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HedgeTale - Dark Arts & Old Magic project artwork

CurseForge · Hytale mod

HedgeTale - Dark Arts & Old Magic

Bring witchcraft and the unknown to Hytale. Become a Hedgewitch or Witch Hunter, uncover ancient secrets, explore mysterious places, and grow your power.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which HedgeTale - Dark Arts & Old Magic release should I use?

Updated today
Latest stable file HedgeTale-1.0.2.jar
Game version 0.7
Mod system Built-in Hytale mod system

HedgeTale - Dark Arts & Old Magic HedgeTale-1.0.2.jar targets 0.7. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should HedgeTale - Dark Arts & Old Magic be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does HedgeTale - Dark Arts & Old Magic HedgeTale-1.0.2.jar need?

HedgeTale-1.0.2.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add HedgeTale - Dark Arts & Old Magic without breaking your instance.

Built for HedgeTale - Dark Arts & Old Magic HedgeTale-1.0.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use HedgeTale-1.0.2.jar. It targets 0.7; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside HedgeTale-1.0.2.jar. It opens that exact file at the source.

About this project

What does HedgeTale - Dark Arts & Old Magic add?

HedgeTale

The woods remember. The moon watches. And some things are better left undisturbed.

A witchcraft mod for Hytale. Grow, brew, chant, fight, and choose who you become.

HedgeTale adds a full path of hedge witchcraft to Hytale, and a rival path for those who would rather hunt witches than become one. It is built to be discovered, not handed to you. Your Grimoire starts empty, and everything you learn comes from the people you meet, the pages you find and the things you dare to try. The further you go, the more powerful you become.

Choose your side

You begin belonging to no one. Earn a Grimoire from a witch and open it to walk the witch's path. Or seek out the Witch Hunters' Order, prove yourself and swear their oath. Each path has its own progression, tools, allies, enemies and arsenal, and the world reacts to the choice you make.

The Witch's Path

  • The garden: grow magical herbs that care about light, water, warmth and even the phase of the moon.
  • The kettle: brew potions by feel. Ingredients, order and stirring all matter, and the colour of the brew tells you whether it's going well.
  • Chalk circles: draw circles in different chalks and perform rites at your altar, from simple charms to great multi-ring workings that call on several altars at once.
  • Folk magic: poppets, curses, wards, totems and charms.
  • A familiar: bind a companion that follows you and lends its gifts.
  • Elemental staves: nine schools of magic, from fire and storm to shadow, light and the fae. Each staff fires bolts and casts its own powerful area spell.
  • Rank: rise from humble Seeker to Elder. Every rank makes your magic stronger and unlocks greater staves.
  • Darker roads, for those who want them: forbidden arts, bargains with things that should not be bargained with, and transformations that change what you are.

The Hunter's Path

  • Join the Witch Hunters' Order, track your quarry in your Compendium, and rise through its ranks.
  • Forge silver-chased blades, daggers and bows built for the hunt. They are as good as any steel, and far deadlier against the things that go bump in the night.
  • Silver your favourite weapons, brew holy water, and work alchemy at the Crucible.
  • The higher your rank, the sharper your edge.

Power that grows with you

  • Five tiers of witch and hunter gear that sit alongside Hytale's own metals, upgraded with ore and gems as you progress.
  • Strengthen any weapon you carry, vanilla or otherwise, through rites, brews and alchemy.
  • Wear attire that grows stronger as you rise in your path.

A living world

  • Covens of witches from many races, rogue witches, hags and elders, each with something to teach or something to hide.
  • Witch hunters who notice when whispers about you spread.
  • New structures to find across the land, from coven homes to hunter strongholds and stranger places.
  • Lost Pages scattered through the world, holding cryptic riddles to rites and recipes you haven't learned yet.
  • A sense of discovery: when you're close to something new, you'll get a hunch.

The Fae

  • Old things stir in the deep woods. Meet the fae: tricksome, dangerous, and full of gifts for anyone who survives them.
  • Bind fae relics into your weapons, armour and tools. Witches do it through rites; hunters through alchemy.
  • Once the fae take notice of you, the world itself may not stay quiet.

Challenges worth the trouble

  • Powerful bosses roam the world, each with their own fights and rewards for the path you walk.
  • World events that test everything you've built.
  • Late-game workings that demand true mastery, and grant power to match.

Built for Hytale

  • Every item and creature has its own hand-made model, texture and icon, in Hytale's style.
  • Menus instead of chat commands: a Grimoire, a Journal and a Compendium to track what you know.
  • Presets to tune how often witches, hunters and other encounters appear in your world.

Getting started

Start a new world, explore, and talk to the people you meet. A witch may have a task for you. A hunter may have an offer. Where you go from there is up to you.

If you feel strongly about this mod and want to help support the developtment for hytale:
https://ko-fi.com/thecrownedpanda

Project description from CurseForge.

Pick your setup

HedgeTale - Dark Arts & Old Magic releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

HedgeTale - Dark Arts & Old Magic releases and Hytale builds

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.