CurseForge · Hytale mod
Shared Inventory
Joke mod: every online player shares one inventory. One picks up an item everyone gets it.
Quick answer
Which Shared Inventory release should I use?
Shared Inventory SharedInv-0.1.0.jar targets 0.6. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should Shared Inventory be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does Shared Inventory SharedInv-0.1.0.jar need?
SharedInv-0.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add Shared Inventory without breaking your instance.
Built for Shared Inventory SharedInv-0.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use SharedInv-0.1.0.jar. It targets 0.6; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside SharedInv-0.1.0.jar. It opens that exact file at the source.
About this project
What does Shared Inventory add?
SharedInv
A silly multiplayer joke mod. Every online player in the world shares one bag. When someone picks up an item, drops something, crafts, or rearranges their inventory, that change is pushed to everyone else.
How it works
- All online players sync to a single shared inventory snapshot
- Inventory changes (pickup, drop, move, craft, etc.) broadcast to the other players
- New players joining receive the current shared bag
- The first player online seeds the shared inventory from their own bag
Commands
Aliases: /sharedinv, /sinv
/sharedinv— show current state and available subcommands/sharedinv toggle— enable or disable sharing/sharedinv resync— push your inventory to everyone/sharedinv clear— clear the shared snapshot
Feedback: Found a bug or have a suggestion? Leave a comment or contact joszza on Discord for a faster response.
Project description from CurseForge.
Pick your setup
Shared Inventory releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Shared Inventory releases and Hytale builds
SharedInv-0.1.0.jar
6 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.