CurseForge · Minecraft mod
Sombrius's Weaponry Redux
A mod that adds a ton of weapons for more variety
Quick answer
Which Sombrius's Weaponry Redux release should I use?
Sombrius's Weaponry Redux v1.18 (NeoForge 1.21.1) targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Sombrius's Weaponry Redux required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sombrius's Weaponry Redux v1.18 (NeoForge 1.21.1) need?
v1.18 (NeoForge 1.21.1). Change the file and its required mods may change too.
Install GeckoLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Sombrius's Weaponry Redux without breaking your instance.
Built for Sombrius's Weaponry Redux v1.18 (NeoForge 1.21.1). Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use v1.18 (NeoForge 1.21.1). It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GeckoLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside v1.18 (NeoForge 1.21.1). It opens that exact file at the source.
About this project
What does Sombrius's Weaponry Redux add?
Mortius' Weaponry Redux is a remake of the mod '' Mortius' Weaponry ''. It adds new and unique weapons to bring variety to your game and better represent your playstyle. This mod, unlike its predecessor, focuses more on mod compatibility and simplicity, while fixing a lot of previous issues and polishing weapons and textures. For a better experience, the Better Combat mod is highly recommended.
To craft the weapons in this mod, handles (for smaller weapons) or poles (for polearms) need to be made.

Here are the weapons currently in the mod that the player can craft:
Gladius

The gladius is a shortsword with a fast swing speed. If the user has a shield in the off-hand, the shield will have a chance to block incoming attacks even without being help up.
Dagger

The dagger is a very short weapon. It compensates by being extremely fast, but also deadly. If the user attacks a foe while not being seen, the dagger will deal double the damage.
Rapier

The rapier is a nimble narrow sword. 45% of its damage pierces armor.
Khopesh

The khopesh is a sword-axe hybrid. It will disable shields on hit like axes while maintaining the agility of a sword.
Halberd

The halberd is a pole axe that is capable of dealing huge amounts of damage. Its range makes it deadly but it is too heavy to be held with only one hand.
Warhammer

The warhammer is the perfect tool for those who want to smash skulls, but also armors. It will deal more damage the more armor points the foe has.
Sickle

The sickle is a fast small weapon that deals more damage the more hits dealt.
Mace

The mace is a devastating weapon that completely decimates any armor or shield in its path. When the foe is at full health, this weapon will deal more damage.
Scythe

The scythe is a grim weapon that deals more damage if the foe is wearing no helmets. Its curved blade is perfect for dealing with huge crowds, but its long handle will take two hands to wield.
Saber

The saber will become faster the more the user attacks.
Battle Axe

This weapon, perfect for cleaving through flesh and bones, will stop any regeneration from occurring on hit.
Pike

Its exaggerated length is perfect for keeping foes at a safe distance, but its long handle will require two hands to be held.
Lance

The lance is the weapon of choice for cavalry as it deals more damage if the user is riding a mount such as a horse.
Messer

This long knife will grant its user a short period upon being hit where they can regain some of their lost health.
Katana

The katana is perfect for dealing sweeping attacks while still retaining its speed. This weapon needs two hands to be effective.
Greatsword

The greatsword, with its long blade, has a longer reach than regular swords and can deal more devastating sweeping attacks. Because of its immense weight, this weapon requires two hands to be held.
Glaive

The glaive is perfect for those wanting to have more reach while still retaining the sweeping attacks of a sword. Its curved blade will cut through crowds with ease, but it requires two hands to be used.
Executioner Sword

This grim sword used for executions will deal double damage if the foe is below half health. Its huge blade requires two hands to be used.
Twin Blade

The twin blade is the perfect weapon for dealing with foes all around you. Its two opposite blades will attack everything around the user, but its powerful capabilities require two hands to be used.
Spear

The spear is perfect for attacking from a safe distance while being able to handle it with one hand, freeing a hand to hold something like a shield for more protection.
Flail

The flail, with its chain connecting to a ball, is perfect to hit an opponent around a shield from a safe distance.
Flintlock Guns :
Flintlock Pistol

A small pistol which deals moderate damage but can be reloaded decently fast.
Musket

A long rifle that requires two hands to wield. It can shoot to long distances and packs quite the punch.
Blunderbuss

Although it has poor range and needs two hands to wield, it compensates by dealing heavy knockback and shoots 3 balls of your choosing.
Project description from CurseForge.
Pick your setup
Sombrius's Weaponry Redux by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.6
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sombrius's Weaponry Redux versions and loaders
v1.18 (NeoForge 1.21.1)
mortius_weaponry_redux-1.18-neoforge-1.21.1.jar
8 Nov 2026
v1.18 (Forge 1.20.1)
mortius_weaponry_redux-1.18-forge-1.20.1.jar
8 Nov 2026
v1.17.2.1 (NeoForge 1.21.1)
mortius_weaponry_redux-1.17.2.1-neoforge-1.21.1.jar
7 Nov 2026
v1.17.2.1
mortius_weaponry_redux-1.17.2.1-forge-1.20.1.jar
7 Nov 2026
v1.17 (NeoForge 1.21.1)
mortius_weaponry_redux-1.17-neoforge-1.21.1.jar
7 Nov 2026
v1.17 (Forge 1.20.1)
mortius_weaponry_redux-1.17-forge-1.20.1.jar
7 Nov 2026
v1.16 (Forge 1.20.1)
mortius_weaponry_redux-1.16-forge-1.20.1.jar
30 Apr 2026
v1.16 (NeoForge 1.20.6)
mortius_weaponry_redux-1.16-neoforge-1.20.6.jar
30 Apr 2026
v1.15.3 (Forge 1.20.1)
mortius_weaponry_redux-1.15.3-forge-1.20.1.jar
27 Apr 2026
v1.15.3 (NeoForge 1.20.6)
mortius_weaponry_redux-1.15.3-neoforge-1.20.6.jar
27 Apr 2026
v1.15.2 (Forge 1.20.1)
mortius_weaponry_redux-1.15.2-forge-1.20.1.jar
26 Apr 2026
v1.15.2 (NeoForge 1.20.6)
mortius_weaponry_redux-1.15.2-neoforge-1.20.6.jar
26 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.