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Everlight project artwork

CurseForge · Hytale mod

Everlight

A magical continent for Hytale - enchanted forests, karst lakes with stone pillars, misty mountains with mage towers, and glowing fungal caverns underground. Three handcrafted biomes, ancient ruins, and a world where magic shapes every hillside.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Everlight release should I use?

Updated 3 months ago
beta file everlight1.0.5.zip
Game version Not listed
Mod system Built-in Hytale mod system

everlight1.0.5.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Everlight be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does everlight1.0.5.zip need?

everlight1.0.5.zip. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Everlight without breaking your instance.

Built for everlight1.0.5.zip. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use everlight1.0.5.zip. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside everlight1.0.5.zip. It opens that exact file at the source.

About this project

What does Everlight add?

Everlight (still early version) adds a custom world with three surface biomes and one underground biome, focused on bioluminescence and crystal formations. Also includes test timed challenge/instance. The world style focuses more on future adventue mode.

Magical Forest - Forested biome with amber trees, azure glowing trees, crystal pits, lily ponds, vines, and violet flowers.

Mountains - High terrain biome with steep slopes. Contains Mage Tower structures.

Mystic Lake - Open lake biome with karst stone pillars rising from the water, coral reefs, reeds, lily pads, and wall crystals. Contains Witch Hut structures. Look for brown Huts near the water :)

Fungal Chambers - Underground cavern system with glowing mushrooms, giant mushroom clusters, willow trees, liana vines, crystal stalactites, and mycelium ceiling moss. To find the entrance, look for crystal pits on the surface - they will lead to fungal chambers. Look for disturbed terrain on minimap.

Sky Temples - Floating heavenly temples serving as another point of interest

Avalonian Roads - Timed instance with heavenly islands connected by golden bridges, enemy towers and chests to loot. Also includes "mine" islands. To check it out use /instance spawn Everlight_Avalonian_Roads . Still heavily under construction as a base for other Gateways/Dungeons

Asset Pack Includes also:

  • Prefabs - edited vanilla and new prefabs to fit the world better. Includes some big structures like kweebec camp

-Custom blocks based on vanilla textures and models - bioluminescent blocks or rescaled models

-Particle Systems/Spawners - for fireflies above violet fields, spores from mushrooms etc

-Environments - For better immersion at night

-Weathers

-Audio SFX - Vanilla sounds and effects with different settings to give a certain feeling while exploring

  • NPCs - Some have new behaviors (WIP, not fully tested)

How to use:

Put the mod on your server (or mods folder), then in-game run /op self followed by /instances spawn magical-forest

Project description from CurseForge.

Recent files

Everlight releases and Hytale builds

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.