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CurseForge · Minecraft mod

Biotech

A mod that let you biologically engineer Minecraft.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Biotech release matches 26.1.2?

Updated 11 days ago
Best match for your filters Biotech 2.5 - NeoForge 26.1.2
Game version 26.1.2
Loader NeoForge

Biotech 2.5 - NeoForge 26.1.2 targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is Biotech required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Biotech 2.5 - NeoForge 26.1.2 need?

Biotech 2.5 - NeoForge 26.1.2 on 26.1.2. Every mod below is checked against that same setup.

All 3 required mods have matching files

Install Patchouli, NsTut Lib, OpenUI MC first. We found matching files for this game-version and loader setup.

Patchouli Needed by Biotech 2.5 - NeoForge 26.1.2
required
Matching file found Matched file: patchouli-neoforge-26.1-94.jar
NsTut Lib Needed by Biotech 2.5 - NeoForge 26.1.2
required
Matching file found Matched file: NsTut Lib 0.8.2 - NeoForge 26.1.2
OpenUI MC Needed by Biotech 2.5 - NeoForge 26.1.2
required
Matching file found Matched file: OpenUI MC 0.0.16 - NeoForge 26.1.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Biotech without breaking your instance.

Built for Biotech 2.5 - NeoForge 26.1.2 on 26.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Biotech 2.5 - NeoForge 26.1.2. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Patchouli, NsTut Lib, OpenUI MC first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Biotech 2.5 - NeoForge 26.1.2. It opens that exact file at the source.

About this project

What does Biotech add?

Biotech

Turn crops and livestock into a real production line.

Biotech adds automation-focused multiblock machines for farming and animal processing. Capture livestock as items, breed and raise animals without keeping large entity herds around your factory, grow crops at industrial scale, process animal drops, and recycle manure into fertilizer.

Instead of one magic block doing everything, Biotech gives each step its own machine, structure, inputs, outputs, and automation points. Build the line you want and connect it with your existing item, fluid, and energy infrastructure.

What you can build

Greenhouse

Grow crops automatically with water and FE.

  • Supports wheat, beetroot, carrots, potatoes, melons, pumpkins, cactus, and sugar cane.
  • Fertilizer recipes consume more water and energy in exchange for larger yields.
  • Outputs crops and reusable seeds where appropriate.

Breeding Chamber

Automate animal breeding without waiting on the vanilla breeding cooldown.

  • Supply two captured adult animals, matching food, water, and energy.
  • The parent items are required by the recipe but are not consumed.
  • Produces a captured baby animal ready for the next production stage.

Terrestrial Habitat

Raise baby animals into adults automatically.

  • Consumes the captured baby animal and matching food.
  • Produces the adult animal plus manure.
  • Manure feeds directly into the fertilizer production loop.

Slaughterhouse

Turn captured adult livestock into useful drops.

  • Processes cows, chickens, pigs, sheep, and rabbits.
  • Produces larger batches of their normal resources than a single vanilla kill.
  • Designed to slot directly into an automated animal-production chain.

Mixer

Combine ingredients into animal feeds and other machine recipes.

  • Supports item inputs and fluid inputs.
  • Supports both item and fluid outputs where a recipe needs them.
  • Creates the higher-tier animal feeds used by Biotech's livestock loop.

Fermenter

Process organic materials into useful products.

  • Its core progression use is turning manure into Fertilizer.
  • Connect it to your Habitat output and Greenhouse input for a closed farming loop.

Capture animals with the Net Trap

Place a Net Trap on the ground and let a supported animal step on it. The trap captures the animal into an item that can be transported, stored, released again, or fed into Biotech machinery.

Supported animals:

  • Cows
  • Chickens
  • Pigs
  • Sheep
  • Rabbits

Adult and baby animals remain distinct, and captured gameplay state is preserved where relevant.


Built for automation

Biotech machines are multiblocks with dedicated hatches rather than sealed one-block factories.

  • Item Input Hatch — 9 slots
  • Item Output Hatch — 9 slots
  • Fluid Input Hatch — 32 buckets
  • Fluid Output Hatch — 32 buckets
  • Energy Input Hatch — stores 614,400 FE and accepts up to 512 FE/t

Connect your pipes, inventories, tanks, and cables to each hatch's outward-facing side. Input hatches accept resources; output hatches expose completed products.

That makes Biotech fit naturally into larger tech packs instead of forcing you into a separate automation system.


In-game guide, JEI, and Jade

Patchouli is required and provides the Biotech Guide Book. The guide includes:

  • A machine-basics walkthrough
  • Net Trap usage
  • Item, fluid, and energy hatch behavior
  • Crafting recipes
  • Full multiblock previews for every machine

JEI integration shows machine recipes with exact ingredients, fluid quantities, outputs, chances, and total FE cost.

Jade integration can show machine status, structure validity, energy, fluid state, and processing progress directly in-world.


Dependencies

Biotech requires:

  • NsTut Lib 0.8.1+ within the 0.8.x compatibility line
  • Patchouli

JEI and Jade are supported integrations and are highly useful in larger modpacks.


Supported versions

Current Biotech 2.1 targets:

  • Minecraft 1.20.1 — Forge — Java 17
  • Minecraft 1.21.1 — NeoForge — Java 21
  • Minecraft 26.1.2 — NeoForge — Java 25

Install the Biotech file that matches your exact Minecraft version and loader.


For modpack makers

Biotech machine recipes are data-driven and can be extended with datapacks or KubeJS custom recipes. The six recipe types are:

  • biotech:breeding_chamber
  • biotech:terrestrial_habitat
  • biotech:slaughterhouse
  • biotech:greenhouse
  • biotech:fermenter
  • biotech:mixer

The GitHub README documents the exact JSON schema differences between 1.20.1 and 1.21.1+.


Biotech is built for players who want farms to feel like engineered systems: capture, breed, grow, process, recycle, automate.

Project description from CurseForge.

Pick your setup

Biotech by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Biotech versions and loaders

9 of 43 releases match
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Looking for an older file? The official CurseForge project page is in Resources.