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Blossom Roads project artwork

CurseForge · Hytale mod

Blossom Roads

Another worldgen v2 demo. Can you find all the flowers?

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Blossom Roads release should I use?

Updated 4 months ago
Latest stable file BlossomRoads.zip
Game version Not listed
Mod system Built-in Hytale mod system

Blossom Roads BlossomRoads.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Blossom Roads be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Blossom Roads BlossomRoads.zip need?

BlossomRoads.zip. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Blossom Roads without breaking your instance.

Built for Blossom Roads BlossomRoads.zip. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use BlossomRoads.zip. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside BlossomRoads.zip. It opens that exact file at the source.

About this project

What does Blossom Roads add?

This was meant to be a fully-fledged minigame, but I didn't have time to finish it for the mod jam so I'm releasing just the world map. There's still a challenge for y'all: find all the different flowers and shrooms in the map, there're 13 of them!

To install, drop the zip file in your Mods folder. You can access the world of botany by typing the commands /op self then /instance and navigate to BlossomRoads -> Botanist

You can leave using the command /instance exit


There're 2 biomes: forest and mountains. This map use it's own biome distribution, instead of Hytale's "one biome in each cell", which becomes very obvious once you start paying attention. Here the forests are located in the center of each cell, with a "mountain ring" in the boundaries, then I added some jitter on top to hide the pattern.

This map isn't super pretty from bird's eye view, but that was never the goal.

Some serious thought went into making exploration feel as good as possible. Forests are dense and filled with small hills that block the player's vision, while crisscrossed with clearings that help guide the player. I tried to make mountains have many depression "pockets" because they feel like an "aha" moment every time you find one. The mountains themselves are very small so climbing them isn't a chore.

The code for mountain generation was highly inspired by Gaia (basically: cell noise with a few octaves and some warping)


Where each flower/shroom is located:

Crepúsculo: common in forests, always on the west side of a tree

Fractal, Rio, Névoa and Plasma: regional flowers, they spawn very often but never close to each other

Silvestre and Mítico: spawn rarely in forests, Mítico always forms fairy rings

Tapeçaria: very rare, but when it spawns it comes in very large groups replacing grass

Viúva and Conselho: common in mountains, spawn more often the higher you go

Prata: very rare, also spawns high in mountains but this one can survive on snow

Marquesa: the rarest flower, comes alone and can spawn anywhere

Marinho: spawn in a large area around Marquesas, if you find these shrooms start looking for the rare flower nearby!

The names are spelled in brazilian portuguese ;)

Project description from CurseForge.

Recent files

Blossom Roads releases and Hytale builds

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.