CurseForge · Minecraft mod
Gargoyles
Adds a horrifying new entity.
Quick answer
Which Gargoyles release should I use?
Gargoyles v1.1.3.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Gargoyles required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Gargoyles v1.1.3.jar need?
Gargoyles v1.1.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Gargoyles without breaking your instance.
Built for Gargoyles v1.1.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Gargoyles v1.1.3.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Gargoyles v1.1.3.jar. It opens that exact file at the source.
About this project
What does Gargoyles add?
Note: The trailer video does not showcase all behaviors.
Mod Info:
Follow the map on Day 2.
Explosions are useful for killing these creatures.
Netherite Keys are used to seal the cage after it is activated.
Ancient Cities have new features
This horror mod is a vanilla friendly mod, somewhat inspired by Weeping Angels and Arcanmira.
Mechanics:
There are two variants of Gargoyles.
Both kinds are completely invisible until they are close to the player.
The first variant, found in Ancient Cities, has 230 health and can only be killed by certain damage types, like explosions or suffocating. They will only attack you if you have the Darkness Effect.
The second variant, which spawns naturally after you activate the Cage that releases them, has 70 health and it is faster. These gargoyles will despawn after attacking, and they have a 30% chance of killing the player with the jumpscare. There is a chance that they do not show themselves when approaching, and will jumpscare the player and despawn. This type of jumpscare will never kill the player. They have a chance of not freezing in place when they are visible and they will continue to chase the player. Upon one spawning, a few things can happen. They can play whispering sounds, they can give the player darkness, they will speak to the player, or they will jumpscare the player. (only when it's raining, this feature is a nod to the Vapor from the Beware the Rain mod.) These effects can be combined, too.
Naturally spawned Gargoyles will drop a piece of Cursed Deepslate when they're killed. This looks like normal Deepslate but is more difficult to mine and may occasionally play a creepy noise.
The Gargoyle Cage can be found in Ancient Cities. Right-clicking it will make the Gargoyles begin to spawn naturally until it is resealed with a Netherite Key, in which it will be destroyed and drop loot. Only one cage may be active at once.
Report bugs Here
Go to my Youtube channel for more updates and info.
Project description from CurseForge.
Pick your setup
Gargoyles by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Gargoyles versions and loaders
Gargoyles v1.1.3.jar
21 Dec 2025
Gargoyles v1.1.1.jar
7 May 2025
Gargoyles v1.1.jar
10 Feb 2025
Gargoyles v1.0.jar
28 Dec 2024
Looking for an older file? The official CurseForge project page is in Resources.