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Hydowned Revival project artwork

CurseForge · Hytale mod

Hydowned Revival

Fork of the original Hydowned mod by Bonfyre_, updated for Hytale update 5. Replaces player death with a knocked-out state that teammates can revive before a countdown expires.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Hydowned Revival release should I use?

Updated 2 months ago
Latest stable file HyDownedRevival-1.2.3.jar
Game version Not listed
Mod system Built-in Hytale mod system

Hydowned Revival HyDownedRevival-1.2.3.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Hydowned Revival be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Hydowned Revival HyDownedRevival-1.2.3.jar need?

HyDownedRevival-1.2.3.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Hydowned Revival without breaking your instance.

Built for Hydowned Revival HyDownedRevival-1.2.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use HyDownedRevival-1.2.3.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside HyDownedRevival-1.2.3.jar. It opens that exact file at the source.

About this project

What does Hydowned Revival add?

Diclaimer

This mod wasn't created by me but by Bonfyre_ I propose this update since the original mod makes the game crash and the original autor isn't around anymore. I'll try to update it in the time the best I can and maybe add features if I have any ideas

Link to the original mod: https://www.curseforge.com/hytale/mods/hydowned

HyDowned - Downed State System

Replaces instant death with a downed state where your teammates can revive you. When you take fatal damage, you're downed instead of dying - giving your team a chance to bring you back.

What It Does

When you take fatal damage:

  • You enter a downed state at 30% health (configurable)
  • A 5-minute countdown starts (configurable)
  • You fall into a sleep animation while downed
  • Teammates can revive you by crouching nearby for 10 seconds (configurable)
  • If the timer runs out, you die normally
  • You can hold crouch to give up after 5 seconds
  • You can use /giveup command to respawn immediately

Configuration

Edit plugins/HyDowned/config.json:

Downed Settings

{
  "downed": {
    "timerSeconds": 300,           // 5 minutes until death
    "deathOnTimeout": true,        // Die when timer expires (false = auto-revive)
    "healthWhenDowned": 0.30,      // 30% health when downed
    "allowMovement": true,         // Allow horizontal movement while downed
    "applySlow": true,             // Apply slowness effect
    "jumpForce": 0.0,              // Jump force while downed (0 = disabled)
    "aiRetargetRange": 16.0,       // Detection range for nearby players (blocks)
    "allowedDamage": {
      "player": {
        "enabled": true,           // PvP damage enabled
        "damageMultiplier": 0.6    // 40% damage reduction
      },
      "ai": {
        "enabled": true,           // AI/mob damage enabled
        "damageMultiplier": 0.6    // 40% damage reduction
      },
      "environment": {
        "enabled": false,          // Environmental damage disabled
        "damageMultiplier": 0.6
      },
      "lava": {
        "enabled": true,           // Lava kills (prevents being stuck)
        "damageMultiplier": 1.0    // Full lava damage
      }
    }
  }
}

Downed Health:

  • healthWhenDowned sets health percentage when entering downed state
  • Default 0.30 = 30% of max HP (player with 100 HP → 30 HP when downed)
  • Higher percentages provide more survivability against damage while downed
  • Lower percentages increase vulnerability

Movement and Physics:

  • allowMovement - Enable/disable horizontal movement while downed
  • applySlow - Apply slowness effect while downed (stacks with allowMovement=true for crawling)
  • jumpForce - Jump force while downed (0.0 = no jumping, 11.8 = normal)
  • Block breaking and placing is always disabled
  • Stamina abilities are always disabled

Damage Control

Fine-grained control over what can damage downed players:

  • player - Player-to-player (PvP) damage
  • ai - AI/mob damage
  • environment - Fall damage, fire, drowning, suffocation
  • lava - Lava damage (enabled by default to prevent being stuck)

Each damage type has:

  • enabled - Whether this damage type affects downed players
  • damageMultiplier - Damage reduction (0.6 = 40% reduction, 1.0 = full damage)

AI Targeting Behavior:

  • When AI damage is enabled: Downed players are removed only when better targets are available
    • First checks current target list for non-downed players
    • If only downed players in list: scans nearby area (within aiRetargetRange) for non-downed players
    • If non-downed players found: removes downed targets to let AI retarget
    • If no better targets exist: keeps downed players as targets
    • Throttled to once per 5 seconds per NPC to prevent spam
  • When AI damage is disabled: Downed players are removed from AI target lists entirely
  • aiRetargetRange - Detection radius in blocks for scanning nearby players (default: 16.0)

Revive Settings

{
  "revive": {
    "timerSeconds": 10,            // 10 seconds to complete revive 
    "maxRange": 2.0,               // Must be within 2 blocks
    "healOnReviveEnabled": false,  // Restore health on revive
    "healOnReviveHealth": 0.30     // Health to restore (30%)
  }
}

Camera Settings

{
  "camera": {
    "enabled": false,              // Enable custom camera
    "defaultCamera": true,         // Use default overhead view 
    "firstPerson": false,          // First-person view
    "positionX": 0.0,              // Camera X offset
    "positionY": 0.8,              // Camera Y offset (height)
    "positionZ": 0.0               // Camera Z offset
  }
}

UI Settings

{
  "ui": {
    "enableSounds": true,          // Sound effects
    "enableProgressBar": true,     // HUD progress bars
    "showChatMessages": false      // Chat notifications 
  }
}
  • enableSounds - Play audio feedback for downed events
  • enableProgressBar - Show HUD with progress bars and countdowns
  • showChatMessages - Send chat messages for downed/revive events (HUD is recommended)

Commands

/giveup - Instantly die while downed if you don't want to wait for the timer

  • Only usable while in downed state
  • Bypasses the 5-second give-up countdown
  • Immediately triggers death and respawn

Logout/Reconnect Behavior:

  • Downed state persists across disconnects and server restarts
  • DownedComponent stores remaining time in entity data
  • On reconnect, downed state is restored with remaining time

Death Handling:

  • When a downed player takes lethal damage from an allowed source, they die normally
  • Death screen appears with proper animation maintained
  • On respawn, all downed state is cleaned up
  • Movement and physics are fully restored

HUD System:

  • Displays real-time information based on player state
  • Different views for downed player vs observers vs revivers

Translations & Languages

HyDowned includes built-in translations for multiple languages. All player-facing messages automatically display in the player's client language.

Included Languages:

  • English (en-US) - Default
  • Portuguese (pt-BR) - Brazilian Portuguese
  • German (de-DE) - German
  • Korean (ko-KR) - Korean
  • Japanese (ja-JP) - Japanese

How It Works:

The mod automatically detects each player's language preference from their Hytale client and shows messages in their language. No configuration needed!

Translation Coverage:

  • State notifications (knocked out, revive messages)
  • Timer messages (countdown, remaining time)
  • Revive interactions (starting, cancelled, completed)
  • Commands (descriptions and feedback)
  • HUD messages (press to revive, time remaining, giving up)

Adding Your Own Translations:

  1. Extract the JAR: jar xf HyDowned.jar
  2. Navigate to Server/Languages/
  3. Copy an existing language folder (e.g., en-US)
  4. Rename it to your language code (e.g., es-ES for Spanish)
  5. Edit the hydowned.lang file with your translations
  6. Repack the JAR: jar cf HyDowned.jar *

Translation File Format:

# Comments start with #
state.knocked_out = You've been knocked out! Wait for a teammate...
state.player_knocked_out = {playerName} is knocked out
timer.knocked_out_remaining = Knocked out - {time}s remaining
hud.press_to_revive = Press {key} to revive {user}
hud.downed_time = You will die in {time}

Parameters:

  • {playerName} / {user} - Player's display name
  • {reviverName} - Name of player doing the reviving
  • {time} - Time remaining (formatted)
  • {count} - Number of players
  • {key} - Keybind reference

See en-US/hydowned.lang for all available translation keys.

Installation

Server:

  1. Download the JAR file
  2. Place in your server's mods folder
  3. Restart the server
  4. Config file generates at plugins/HyDowned/config.json
  5. Customize config as desired and reload or restart

Single Player / Local:

  1. Download the JAR file
  2. Place in Saves/<YourWorld>/mods/
  3. Restart the world
  4. Config file generates at plugins/HyDowned/config.json

Requirements

  • Hytale Early Access or later
  • Server-side mod (doesn't need to be on client)
  • No dependencies

Source Code

Original mod available on GitHub: https://github.com/BenDol/HyDowned This mod: https://github.com/Bassaltent/HyDowned-Revival

Support

Report bugs on the GitHub issues page.

Credits

  • Bonfyre_ for the original mod
  • Alex for the logo (I made him work for free)
  • Community feedback and testing

License

MIT License

Project description from CurseForge.

Recent files

Hydowned Revival releases and Hytale builds

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