Camera Sequence Assets-1.1.0.jar
12 Aug 2026
CurseForge · Hytale mod
Adds a `CameraSequenceAsset`, allowing camera sequences (cutscenes, etc.) to be configured and created through the in game asset editor, or through JSON.
Quick answer
Camera Sequence Assets-1.1.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Camera Sequence Assets-1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Camera Sequence Assets-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
Use Camera Sequence Assets-1.1.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Camera Sequence Assets-1.1.0.jar. It opens that exact file at the source.
About this project
A Hytale plugin which adds a CameraSequenceAsset, allowing camera sequences (cutscenes, etc.) to be configured and created through the in game asset editor, or through JSON.
These sequences can then be played back using /camerasequence or /cinematic, or using a new trigger volume effect called Trigger Camera Sequence
Camera sequence assets provides a toggle on each keyframe to specify that the position and rotation values should be interpreted as relative to the player. This means that a position of (5, 0, 5) refers to the point 5 blocks in front of the player, and 5 blocks to the right. It also means that a rotation of (0, 90, 0) corresponds to the direction 90 degrees to the right of the player's current facing direction. This is all taken with respect to the head rotation, not the body rotation.
Project description from CurseForge.
Recent files
12 Aug 2026
11 Aug 2026
10 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.