Back to mods
TOGO - Weapon Claymore v1 project artwork

CurseForge · Hytale mod

TOGO - Weapon Claymore v1

[ Looking for Testers ] Tales Of Grand Ode aims to build Hytale Combat up with unique weapons, and advance Elemental Resonance

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which TOGO - Weapon Claymore v1 release should I use?

Updated today
Latest stable file TalesOfGrandOde_v1.7.9.zip
Game version 0.7
Mod system Built-in Hytale mod system

TOGO - Weapon Claymore v1 TalesOfGrandOde_v1.7.9.zip targets 0.7. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should TOGO - Weapon Claymore v1 be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does TOGO - Weapon Claymore v1 TalesOfGrandOde_v1.7.9.zip need?

TalesOfGrandOde_v1.7.9.zip. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add TOGO - Weapon Claymore v1 without breaking your instance.

Built for TOGO - Weapon Claymore v1 TalesOfGrandOde_v1.7.9.zip. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use TalesOfGrandOde_v1.7.9.zip. It targets 0.7; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside TalesOfGrandOde_v1.7.9.zip. It opens that exact file at the source.

About this project

What does TOGO - Weapon Claymore v1 add?

Looking for feedback on the feel of the combat, to reach me please join the official hytale modding discord and look for Projects -> Togo and find me there :3

This project was made 100% via asset editor, no coding so far

Install PerfectDodge by Narwhals, To use Counter-Attacks :3

Current version:

There is no recipe for templates currently, you will need to /give Togo[weapon] You might need to adjust PerfectDodge config for easier performance and to compensate for ping with players Recommend Iframe and counterattack window ms to match and set to 400~ ms for pve

Roadmap

Part 1 - Main Weapon

  • CLAYMORE
  • SWORD - [WIP]
  • POLEARM - [WIP]
  • DAGGERS - [WIP]
  • SLINGER - [WIP]
  • CATALYST - [WIP]
  • CONSTRUCT - [WIP]
  • ElementalRunes - [WIP]

Weapons will be able to do various attacks

  • Normal-Attack
  • Heavy-Attack
  • Plunge-Attack
  • Counter-Attack (Only thru PerfectDodge by Narwhals
  • Signature-Attack
  • Dash-Attack
  • Jump-Attack

This will define your playstyle, by playing thru new weapon class/types and working your way to unique weapons with outstanding gameplay, Base weapons provide new overhauled combat, that aim to be fast paced and interactive, with more creative combos in mind, please provide me with more feedback

Part 2 - Elemental System [ Coming with hytale elements update ]

Hytale elements will be built upon further and revamped into a more interactive version where elements can react with one another, and even be modified with an alignment that defines your playstyle ,shhh No spoilers for now :3

Part 3 - Food System [ Planned ]

A vision to overhaul the food/cooking system into a modular, giving the player the freedom, where a player starts with a cooking/processing stations that allow you to mix and combine/refine ingredients and unlock recipes with dynamic stats and buffs depend on the weight of an ingredient, My rule is to never have useless/forgotten items, every new ingredient can also improve an older one for more advanced cooking, allowing players the freemdom to decide what they want in their foods, food is cooked and simmered into servings in a pot/cauldron that can be taken and plated out for you or your party

NOTE: I Do Not and WILL be Using/accepting any GenerativeAI work/contribution in this project, It is a passion project for the love of the game and I want nothing but my human love and effort to be put in it, AND i'm just one artist doing all the work here on my free time so bare with my slow pace xD

Project description from CurseForge.

Pick your setup

TOGO - Weapon Claymore v1 releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

TOGO - Weapon Claymore v1 releases and Hytale builds

14 of 14 releases match

Looking for an older file? The official CurseForge project page is in Resources.