CurseForge · Minecraft mod
CMATD
Adds Adaptable Modular Techno Devices To Your World!
Quick answer
Which CMATD release should I use?
CMATD 1.0.2 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is CMATD required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does CMATD 1.0.2 need?
CMATD 1.0.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add CMATD without breaking your instance.
Built for CMATD 1.0.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use CMATD 1.0.2. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside CMATD 1.0.2. It opens that exact file at the source.
About this project
What does CMATD add?
Welcome to the world of Composite Modular Adapting Technological Devices, or CMATD for short!
This mod aims to add technology that hasn't been in the game for a while. Or at least, that's what the goal is, plus a little extra flair and such wherever wanted.
Note! This mod is in beta as there are still many changes being pushed to production. Expect some oddities till things are sorted out.
Some base materials included are:
- Compoundite (a sturdy yet not perfectly iron-like substance, used for crafting low tier stuff, generates near surface to lower deepslate levels in caves)
- Lodealite (a shiny but durable material used in crafting most machinary, generates near surface to lower deepslate levels in caves)
Base machines included are:
- Cobble Maker: Generates cobblestone from energy
- Masher: Mashes things into other things (data driven, inworld interaction)
- Jam Maker: Makes jams from sugar, jam jars, and a berry of some kind (data driven, only works in daylight hours, saves progress when items are removed mid-craft)
- Presser: Presses items into other items using patterns (data driven internally, only works in daylight hours)
Energy generators included are:
- Base Generator (makes power from furnace fuels, generates a fair bit of energy from fuels)
- Solar Generator (makes little power, and is dependent on time of day)
- Wind Generator (makes little power, and is dependent on height in world)
- Hydro Generator (generates power when the vents have flowing water around them)
- Lunar Generator (makes power using the reflected beams of the sun from the moon, generates significantly less power than the solar generator)
- Redstone Dynamo Engine (makes power from redstone blocks, each block surrounding it increases power output)
- Food Reactor (turn some food into energy using jam, decent power output)
- Lightning Generator (Harness the power of lightning, with a cooldown, strongest output, but slowest to produce if demand is high)
- Heat Generator (generates wherever a heat source is, like magma or a campfire, medium power output)
- Gas Vents (vents that produce many types of gas, and can be found nearly anywhere in the world, can be silk touched to obtain)
- Gas Tank (place next to gas producers to gain gas, and put gas consumers next to the tank)
- Gas Engine (uses gas to make energy, just put a tank full of gas next to it, with a rotational energy converter next to the rotating engine)
- Rotational Energy Converter (converts nearby rotating engine spinning into energy, fairly good energy output)
Compats:
- Just Dire Things (tag support)
- LaserIO (item, fluid and energy transfer tests)
- Mekanism (tested with their machines and wires)
- Industrial Foregoing (custom laser lens ore conditions)
- EMI (custom recipe support)
- ProjectE (all items that should have EMC have it, no EMC exploits detected)
- Jade (custom container info display)
- Modern Industrialization (for testing recipes and item/fluid interaction)
Project description from CurseForge.
Pick your setup
CMATD by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CMATD versions and loaders
CMATD 1.0.2
cmatd-neo-1.21.1-1.0.2.jar
18 Sept 2026
CMATD 1.0.1
cmatd-neo-1.21.1-1.0.1.jar
19 Mar 2026
CMATD 1.0.0-alpha
cmatd-neo-1.21.1-1.0.0_alpha.jar
12 Apr 2025
Looking for an older file? The official CurseForge project page is in Resources.