Vampirism-0.0.3.jar
28 Apr 2026
CurseForge · Hytale mod
A progression-driven vampirism overhaul with infection, blood feeding, skill tree, abilities, unlockable forms, passive powers, and deadly sunburn.
Quick answer
Vampirism-0.0.3.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Vampirism-0.0.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Vampirism-0.0.3.jar. Pick another file and the loader, install side or required mods may change.
Use Vampirism-0.0.3.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Vampirism-0.0.3.jar. It opens that exact file at the source.
About this project
Left Click), secondary (Right Click), ability1 (Q), ability2 (E), and ability3 (R) — and targeted skills fire at whatever entity you are aiming at.Ctrl) and use (F) the relic to open the bindings menu, or open it directly with /relicbindings or /relicbinding./vampirismrelic get to pull it back.Vampirism turns Hytale into a darker survival-power fantasy built around infection, hunger, blood, and the pull of the night. You do not become a vampire instantly. First comes the curse. Then the struggle to survive it. Then the first real hunt. From that point on, the game shifts: blood becomes your fuel, sunlight becomes a threat, and the night starts to feel like home.
This mod is built around progression. Feed to stay strong, spend blood to unleash abilities, unlock passives through the skill tree, and shape your own playstyle as your powers grow. Chase sustain, mobility, aggression, utility, or full transformation. Use Blood Sucker to finish weakened prey, convert health into blood when you are desperate, slip across the world in Bat Form, or lean into heavier power through Ancient Form.
The world pushes back. Daylight is not cosmetic here. Sunburn builds pressure fast and punishes bad timing, bad positioning, and overconfidence. At night, the balance flips. Night Hunts send you after blood omens, trails, waypoints, and marked prey, turning the map into part of the hunt and making every successful kill feel earned.
Everything is supported by a stronger visual identity: custom HUD, status icons, screen effects, hunt markers, and feedback designed to make the whole experience feel sharp, predatory, and alive.
Vampirism is not just a pack of vampire abilities. It is a full gameplay loop built around transformation, pressure, and power — where every night makes you stronger, and every sunrise reminds you what you have become.
Infection and ascension
The transformation starts before the power. Players can be infected, enter a temporary cursed state, and only complete the change through feeding and successful hunts.
Blood economy
Blood is more than a bar. It is the resource behind survival, sustain, pressure, and ability usage. Managing it well is the difference between control and collapse.
Skill tree progression
Abilities, passives, modifiers, and upgrades are tied into a progression system that lets the player build around speed, sustain, aggression, mobility, or transformation.
Forms and power states
Vampirism is not locked to one shape. Different forms like Bat Form and Ancient Form open new movement, combat, and utility options.
Night Hunts
The hunt system creates dynamic prey events with blood omens, trails, route markers, summoned targets, and rewards. It turns the night into a progression loop instead of just a backdrop.
Sunburn and daylight weakness
Daytime is a constant threat. Sunburn escalates, builds pressure, and forces real decisions about timing, exposure, and escape.
HUD and visual feedback
Custom icons, hunt markers, screen effects, and blood-focused UI give the mod its own visual language and reinforce the fantasy at every step.
Vampirism is a progression-driven Hytale overhaul where infection leads to ascension, blood fuels power, night hunts drive progression, and the sun is always waiting to burn the unprepared.
Project description from CurseForge.
Recent files
28 Apr 2026
28 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.