CurseForge · Hytale mod
Definitely not beacon
Definitely Not Beacon adapts Minecraft's Beacon to Hytale with iron pyramids, paid powers and a colored beam built from Hytale's native visual effects.
Quick answer
Which Definitely not beacon release should I use?
Definitely not beacon DefinitelyNotBeacon 0.1.0-beta for ht0.7.5 targets 0.7. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Where should Definitely not beacon be installed in Hytale?
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
What else does Definitely not beacon DefinitelyNotBeacon 0.1.0-beta for ht0.7.5 need?
DefinitelyNotBeacon 0.1.0-beta for ht0.7.5. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Add Definitely not beacon without breaking your instance.
Built for Definitely not beacon DefinitelyNotBeacon 0.1.0-beta for ht0.7.5. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use DefinitelyNotBeacon 0.1.0-beta for ht0.7.5. It targets 0.7; another release may target a different game build or dependency set.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Enable it on the world host
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
- 04
Pick the file you checked
Use the “Get this file” button beside DefinitelyNotBeacon 0.1.0-beta for ht0.7.5. It opens that exact file at the source.
About this project
What does Definitely not beacon add?
Definitely Not Beacon
English
Definitely Not Beacon adapts Minecraft's Beacon to Hytale with iron pyramids, paid powers and a colored beam built from Hytale's native visual effects.
Requirements and installation
Requires Hytale 0.7.5, release patchline. Servers need Java 25. Works in single-player worlds and on dedicated servers.
- Close Hytale and stop the server. Copy
DefinitelyNotBeacon-ht0.7.5-0.1.0-beta.jarinto%APPDATA%\Hytale\UserData\Modsfor a local world, or your server'smodsfolder. - For single-player, enable Definitely Not Beacon in the world's Mods settings. On a dedicated server, start it with the JAR in its
modsfolder. - When updating, remove the previous JAR and restart the server and clients. Keep only one version installed.
Crafting
At the Builder's Workbench, craft 1 iron block from this mod with 10 iron ingots. Hytale's native iron blocks do not count toward the Beacon pyramid.
At the Arcanist's Workbench, in Miscellaneous, craft 1 Beacon with:
- Cyan Crystal Shards: x20
- Basalt Brick: x20
- Thorium Ingot: x8
- Essence of Life: x10
- Gobliterator Core: x1
The Gobliterator drops the core needed for the recipe. Both the Beacon and the mod's iron blocks are crafted and stack up to 100.
Getting started
- Build a solid 3×3 layer of the mod's iron blocks and place the Beacon in the center on top. Its beam appears when the base is valid and the column above it is clear.
- Press Use (F by default) to open or close the menu.
- Drag an ingot into the payment slot, choose an unlocked power and press ACCEPT. Each new configuration costs one ingot; the remaining deposit is returned.
Closing the menu or disconnecting returns the deposit without changing your confirmed selection. If your inventory is full, the refund drops beside you. Confirming the same paid configuration again is free.
The menu shows eight accepted ingots: iron, adamantite, bronze, cobalt, copper, gold, silver and thorium.
Levels and powers
Expand the pyramid downward with solid, centered layers of 5×5, 7×7 and 9×9.
| Level | Total iron blocks | Radius | Unlocks |
|---|---|---|---|
| I | 9 | 60 blocks | Speed and Haste |
| II | 34 | 90 blocks | Resistance and Jump Boost |
| III | 83 | 120 blocks | Strength |
| IV | 164 | 150 blocks | Regeneration I or primary power II |
- Speed: faster movement and lower sprint stamina consumption.
- Haste: more mining progress per pickaxe hit and faster primary attacks.
- Resistance: extra physical and projectile protection, plus maximum health.
- Jump Boost: stronger jumps and less fall damage.
- Strength: more physical melee damage.
- Regeneration: restores 2 health per second.
Choose one primary power. At level IV, add Regeneration I or upgrade the primary to II. The menu tooltips show the values. Range uses the horizontal radius shown above and covers the entire vertical column, both above and below the Beacon, in the same world. Effects linger briefly after leaving the radius. Overlapping Beacons apply the strongest intensity of each power, without adding their bonuses together.
Your paid selection survives restarts. Damaging the pyramid suspends powers that its reduced level cannot support; repairing it restores them without another payment. A solid block anywhere in the column above the Beacon switches off its beam and stops renewing powers. Existing effects keep their remaining duration; removing the obstruction restores the Beacon without another payment. Breaking the Beacon itself removes its selection.
Beam colors
Place small crystals on the Beacon or in the beam's column to tint it. Each crystal changes the color from its height upward with a smooth transition; the first crystal sets the color and each subsequent crystal mixes it 50/50 with the accumulated color. Order matters, repeated colors participate, white lightens previous colors and Void darkens them. The beam starts white and reaches Y=320.
Crystals follow normal placement rules and cannot be stacked directly. Use side supports to place them at different heights. Ordinary glass and small crystals let the beam pass; solid blocks obstruct it.
Compatibility and links
Version 0.1.0-beta targets Hytale 0.7.5. Other game versions and combinations with other mods still need testing. The menu supports English and Spanish.
Source · Report a bug · License
Español
Definitely Not Beacon adapta el Beacon de Minecraft a Hytale con pirámides de hierro, poderes de pago y un haz de colores creado con efectos nativos de Hytale.
Requisitos e instalación
Requiere Hytale 0.7.5, patchline release. En servidores se necesita Java 25. Funciona en partidas de un jugador y en servidores dedicados.
- Cierra Hytale y detén el servidor. Copia
DefinitelyNotBeacon-ht0.7.5-0.1.0-beta.jaren%APPDATA%\Hytale\UserData\Modspara una partida local, o en la carpetamodsdel servidor. - En un jugador, activa Definitely Not Beacon en la pestaña Mods del mundo. En un servidor dedicado, arráncalo con el JAR en su carpeta
mods. - Al actualizar, retira el JAR anterior y reinicia el servidor y los clientes. Mantén una sola versión instalada.
Fabricación
En la Mesa de Trabajo del Constructor, fabrica 1 bloque de hierro del mod con 10 lingotes de hierro. El hierro nativo de Hytale no sirve para la pirámide.
En la Mesa de Trabajo del Arcanista, pestaña Diversos, fabrica 1 Beacon con:
- Cyan Crystal Shards: x20
- Basalt Brick: x20
- Thorium Ingot: x8
- Essence of Life: x10
- Gobliterator Core: x1
El Gobliterator entrega el núcleo necesario para la receta. Tanto el Beacon como los bloques de hierro del mod se fabrican y se apilan hasta 100 unidades.
Cómo empezar
- Construye una capa sólida de 3×3 bloques de hierro del mod y coloca el Beacon centrado encima. El rayo aparece cuando la base es válida y la columna superior está despejada.
- Pulsa Usar (F por defecto) para abrir o cerrar el panel.
- Arrastra un lingote a la ranura de pago, elige un poder desbloqueado y pulsa ACEPTAR. Cada configuración nueva consume un lingote y devuelve el sobrante del depósito.
Cerrar el panel o desconectarte devuelve el depósito sin cambiar la selección confirmada. Si el inventario está lleno, la devolución cae junto a ti. Repetir la configuración ya pagada no consume otro lingote.
El panel muestra ocho lingotes admitidos: hierro, adamantita, bronce, cobalto, cobre, oro, plata y torio.
Niveles y poderes
Amplía la pirámide hacia abajo con capas sólidas y centradas de 5×5, 7×7 y 9×9.
| Nivel | Hierro total | Radio | Desbloquea |
|---|---|---|---|
| I | 9 bloques | 60 bloques | Velocidad y Prisa |
| II | 34 bloques | 90 bloques | Resistencia y Salto |
| III | 83 bloques | 120 bloques | Fuerza |
| IV | 164 bloques | 150 bloques | Regeneración I o principal II |
- Velocidad: movimiento más rápido y menor gasto de stamina al correr.
- Prisa: más progreso por golpe de pico y mayor cadencia de ataques principales.
- Resistencia: protección física y de proyectiles adicional, y más salud máxima.
- Salto: mayor impulso al saltar y menos daño por caída.
- Fuerza: más daño físico cuerpo a cuerpo.
- Regeneración: recupera 2 puntos de vida por segundo.
Elige un poder principal. En nivel IV, añade Regeneración I o sube el principal a II. Los tooltips muestran los valores. El alcance respeta el radio horizontal de la tabla y cubre toda la altura, por encima y por debajo del Beacon, dentro del mismo mundo. Las mejoras duran unos segundos al salir del radio. Si se solapan Beacons, gana la intensidad mayor de cada poder; los bonos no se suman.
La selección pagada se conserva al reiniciar. Dañar la pirámide suspende los poderes que su nuevo nivel no permita; repararla los restaura sin otro pago. Un bloque sólido en cualquier punto de la columna superior apaga el haz y detiene la renovación de poderes. Los efectos ya aplicados conservan su duración restante; destaparlo reactiva el Beacon sin otro pago. Romper el propio Beacon elimina su selección.
Colores del rayo
Coloca cristales pequeños sobre el Beacon o en la columna del rayo para teñirlo. Cada cristal cambia el color desde su altura hacia arriba con una transición suave; el primero fija el color y cada cristal posterior mezcla su RGB al 50 % con el color acumulado. Importan el orden y los cristales repetidos; el blanco aclara los colores anteriores y Void los oscurece. El haz empieza blanco y llega hasta Y=320.
Los cristales mantienen las reglas normales de colocación y no se apilan directamente. Usa apoyos laterales para situarlos a distintas alturas. El cristal ordinario y los cristales pequeños dejan pasar el haz; los bloques sólidos lo obstruyen.
Compatibilidad y enlaces
La versión 0.1.0-beta está dirigida a Hytale 0.7.5. Otras versiones y combinaciones con otros mods requieren pruebas. El panel está disponible en español e inglés.
Código fuente · Informar de un fallo · Licencia
Project description from CurseForge.
Pick your setup
Definitely not beacon releases for each Hytale build.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Definitely not beacon releases and Hytale builds
DefinitelyNotBeacon 0.1.0-beta for ht0.7.5
3 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.