EntityResize-1.0.0.jar
25 Apr 2026
CurseForge · Hytale mod
A standalone Hytale server mod that lets you resize players and entities via commands, a built-in UI, and a public API — with persistent scaling support.
Quick answer
EntityResize – Dynamic Entity Scaling, Commands, API & UI EntityResize-1.0.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
EntityResize-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for EntityResize – Dynamic Entity Scaling, Commands, API & UI EntityResize-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
Use EntityResize-1.0.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside EntityResize-1.0.0.jar. It opens that exact file at the source.
About this project
EntityResize is a server-side mod for Hytale that enables dynamic scaling of players, mobs, and other entities. It provides multiple control methods, including commands, an in-game UI, and a Java API for developers.
The mod supports precise scaling adjustments affecting both visual size and physical bounds when applicable. It is designed to be reliable in multiplayer environments, with full persistence across reconnects, world transitions, and server restarts.
/resize ui)/resize ui/resize get [--player <player>] [--entity <entity>] [--radius <radius>] [--world <world>]/resize set <scale> [--player <player>] [--entity <entity>] [--radius <radius>] [--world <world>]/resize reset [--player <player>] [--entity <entity>] [--radius <radius>] [--world <world>]/resize reloadAliases:
/scale/entityresizeentityresize.use — access UI and view scalesentityresize.edit — modify and reset scalesentityresize.admin — full access, including reloadThe mod stores runtime data in the save directory:
entityresize-config.jsonentityresize-state.jsonPublic API: dev.thenexusgates.entityresize.api.EntityResizeApi
Project description from CurseForge.
Recent files
25 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.