CurseForge · Minecraft mod
John: Awakened
John is back, and even more terrifying then before.
Quick answer
Which John: Awakened release should I use?
John: Awakened john_awakened-1.0.1-forge-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is John: Awakened required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does John: Awakened john_awakened-1.0.1-forge-1.20.1.jar need?
john_awakened-1.0.1-forge-1.20.1.jar. Change the file and its required mods may change too.
Install GeckoLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add John: Awakened without breaking your instance.
Built for John: Awakened john_awakened-1.0.1-forge-1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use john_awakened-1.0.1-forge-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GeckoLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside john_awakened-1.0.1-forge-1.20.1.jar. It opens that exact file at the source.
About this project
What does John: Awakened add?
This remake of the original John mod retains all the classic features that were in the classic John mod, along with some new additions. You can find all three original Johns. More content planned for future updates.

Contains the 3 original johns, Baby John, John, and Mega John. More creatures are planned...
Adds 4 new items, 1 New painting, and the Immortal Sword
A new way to summon Mega John, instead of natural spawning.
To Summon Mega John, you must first get 4 Immortality gems, 4 Netherrack, and 1 Totem of Undying. Once you complete getting the resources you must combine them in this order:

Then take the Cursed Totem and Right-Click with the totem in hand, once you right-click you must wait for Mega John to appear, Be Prepared for the Battle..
To get Immortality Gems you first need to find a John, then kill it. It will drop Immortality Gem Shards, then take 3 Shards and put them in the crafting table (No Order Needed) and collect your Gem.
To craft the Immortal Blade, you must kill Mega John and get the Unbreakable Rod. Then take the rod and 2 Immortality Gems and place them like this:

Join the Discord for Mod Updates and News!
Project description from CurseForge.
Pick your setup
John: Awakened by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
John: Awakened versions and loaders
john_awakened-1.0.1-forge-1.20.1.jar
24 Sept 2024
john_awakened-1.0.0-forge-1.20.1.jar
22 Sept 2024
Looking for an older file? The official CurseForge project page is in Resources.

