CurseForge · Hytale mod
GlymeraMagnet
Personal item magnet on command: Pulls every dropped item within 5 blocks (server-configurable) straight into your inventory with the normal pickup animation. Per-player toggle, no item to craft or carry.
Quick answer
Which GlymeraMagnet release should I use?
GlymeraMagnet-1.0.0.jar targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should GlymeraMagnet be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does GlymeraMagnet-1.0.0.jar need?
GlymeraMagnet-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add GlymeraMagnet without breaking your instance.
Built for GlymeraMagnet-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use GlymeraMagnet-1.0.0.jar. It targets 0.6; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside GlymeraMagnet-1.0.0.jar. It opens that exact file at the source.
About this project
What does GlymeraMagnet add?
GlymeraMagnet - Item Magnet on Command
One command, no item, no crafting: /gmagnet pulls every dropped item within 5 blocks straight into your inventory, with the normal pickup animation. Each player switches it on or off for themselves; the server owner sets the range.
What is GlymeraMagnet?
In Hytale you have to walk right up to a dropped item to pick it up. After a fight, a mining session or clearing a field the drops lie scattered all over the place. GlymeraMagnet collects them for you: while the magnet is on, anything lying within range flies to you as if you had stepped on it.
There is no magnet item to craft or carry and nothing is placed in the world. It is a personal toggle, nothing more.
For Players
/gmagnetturns your magnet on./gmagnetagain turns it off. A chat line confirms the state.- The setting is remembered - it survives leaving the server and server restarts.
- Pickups behave exactly like normal ones: the item flies to you, lands in your inventory and shows the usual pickup notice.
- A full inventory does not swallow anything. Items you have no room for simply stay on the ground; a stack that only partly fits is topped up and the rest stays.
- Everything lying on the ground within range counts, including drops from other players or mobs - the same as walking over them.
Every player may use the command; no permission setup is required.
For Server Owners: Configuration
mods/de.glymera_GlymeraMagnet/config.json is written on the first start:
{
"radius": 5.0,
"opOnly": false,
"intervalMs": 100
}
| Key | Meaning |
|---|---|
radius |
Reach in blocks in every direction, up and down included. It is a cube, not a sphere: 5 covers 5 blocks to each side of the player. Allowed range 0.5 to 64. |
opOnly |
true restricts /gmagnet to OPs. Needs a restart. |
intervalMs |
How often a player's surroundings are checked, in milliseconds. 100 is plenty; higher values save a little CPU on very busy servers. |
/gmagnet reload (OP only) re-reads radius and intervalMs without a restart.
The list of players with the magnet switched on lives in players.json in the same folder.
Installation
Drop GlymeraMagnet-<version>.jar into your server's mods/ folder and restart. Works in singleplayer worlds as well. Requires Hytale 0.6 or newer.
Removing the plugin leaves nothing behind - no blocks, no entities, no items.
Technical Notes
- The magnet uses the engine's own item index and the engine's own pickup transaction. Only players with the magnet switched on cost anything: one index lookup every 100 ms, nothing else runs.
- It honours the engine's rules: items marked as not collectable, props, items you interact with and items already flying to somebody are left alone.
- It runs after the engine's own pickup, so an item is never handed out twice - not with one player and not with two magnet users standing next to the same drop.
- No assets, no custom blocks, no world data. A single small jar.
Project description from CurseForge.
Pick your setup
GlymeraMagnet releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
GlymeraMagnet releases and Hytale builds
GlymeraMagnet-1.0.0.jar
7 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.