ProjectNexus-1.0.3.jar
4 May 2026
CurseForge · Hytale mod
Discover a fast-paced isometric action-roguelite featuring wave-based arena combat, deep weapon enchanting, and endless run-based progression.
Quick answer
Project Nexus ProjectNexus-1.0.3.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
ProjectNexus-1.0.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Project Nexus ProjectNexus-1.0.3.jar. Pick another file and the loader, install side or required mods may change.
Use ProjectNexus-1.0.3.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside ProjectNexus-1.0.3.jar. It opens that exact file at the source.
About this project
I've always been a big fan of isometric ARPGs. I actually made a rough proof-of-concept plugin for this in Minecraft a while back (you can still find it on my GitHub as IsoRogue), but with Hytale’s recent release, I thought I'd go ahead and revisit the project. Nexus turns Hytale into a fast-paced, isometric, wave-based roguelite.
The core gameplay loop is straightforward:
Combat is built around a dual-weapon system. You are always equipped with one melee and one ranged weapon. Surviving the harder waves requires you to constantly swap between the two on the fly to manage crowds.
You can also equip special abilities known as Cores to improve your mobility or deal immense amounts of damage.
As of right now, the game has few minor bugs that will be addressed very soon.
Right now, the mod functions using Hytale's default assets. In the future, I plan to replace these with custom mob models and unique weapon assets.
If you are a builder or 3D artist and would like to create level prefabs or models for this project, I would be more than happy to team up!
Additionally, if you encounter any bugs or want to help improve the code, please feel free to open an issue or submit a pull request on the GitHub Repository.
Full disclosure: the mod in its current state lacks any kind of localization support and is missing code comments. It is also a bit of spaghetti code since I rushed to get it out in time! If anyone loves refactoring, wants to help translate the mod, or simply wants to improve overall performance, be my guest!
I'd also love to implement a Multiplayer version one day, if enough people are interested.
I decided to make this project completely open-source. When I first started getting my hands on the Hytale API, reading through other open-source creators' code was how I learned how things worked. I'm hoping this codebase can do the same for someone else.
If you have any questions about the inner workings of the mod, need help with the Hytale API, or just want to chat about a project, shoot me a DM!
Maps: A huge thank you to JonnyCraft1001 for providing the maps used in this mod!
Project description from CurseForge.
Recent files
4 May 2026
28 Apr 2026
28 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.