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Neymeros project artwork

CurseForge · Hytale mod

Neymeros

A Worldgen mod inspired by Avatar's Pandora. Featuring 7 biomes along with subbiomes, caves, and custom weapons

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Neymeros release should I use?

Updated 7 days ago
Latest stable file Neymeros 0.2.0 ( hytale >= 0.7.0 )
Game version Not listed
Mod system Built-in Hytale mod system

Neymeros 0.2.0 ( hytale >= 0.7.0 ) targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Neymeros be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Neymeros 0.2.0 ( hytale >= 0.7.0 ) need?

Neymeros 0.2.0 ( hytale >= 0.7.0 ). Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Neymeros without breaking your instance.

Built for Neymeros 0.2.0 ( hytale >= 0.7.0 ). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Neymeros 0.2.0 ( hytale >= 0.7.0 ). It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Neymeros 0.2.0 ( hytale >= 0.7.0 ). It opens that exact file at the source.

About this project

What does Neymeros add?

Neymeros is a WorldGen V2 team project inspired by Avatar's Pandora world.

Explore lush jungles, traverse vines connecting floating islands, collect glowing crystals, and climb towering peaks in this fully custom world.

Every biome was built with a shared vision, ensuring consistency, intentional design, and a cohesive atmosphere across the entire world.

This mod isn't limited to world gen additions and environments, it also features two new weapons (glowing sword and wooden bow with ricochet), many custom prefabs, items and a magic giant flower.

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Disclaimer

This mod is intended for Release

To achieve our level of density and atmospheric detail, the Neymeros_World instance utilizes a highly complex density setup. While biomes are individually quite optimized, when assembled in the world density, they experience increased generation time. For the best experience, we recommend using /inst to explore our biomes individually.

Currently, there is a weird "feature" in Hytale where pressing pause will load chunks faster. It is advised to use this.

How to play

Craft the Neymeros Portal in the Arcane Bench,
or type /instances and select 'Neymeros/'.

You can come back out from Neymeros, going through the portal, or by typing the command /inst exit.

Biomes

  • Luminary Aethers
  • Aeralith Plateaus (+ sub-biome)
  • Spiritwave Cove
  • Biolume Swamp (+ sub-biome)
  • Nytheris Peaks
  • Aerogale Plains
  • Metak Swells (+ Tulchin Oceans sub-biome)
  • Incandescant Grotto

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Gameplay disclaimer

While fully explorable, Neymeros is not yet acustomed to a fully balanced gameplay experience. We also advice you to play it with a boat mod. Oceans are wide

Expected Runtime per-instance

Tested on Asus Rog Strix G17

  • Nytheris Peaks: ~130ms
  • Tulchin Oceans: ~77ms
  • Neymeros Beaches: ~25ms
  • Metak Swells: ~40ms
  • Aerogale Plains: ~80ms
  • Biolume Swamp (including sub-biome): ~100ms
  • Aeralith Plateaus (including sub-biome): ~130ms
  • Luminary Aethers: ~175ms
  • Spiritwave Cove: Unknown (WIP)
  • Incandescant Grotto: ~30ms (note that this biome runtime is added to most biomes)

⚠ Known Issues

  • The First time you go through the portal with the Portal Key to access Neymeros, it might not work. You will need to try again a second time with a new key.
  • Some particle-based blocks may become corrupted after restarting the world.~~~~Fix: modify any value of the affected block in the asset editor.
  • Prefabs may occasionally fail to spawn in Luminary Aethers.~~~~~Fix: reload the node graph and run /worldgen reload --clear.
  • Water is very foggy, so we added VFX. However, you have to update it everytime you join the world.
    Fix: open asset editor > search for Water (under water FX) > change any value in it.
  • Due to engine node changes , one half of the Spiritwave_Cove arches refuses to spawn.
    Fix: You can check out an older version using /instances and click Neymeros/Spiritwave_Cove
  • In the latest release, queue prop does not seem to work, so in aeralith plateaus, the log bridges tend to spawn stacked on top of eachother.
    Possible Fix: Use pre-release (not tested)

Project description from CurseForge.

Recent files

Neymeros releases and Hytale builds

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.