CurseForge · Minecraft mod
AppliedE
Direct ProjectE EMC integration with Applied Energistics 2.
Quick answer
Which AppliedE release should I use?
AppliedE 0.14.3 ([Neo]Forge 1.20.1) targets 1.20.1 with NeoForge, Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is AppliedE required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does AppliedE 0.14.3 ([Neo]Forge 1.20.1) need?
0.14.3 ([Neo]Forge 1.20.1). Change the file and its required mods may change too.
Install Applied Energistics 2, ProjectE, GuideME first. We found matching files for this game-version and loader setup. 15 come through another mod in the chain.
15 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add AppliedE without breaking your instance.
Built for AppliedE 0.14.3 ([Neo]Forge 1.20.1). Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.14.3 ([Neo]Forge 1.20.1). It targets 1.20.1 with NeoForge, Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Applied Energistics 2, ProjectE, GuideME first. We found matching files for this game-version and loader setup. 15 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.14.3 ([Neo]Forge 1.20.1). It opens that exact file at the source.
About this project
What does AppliedE add?
AppliedE
A Minecraft mod made as an add-on to both Applied Energistics 2 and ProjectE providing more tightly-coupled integration between the two mods. Unlike conventional add-ons integrating the two together, AppliedE works by turning ProjectE's EMC into a distinct "key type" able to be displayed, reported and manipulated by an ME network and converted into items upon request via AE2's auto-crafting facilities.
Currently, the mod is in early beta stages. Beware of any critical bugs, particularly on multiplayer servers, and please report them on the issue tracker as they arise.
Basic Usage
The first step towards using this add-on is to make an ME Transmutation Module. The module retrieves all transmutation/EMC knowledge from the player who placed down the module to provide ME networks with information on stored EMC and transmutable items. It can be placed anywhere at all on the network to function.


Multiple modules may be placed down on one network by any number of different players / knowledge providers, but only one module per knowledge provider will contribute to the stored EMC figure and available "craftable" known items. If multiple knowledge providers are employed by the modules on a network, any inserted and extracted EMC will be equally (as is possible) distributed among all providers.

The module also includes additional safeguards to prevent overflow issues in ME networks, by adding a "tier" system to the EMC stored on a network based on subsequent powers of an arbitrarily large number of EMC units.

For further information on how to use the add-on, please consult the in-game AE2 guide's new section added by this add-on.
License
All code is licensed under LGPLv3, in adherence to the same license used by Applied Energistics 2 and with some code borrowed from AE2 itself.
All assets are licensed under CC BY-NC-SA 3.0, in adherence to the same license used by AE2 and with most deriving from AE2's and ProjectE's own assets. Some assets have been provided externally as courtesy of Sea_Kerman.
Project description from CurseForge.
Pick your setup
AppliedE by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AppliedE versions and loaders
1.0.8-beta (NeoForge 1.21.1)
appliede-1.0.8-beta.jar
5 May 2025
1.0.7-beta (NeoForge 1.21.1)
appliede-1.0.7-beta.jar
24 Apr 2025
1.0.6-beta (NeoForge 1.21.1)
appliede-1.0.6-beta.jar
16 Apr 2025
1.0.5-beta (NeoForge 1.21.1)
appliede-1.0.5-beta.jar
14 Apr 2025
1.0.3-beta (NeoForge 1.21.1)
appliede-1.0.3-beta.jar
5 Apr 2025
1.0.2-beta (NeoForge 1.21.1)
appliede-1.0.2-beta.jar
22 Mar 2025
1.0.1-beta (NeoForge 1.21.1)
appliede-1.0.1-beta.jar
21 Mar 2025
1.0.0-beta (NeoForge 1.21.1)
appliede-1.0.0-beta.jar
18 Mar 2025
0.14.3 ([Neo]Forge 1.20.1)
appliede-0.14.3.jar
16 Jan 2025
0.14.2 ([Neo]Forge 1.20.1)
appliede-0.14.2.jar
27 Dec 2024
0.14.1 ([Neo]Forge 1.20.1)
appliede-0.14.1.jar
13 Nov 2024
0.14.0 ([Neo]Forge 1.20.1)
appliede-0.14.0.jar
16 Jul 2024
Looking for an older file? The official CurseForge project page is in Resources.