EchoWarden-1.0.1.jar
25 Apr 2026
CurseForge · Hytale mod
Face the wrath of the Echo Warden, a relentless abyssal guardian that summons minions and unleashes devastating void magic.
Quick answer
The Echo Warden - Boss EchoWarden-1.0.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
EchoWarden-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for The Echo Warden - Boss EchoWarden-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
Use EchoWarden-1.0.1.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside EchoWarden-1.0.1.jar. It opens that exact file at the source.
About this project
YouTube Showcase Video - https://www.youtube.com/watch?v=oAY52DOdtIU
(Spanish version available inside the mod folder / Versión en español disponible dentro de la carpeta del mod)
A tempest brews in the Void. The Echo Warden has awakened.
Prepare for an evolving, multi-stage boss fight that adapts as the battle rages on:
When the Warden’s health drops below 75%, it will begin summoning Echo Drones from the void (spawning 2 base drones + 1 per additional player, every 90 seconds). These fragile but relentless flying minions strictly follow their leader and will aggressively snap back if pulled more than 20 blocks away. They harass players from afar, firing projectiles that inflict Void Shackle, a debuff that severely slows your movement speed. There is a hard cap of exactly 8 drones alive per Warden at any given time—focus them down or get overwhelmed!
The Echo Warden is no ordinary spawn. It features an advanced Custom UI and dynamic weather-based spawning:
Victory over the Warden is highly rewarding:
This mod was engineered to push Hytale's engine to its limits while strictly adhering to the contest's "NPCs" category guidelines. Here is how The Echo Warden achieves technical excellence:
We embraced Hytale's data-driven philosophy: 90% of the combat mechanics are handled via pure JSON. The custom Java ECS (Entity Component System) layer is strictly used to extend engine capabilities where JSON falls short. Our 43 custom Java systems handle:
5000 × (1 + (N-1) × 0.5) to prevent boss-melting in large groups.RootInteraction abilities during the Enraged phase and managing complex spawn rituals (like our vertical grace period anchor).The Combat Action Evaluator (CAE) is pushed to its absolute limits. The Warden seamlessly juggles 5 distinct abilities using advanced RunConditions, TargetMemoryDuration, and ResponseCurves (ReverseLinear). Dynamic weights ensure the boss properly zones players, swapping targets if multiple players engage, and prioritizing the Echo Pulse to punish careless melee attackers.
Flying NPCs are notoriously prone to getting stuck. The Echo Warden utilizes Hytale's Fly controller combined with a custom Wander-when-blocked fallback configuration. If pathfinding fails or the boss collides with a wall, it overrides its altitude and wanders unpredictably until a clear path is found, guaranteeing that the fight never breaks.
Every attack provides clear, legible "tells" to the player, maintaining fair combat:
EndDistance: 4), perfectly syncing the visual swing arc with the damage application.The mod operates on a "Highlander" architecture—the system actively manages entity limits (via our session ID tracking) to ensure top-tier server performance. The ECS Java components ensure there are no memory leaks or tick-rate drops, even during heavy combat calculations.
Built-in administration tools allow for complete control:
/echowardenreset — Clears global persistence memory and despawns stray instances./echowardenallowspawn — Grants an authorized token to bypass weather and cooldown filters for events./echowardenforcespawn [N] — Bypasses all filters to force-spawn either a single boss or multiple bosses at once (multi-boss instances share synchronized global scaling but maintain independent state)./echowardenbossbar — Shows whether the custom boss bar HUD is enabled./echowardenbossbar on|off — Enables or disables the Echo Warden custom boss bar (CustomUIHud). Combat, phases, and persistence are unchanged; only the on-screen health bar is skipped when off. The choice is saved in EchoWardenState.txt (last CSV field) next to the other persistence fields—restart not required after toggling.Heavy mod stacks sometimes hit custom HUD instability when several plugins touch the same client HUD path. This mod features an intelligent backend factory that automatically detects and integrates with MultipleHUD (buuz135), AutoMultiHud (Dairymoose), or falls back to native Hytale UI.
The system is fully compatible with other HUD-modifying plugins and no extra dependency is required for standalone servers.
No extra dependency is required for standalone servers.
mods directory.The Void awaits.
Project description from CurseForge.
Recent files
25 Apr 2026
21 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.