source.
About this project
What does AscendDungeons add?

AscendDungeons — Dungeon System for Hytale
Turn your server into a full dungeon experience.
AscendDungeons adds party-based dungeon gameplay with UI menus, instanced worlds, and progression-ready systems.
⚠️ Beta Status
AscendDungeons is currently in beta.
While the core systems are stable, some features and dungeon areas may not be fully polished yet.
The mod will continue to evolve based on player feedback, balance testing, and real gameplay usage.
Important Notice
To keep the mod lightweight and reduce file size, some dungeon areas are optimized and may not have full structural coverage outside of intended paths.
⚠️ Players are strongly advised:
- Do NOT mine above or below themselves inside dungeons
- Stick to intended paths and directions
Breaking outside the designed areas may result in:
- falling through the map
- visual glitches
This optimization keeps the mod size reasonable (~23 MB) while still delivering full dungeon gameplay.
What you get
- Party system — create parties, invite players, and run dungeons together (up to 5 players)
- Dungeon Hub — a central hub where players prepare before entering dungeons
- Instanced dungeons — every group gets their own dungeon instance
- Ready system — no trolling, everyone must be ready before entering
- Dungeon browser UI — clean menus to browse and select dungeons
- Party HUD — always see your party status in real time
- Localization — supports multiple languages out of the box
- Return system — players are safely returned after leaving a dungeon
Available Dungeons
The mod currently includes 5 dungeons, designed around progression and equipment scaling:
- Sunken Dunes (Tier 1)
- The Labyrinth (Tier 2)
- The Sewers (Tier 3)
- Goblins Lair (Tier 4)
- Forgotten Tomb (Tier 5)
Each dungeon is balanced around different gear levels (weapons / armor) and intended player progression.
Optional RPG Integration
If you're using AscendRPG, dungeons automatically support:
- Level requirements
- Progression-based content
- Balanced dungeon tiers
Built for expansion
The system is designed for future content like:
- Custom dungeon packs
- Boss mechanics
- Scaling difficulty
- Full RPG progression systems
Why use this mod?
- Clean UI (no command spam gameplay)
- Proper dungeon flow (not just teleport arenas)
- Multiplayer-first design
- Expandable system for future content
Commands
Main Command
/dungeons— open the main menu
Dungeon Commands
/dungeon browse— open dungeon browser/dungeon leave— return to your saved position (exit dungeon hub)
Party Commands
/dungeon party— open party menu/dungeon party invite <player>— invite a player to your party/dungeon party leave— leave your current party
Short Commands
/dg— open main menu/dg browse— open dungeon browser/dg party— open party menu/dg invite <player>— invite player/dg leave— leave party
Project description from CurseForge.
Pick your setup
AscendDungeons releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AscendDungeons releases and Hytale builds
AscendDungeons-0.9.2.jar
28 May 2026
AscendDungeons-0.9.1.jar
27 May 2026
AscendDungeons-0.9.0.jar
15 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.