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CyberDroneWars project artwork

CurseForge · Hytale mod

CyberDroneWars

They came for Nature, will you stop them? Can you stop them? The Drones have made the overworld a nightmare. Get Future Tech from destroying them and make new weapons and gear to combat them. Fight a CyberKraken Carrier.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which CyberDroneWars release should I use?

Updated 3 months ago
Latest stable file CyberDroneWars_Beta1_Entry.zip
Game version Not listed
Mod system Built-in Hytale mod system

CyberDroneWars_Beta1_Entry.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should CyberDroneWars be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does CyberDroneWars_Beta1_Entry.zip need?

CyberDroneWars_Beta1_Entry.zip. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add CyberDroneWars without breaking your instance.

Built for CyberDroneWars_Beta1_Entry.zip. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use CyberDroneWars_Beta1_Entry.zip. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside CyberDroneWars_Beta1_Entry.zip. It opens that exact file at the source.

About this project

What does CyberDroneWars add?

I'd Call this an Addon vs a Mod. it's JSON only.

New Trailer Out Now - https://youtu.be/BmdTD-3AWUA

I wanted to bring a Kraken to the game, but didn't want to make a normal old Kraken for normal old pirate ships I've already made before.

So instead I made futuristic Kraken Carrier that spawn drones that attack you.
3 different kinds of Drone.

There is no limit you must fight them or they will over take you, or your system.

You can go underground and live there but for how long.

They came for nature, they are taking it. Everyone one else failed. Will you stop them?

Can you stop them?

I doubt it.


2 Bosses that Spawn Drones when you are near by
They can see you from very very far away and will not give up. You must defeat them, hide far far away from them or die. They will not stop spawning drones. No ammo required for the Future weapons. Doors don't do much and they can fly so any holes will ruin your life.

  • Hint when you spawn in game I'd plug those holes and dig ASAP.

2 Drone Types Melee / Ranged
Future Weapons
Cannon, Catapult

Future Blocks
World Spawning

Jet Glider
Jet Glider as Ship with Picker as Rocket Fire

SpaceGun Bench


Everything is modeled 4x'ish the scale then scaled down ingame so around 256x My goal is closer to HytaleHD so no need to comment hate about my art choices. JSON Only using HyBridge IDE and VFXTale Particle editor.
I think you'll want to have a higherend PC and GPU for this. I made it on a 3090 with 96gb ram at 1024 render distance. Max ram usage with everything going is around 50GB at 1024 maxed settings and 1500NPCs.


Note from Dev:
I wish this had more features ready at this point but I spent alot of my time on making the JSON IDE editor and particle editor to make this. So there is so much more I want to do and have invisioned

From Water based ships to pawn shop system
If people enjoy this concept I'll get more of it working.
Some things just are janky because I don't figure out in Hytale current state how to make them better

For example the Player Ship/Glider rotates in a odd direction (I have no idea way, it's like the engine is forcing this) Or removing Stamina from gliders, this seems hardcoded)

So I'm sorry this is not more polished. I'm really good at prototyping and making amazing things but horrible at doing everything it takes to give you a great exp. I really need a handler.


Known Issues:
Lang File is having problems and a few Names need fixed
Sometime in world get then Beacon Prefabs overlap, World gen needs more work
Everything needs better Sound Effects and Death Animations

The Goal was you destroy the Beacons and the Ships stop spawning but regardless what I do they would not spawn on the custom blocks. So WIP, I Assume this is a bug and will get fixed.

There are a few prefabs not spawning in water or overworld yet, the Pawn shops or fishing location


Flight Controls on the SpaceShip are pretty lacking currently.
Left Clicks Turns On/Off so you go up
alitte = on
down fast = off
forward faster = right click
fire rocket = middle click

Watch your Stamina Regen, your flight time is limited.


If you like this addon/mod and idea please join the discord (Link on website) and let us know and provide feedback there.

Project description from CurseForge.

Recent files

CyberDroneWars releases and Hytale builds

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.