CurseForge · Minecraft mod
XenoFactions
Xenofactions is a fork of the Xradar factions mod with various improvements and usability for server owners wanting a factions/claiming mod without using plugins.
Quick answer
Which XenoFactions release should I use?
Xenofactions-2.2.0.jar targets 1.7.10 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is XenoFactions required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Xenofactions-2.2.0.jar need?
Xenofactions-2.2.0.jar. Change the file and its required mods may change too.
Install Mcheli-O, Ragex's Nuclear Tech first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add XenoFactions without breaking your instance.
Built for Xenofactions-2.2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Xenofactions-2.2.0.jar. It targets 1.7.10 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Mcheli-O, Ragex's Nuclear Tech first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Xenofactions-2.2.0.jar. It opens that exact file at the source.
About this project
What does XenoFactions add?
Xenofactions
Xenofactions is a Minecraft Forge 1.7.10 factions-and-warfare mod built for geopolitical, nation-building, factions, and large-scale multiplayer conflict servers.
Originally derived from the xRadar/HFR codebase, Xenofactions expands the traditional factions formula with cities, prestige economies, diplomacy, war declarations, custom faction flags, new-player protections, Dynmap integration, and extensive configuration options designed specifically for long-running multiplayer worlds.
Whether you're running a towny-style civilization server, a geopolitical nation server, or a large-scale warfare environment, Xenofactions provides the tools needed to manage territory, politics, economics, and conflict.
Major Features
🏛 Factions, Cities & Claims
- Create and manage factions with powerful member-management tools.
- Claim land through named cities rather than simple chunk ownership.
- Upgrade city radius and expand territorial influence.
- Configure city spacing, claim limits, upkeep costs, and expansion rules.
- Manage faction homes, warps, MOTDs, colors, and faction identities.
🛡 New Player & Build Protection
- Configurable new-player protection helps new arrivals establish themselves before entering the wider conflict.
- Optional keep-inventory grace period for new players.
- Unique Build Grace system allows newly created factions to establish infrastructure without immediate attack.
- Protected factions cannot participate in warfare during their grace period, creating a fair start while preventing abuse.
- Fully configurable for both casual communities and competitive warfare servers.
💰 Prestige Economy
- Earn prestige through faction activity and infrastructure.
- Maintain claims, warps, and faction systems through configurable upkeep.
- Spend prestige on expansion, warfare, and strategic advantages.
- Bankruptcy and negative-prestige mechanics create meaningful economic consequences.
⚔ Diplomacy & Warfare
- Declare wars against rival factions.
- Form alliances and coordinate with allies.
- Negotiate ceasefires, peace agreements, and surrender terms.
- Allied factions can participate in defensive wars together.
- Configurable war cooldowns, raid windows, alliance behavior, and online-player requirements.
- Administrative controls allow server owners to customize warfare rules to fit their community.
🚩 Custom Faction Flags
- Choose built-in faction flags or upload custom faction banners.
- Secure image importing with host allowlists, size restrictions, and rate limiting.
- Create unique faction identities for nations, alliances, and organizations.
🗺 Dynmap Integration
- Optional Dynmap support with no hard dependency.
- Display faction cities and territorial borders directly on live web maps.
- Configurable marker appearance, labels, borders, and update behavior.
🛠 Server Administration Tools
- Extensive administrative command suite.
- Player inventory viewing, muting, ignoring, market controls, and faction management.
- Configurable progression systems, custom stone drops, and server economy tools.
- Designed to support large multiplayer communities and long-term worlds.
🎮 Optional Team Deathmatch Module
- Integrated TDM framework for servers that want structured PvP events.
- Map creation and management tools.
- Team selection and map voting systems.
- Custom kits and match administration commands.
- Can be enabled or ignored depending on server needs.
📡 Legacy Warfare Systems
- Includes inherited radar, defense, missile, EMP, forcefield, market, oil, and power systems from the original xRadar/HFR lineage.
- Highly configurable and suitable for servers using vehicle, military, and industrial modpacks.
Built for Minecraft 1.7.10
Xenofactions is developed exclusively for Minecraft Forge 1.7.10 and is designed to work alongside many of the era's most popular multiplayer and warfare-focused mods, including military, vehicle, and industrial content packs.
Optional integrations such as Dynmap allow servers to publish live territorial maps without introducing hard dependencies.
If you're looking for a factions system that goes beyond simple land claiming and introduces politics, economics, diplomacy, territorial expansion, nation-building, and large-scale warfare, Xenofactions provides one of the most comprehensive faction frameworks available for Minecraft 1.7.10.
Project description from CurseForge.
Pick your setup
XenoFactions by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
XenoFactions versions and loaders
Xenofactions-2.2.0.jar
8 Aug 2026
Xenofactions-2.1.9YesEarthMaps.jar
6 Aug 2026
Xenofactions-2.1.8.jar
5 Aug 2026
Xenofactions-version=2.1.7.jar
30 Jun 2026
Xenofactions-version=2.1.6.jar
27 Jun 2026
Xenofactions-version=2.1.5.jar
21 Jun 2026
Xenofactions-version=2.1.3.jar
9 Jun 2026
Xenofactions-version=2.1.2.jar
6 Jun 2026
Xenofactions-version=2.1.1.jar
3 Jun 2026
Xenofactions-version=2.0.7.jar
2 Jun 2026
Xenofactions-version=2.0.6.jar
1 Jun 2026
Xenofactions-version=2.0.5.jar
31 May 2026
Looking for an older file? The official CurseForge project page is in Resources.