CurseForge · Hytale mod
TOGO - Combat
[ Looking for Testers ] Tales Of Grand Ode aims to build Hytale Combat up with unique weapons, and advance Elemental Resonance
Quick answer
Which TOGO - Combat release should I use?
TOGO - Combat TalesOfGrandOde_v1.7.zip targets 0.7. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should TOGO - Combat be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does TOGO - Combat TalesOfGrandOde_v1.7.zip need?
TalesOfGrandOde_v1.7.zip. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add TOGO - Combat without breaking your instance.
Built for TOGO - Combat TalesOfGrandOde_v1.7.zip. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use TalesOfGrandOde_v1.7.zip. It targets 0.7; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside TalesOfGrandOde_v1.7.zip. It opens that exact file at the source.
About this project
What does TOGO - Combat add?
IT'S FOR VERSION PRE-RELEASE 7 OR CHAPTER1 AND BEYOND, do not expect it to work in v6
TO PARTICIPATE IN DISCUSSION PLEASE JOIN THE OFFICIAL HYTALE MODDING DISCORD and find TOGO in Projects channel, I am excited to hear any and all your feedbacks!!!
Currently this mod is made thru 100% via Asset Editor in game, no coding Project currently going thru player testing first Weapons will be released as templates for now
Install PerfectDodge by Narwhals, This project was made with PerfectDodge in mind so it is extremely necessary to work properly!
Current version:
Please begin with /give Togo_Template_Claymore to start playtesting
I have not added a signature yet
RECOMMENDING SETTINGS FOR PerfectDodge version 0.5.16 and beyond [Mods->Perfectdodge->dodge_Config.js] { "dodgeCooldownMs": 600, "iFrameDurationMs": 400, "velocity": 10.0, "baseVerticalVelocity": 7.5, "unstableDodgeMultiplier": 1.0, "dodge3DForward": false, "staminaCost": 1.5, "usePercentageStamina": false, "staminaLossPercentage": 10.0, "staminaRegenDelaySeconds": 1.5, "airDashes": 1, "infiniteAirDash": false, "useSprintKey": false, "useAbility2": false, "useAbility3": false, "useSecondary": true, "overwriteSprintKey": false, "overwriteAbility2": false, "overwriteAbility3": false, "overwriteSecondary": false, "sprintTapThresholdMs": 0, "roll": true, "twirl": false, "flip": true, "walk": false, "sprint": false, "dodgePreset": 2, "defaultDodgeForward": false, "dodgeOnlyWhenMoving": true, "useVelocity": true, "disableCreativeDash": false, "perfectDodgeWindowMs": 400, "counterattackWindowMs": 750, "counterattackDamageMultiplier": 1.0, "counterattackFirstStrike": true, "enableCounterReticle": true }
Roadmap
Part 1 - Main Weapon
- CLAYMORE
- SWORD - [WIP]
- POLEARM - [WIP]
- DAGGERS - [WIP]
- SLINGER - [WIP]
- CATALYST - [WIP]
- CONSTRUCT - [WIP]
- ElementalRunes - [WIP]
Weapons will be able to do various attacks
- Normal-Attack
- Heavy-Attack
- Plunge-Attack
- Counter-Attack (Only thru PerfectDodge by Narwhals
- Signature-Attack
Dash-AttackJump-Attack
This will define your playstyle, by playing thru new weapon class/types and working your way to unique weapons with outstanding gameplay, Base weapons provide new overhauled combat, that aim to be fast paced and interactive, with more creative combos in mind, please provide me with more feedback
Part 2 - Elemental System [ Planned ]
Hytale elements will be built upon further and revamped into a more interactive version where elements can react with one another, and even be modified with an alignment that defines your playstyle ,shhh No spoilers for now :3
Part 3 - Food System [ Planned ]
A vision to overhaul the food/cooking system into a modular, giving the player the freedom, where a player starts with a cooking/processing stations that allow you to mix and combine/refine ingredients and unlock recipes with dynamic stats and buffs depend on the weight of an ingredient, My rule is to never have useless/forgotten items, every new ingredient can also improve an older one for more advanced cooking, allowing players the freemdom to decide what they want in their foods, food is cooked and simmered into servings in a pot/cauldron that can be taken and plated out for you or your party
NOTE: I Do Not and WILL be Using/accepting any GenerativeAI work/contribution in this project, It is a passion project for the love of the game and I want nothing but my human love and effort to be put in it
Project description from CurseForge.
Pick your setup
TOGO - Combat releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TOGO - Combat releases and Hytale builds
TalesOfGrandOde_v1.7.zip
15 Oct 2026
TalesOfGrandOde_v1.6.zip
15 Oct 2026
TalesOfGrandOde_v1.5.zip
10 Oct 2026
TalesOfGrandOde_v1.4.zip
7 Oct 2026
TalesOfGrandOde_v1.3.zip
7 Oct 2026
TalesOfGrandOde_v1.2.zip
7 Oct 2026
TalesOfGrandOde_v1.1.zip
5 Oct 2026
TalesOfGrandOde_v1.zip
1 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.