MMOSkillMasteryPack-1.1.1.zip
28 Jun 2026
CurseForge · Hytale mod
The official mastery and currency content pack for the MMO Skill Tree plugin
Quick answer
MMO Skill Tree Mastery Pack MMOSkillMasteryPack-1.1.1.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
MMOSkillMasteryPack-1.1.1.zip. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for MMO Skill Tree Mastery Pack MMOSkillMasteryPack-1.1.1.zip. Pick another file and the loader, install side or required mods may change.
Use MMOSkillMasteryPack-1.1.1.zip. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside MMOSkillMasteryPack-1.1.1.zip. It opens that exact file at the source.
About this project
The mastery and currency content pack for the MMO Skill Tree plugin. Drop this .zip into your server's mods/ folder alongside the plugin to unlock the full mastery system - 20 active tracks across combat, ability, and gathering skills, two starter currencies, mastery-point milestone rewards every 15 levels, and themed quests + achievements that exercise the mastery surface.
swords_mastery, daggers_mastery, polearms_mastery, staves_mastery, axes_mastery, blunt_mastery, unarmed_mastery, archery_mastery, magic_mastery, artillery_mastery, defense_mastery. Each opts into swing damage via combatTarget.fireball_mastery, meteor_mastery, whirlwind_mastery, piercing_shot_mastery, shield_slam_mastery, shadowstep_mastery. Narrower buffs, higher per-purchase Eternal rates than skill-scope tracks.mining_mastery, woodcutting_mastery, harvesting_mastery. Eternals use the lootMultiplier paramKey so they stay valuable past L100.Three additional tracks (fishing_mastery, enchanting_mastery, acrobatics_mastery) ship in the zip with "disabled": true - parked for balance work and will activate in a future pack release without a plugin update.
Each track has 3-5 finite identity nodes that define its character, plus exactly one infinitely-repeatable "Eternal" node (tier 9) for multi-year progression. Identity cost curve: combat + marquee ability tracks use T1 = 600 Life Essence, T2 = 1500, T3 = 4000 (Meteor uniquely has a T4 at 8000); gathering tracks are lighter at T1 = 500, T2 = 1200, T3 = 3500. Eternals start cheap (200-500 LE depending on track) and scale 1.10× per purchase (Fireball uses 1.25× and Meteor soft-caps at 70 buys) - self-limiting curves where each player naturally plateaus.
mastery_point) - counter-backed (a pure number on the player, can't be dropped, traded, or lost). The pacing currency for finite identity progression - earned every 15 levels from any skill, claimable from that skill's rewards.life_essence) - item-backed (wraps Hytale's native Ingredient_Life_Essence). Stackable, tradeable, drops on death. The bulk currency for Eternal node grinds.Adds a manual-claim Mastery Point reward to every 15th level for all 20 built-in skills, generated up to each skill's configured max level. Rewards self-hide when the Mastery Points currency is disabled.
The pack uses the new CommandReward template system (plugin 1.1.0+): one reusable MasteryPointMilestones template (12 milestone levels) is referenced from a single {{ALL_SKILLS}} entry that fans out to every skill. Going from 240 identical reward objects to 1 template + 1 reference. Server owners who want different intervals or amounts can override per skill - explicit skill entries win over the catch-all.
Running the MMO Skill Bounty Pack too? This pack adds a Mastery Infusion offer to the bounty pack's shop: convert Bounty Tokens into a Mastery Point (capped per day). It appears only when both packs are installed on plugin 1.3.0+ (the shop engine); without the Bounty Pack it stays dormant.
Every display string in the pack - track titles, node names and descriptions, quest titles and flavor, achievement names, currency names, and the shop offer - ships in English, German, Spanish, French, Hungarian, Italian, Brazilian Portuguese, Russian, and Turkish. Node tier names ("Sharpened", "Vampiric", "Eternal", …) are translated once per tier and the plugin (1.3.0+) composes them with the localized track title, so they stay translated even on custom-skill tracks you fan out yourself. Any key a translation misses falls back to English per key.
MMOSkillMasteryPack-1.1.0.zip into the same mods/ folder.On startup, look for:
[AssetPacks] Mastery pack layer applied (20 entries, mode=add) - 20 masteries effective
[AssetPacks] Currency pack layer applied (2 entries, mode=add)
[AssetPacks] CommandRewards pack layer applied (1 packs, mode=add) - N skill+level entries effective
[AssetPacks] Quest pack layer applied (5 entries, mode=add)
[AssetPacks] Achievement pack layer applied (6 entries, mode=add)
The MMO Skill Tree plugin still runs - XP, skill tree, skill rewards, quests, and achievements all work normally. The Mastery and Currency menu tabs hide themselves on an empty track/currency set (MasteryConfig.isAvailable() / CurrencyConfig.isAvailable() gate on emptiness), so the absence is graceful, not broken.
add-mode contribution for those types, but the server owner's own files in mods/mmoskilltree/ always win. Edit mods/mmoskilltree/mastery.json to retune nodes; the pack's defaults fall through where you don't override.Server/MMOSkillTree/CommandRewards/MMOSkillMasteryPack.json. To retune intervals or amounts, override entries in your own command-rewards.json - your overrides win.The pack uses the standard MMO content-pack format documented in the plugin's CONTENT_PACKS.md (alongside the plugin source). To extend or replace what this pack ships, create your own pack with the matching content types - by default new packs add alongside this one; use Control/<yourpack>.json to declare replace mode per type for total-conversion packs.
| Pack | Plugin | Notes |
|---|---|---|
| 1.1.0 | 1.3.0+ | Full 9-language localization of every display string (track titles, node names + descriptions including the shared tier names, quests, achievements, currency names, shop offer). Fixes the Mastery Infusion offer never actually appearing in the shop (1.0.1 shipped it in the wrong content folder with a stale Control key). Reward lines drop their baked English names; the plugin renders localized amounts instead. Adds a Mastery Infusion shop offer (convert Bounty Tokens into a Mastery Point), active when the Bounty Pack and plugin 1.3.0+ are present. Core mastery content unchanged. |
| 1.0.0 | 1.1.0+ | First standalone release. Migrates MasteryDefaults + CurrencyDefaults + mastery-point milestones out of the plugin jar. Mastery-point milestone file uses the plugin's CommandReward template + {{ALL_SKILLS}} system (plugin 1.1.0+) - 1 template + 1 sentinel entry covers all 20 skills. |
Full docs: mmo-skill-tree-docs.ziggfreed.com | Questions? Join the Discord
Support Development: Ko-fi | Buy Me a Coffee
MMO Skill Tree is not affiliated with Hypixel Studios or Hytale.
Project description from CurseForge.
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