CurseForge · Hytale mod
[0.6.x + 0.7.0 pre1] Nomad Compass
A real pocket compass for Hytale. Craft it, hold it up, and the needle points north. Point it at a player or a set of coordinates with one command and it swings to them and stays on them. Free, one item, no HUD.
Quick answer
Which [0.6.x + 0.7.0 pre1] Nomad Compass release should I use?
[0.6.x + 0.7.0 pre1] Nomad Compass NomadCompass-1.0.1.jar targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should [0.6.x + 0.7.0 pre1] Nomad Compass be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does [0.6.x + 0.7.0 pre1] Nomad Compass NomadCompass-1.0.1.jar need?
NomadCompass-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add [0.6.x + 0.7.0 pre1] Nomad Compass without breaking your instance.
Built for [0.6.x + 0.7.0 pre1] Nomad Compass NomadCompass-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use NomadCompass-1.0.1.jar. It targets 0.6; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside NomadCompass-1.0.1.jar. It opens that exact file at the source.
About this project
What does [0.6.x + 0.7.0 pre1] Nomad Compass add?
Compass v1.0.1 should run on Hytale 0.7.0 pre1. If you have any issues, please leave a comment!
Nomad Compass adds one item: a wooden pocket compass with a hinged lid and a needle that moves. Switch to it and the lid snaps open. Hold it and the needle settles on north. Turn, and it stays on north.
Then, point it at something. /compass track [name] and the needle swings to wherever that player is and follows him as he moves.
/compass point 340 64 -120 and it holds on that spot until you clear it.
The target goes with the item, so your players can pass directions to each other in a physical item: set a compass on your base and hand it to a newcomer.
- Craft it at a workbench from two copper bars and a stick.
- Install it by dropping
NomadCompass.jarintoServer/mods/. Nothing on the client. - Hook into it from your own mod: set and clear targets through a small public API, or give a player a compass that already points at the objective, so a quest can start with "follow the needle" instead of a coordinate in chat.
Inspiration Credit
When I was searching for Hytale compass mods, Biome's Compass by EtherealLabs popped up, and I really liked their compass design with the lid flipping open. There were certain aspects I changed a lot, because I had some priorities like making the animation feel satisfying when the player switches to the compass, but I did absolutely take some inspiration from their design. Please check out their mods!
Commands
| Command | What it does |
|---|---|
/compass track <player> |
point your compass at a player |
/compass point <x> <y> <z> [world] |
point it at a fixed spot |
/compass clear |
back to north |
/compass status |
what it is tracking right now |
For mod authors
Declare Compass in your manifest.json so the server loads it before you (use OptionalDependencies instead if your mod should still run without it, and null-check the plugin):
"Dependencies": { "co.nomadlabs:NomadCompass": "*" }
Then get the plugin and ask it for a compass:
NomadCompassAPI compass = PluginManager.get().getPlugin(NomadCompassPlugin.class);
// A compass already pointing at a spot, dropped into a player's hotbar.
compass.giveCompass(playerUuid, TrackingTarget.at(new WorldPoint("Orbis", 340, 64, -120)));
// Or build the stack yourself and hand it out however you like.
ItemStack reward = compass.newCompass(TrackingTarget.player(targetUuid, targetName));
withTarget(stack, target) re-points an existing compass (null clears it) and targetOf(stack) reads one, so a quest mod can check whether the player still carries the compass you gave them. Classes are co.nomadlabs.compass.plugin.NomadCompassAPI and co.nomadlabs.compass.domain.TrackingTarget; compile against the jar.
Project description from CurseForge.
Pick your setup
[0.6.x + 0.7.0 pre1] Nomad Compass releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
[0.6.x + 0.7.0 pre1] Nomad Compass releases and Hytale builds
NomadCompass-1.0.1.jar
6 Sept 2026
NomadCompass-1.0.0.jar
5 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.