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MnM Classes project artwork

CurseForge · Hytale mod

MnM Classes

Magic and Machines add-on adding classes

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which MnM Classes release should I use?

Updated today
Latest stable file MnmClasses.jar
Game version 0.6
Mod system Built-in Hytale mod system

MnM Classes MnmClasses.jar targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should MnM Classes be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does MnM Classes MnmClasses.jar need?

MnmClasses.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add MnM Classes without breaking your instance.

Built for MnM Classes MnmClasses.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use MnmClasses.jar. It targets 0.6; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside MnmClasses.jar. It opens that exact file at the source.

About this project

What does MnM Classes add?

This mod is meant to act as a dependency to a future add-on to magic and Machines that adds much stronger enemies and makes vanilla enemies stronger.

This mod requires Magic and Machines as a dependency.

You TECHNICALLY can play this as is by just spawning the class change npc, however the damage/survivability possible with the classes is far beyond vanilla enemies.

All the classes/subclasses are done and balanced around doing ~1500 single target dps with high survivability (in certain cases you can do ~3000-6000 dps with very very low survivability, like 10x worse than base game even with other mitigations).

You select a class through the class_change_npc however this NPC does not spawn normally and must be spawned in through creative mode with op.

Project description from CurseForge.

Pick your setup

MnM Classes releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

MnM Classes releases and Hytale builds

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.