CurseForge · Hytale mod
MnM Classes
Magic and Machines add-on adding classes
Quick answer
Which MnM Classes release should I use?
MnM Classes MnmClasses.jar targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should MnM Classes be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does MnM Classes MnmClasses.jar need?
MnmClasses.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add MnM Classes without breaking your instance.
Built for MnM Classes MnmClasses.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use MnmClasses.jar. It targets 0.6; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside MnmClasses.jar. It opens that exact file at the source.
About this project
What does MnM Classes add?
This mod is meant to act as a dependency to a future add-on to magic and Machines that adds much stronger enemies and makes vanilla enemies stronger.
This mod requires Magic and Machines as a dependency.
You TECHNICALLY can play this as is by just spawning the class change npc, however the damage/survivability possible with the classes is far beyond vanilla enemies.
All the classes/subclasses are done and balanced around doing ~1500 single target dps with high survivability (in certain cases you can do ~3000-6000 dps with very very low survivability, like 10x worse than base game even with other mitigations).
You select a class through the class_change_npc however this NPC does not spawn normally and must be spawned in through creative mode with op.
Project description from CurseForge.
Pick your setup
MnM Classes releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
0.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
MnM Classes releases and Hytale builds
MnmClasses.jar
1 Sept 2026
MnmClasses.jar
26 May 2026
MnmClasses.jar
10 May 2026
MnmClasses.jar
8 May 2026
Looking for an older file? The official CurseForge project page is in Resources.