CurseForge · Minecraft mod
FastEvent
speeding up the Event system in Forge/Neoforge
Quick answer
Which FastEvent release should I use?
FastEvent-1.16.5-1.2.0.jar targets 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is FastEvent required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does FastEvent-1.16.5-1.2.0.jar need?
FastEvent-1.16.5-1.2.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add FastEvent without breaking your instance.
Built for FastEvent-1.16.5-1.2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use FastEvent-1.16.5-1.2.0.jar. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside FastEvent-1.16.5-1.2.0.jar. It opens that exact file at the source.
About this project
What does FastEvent add?
Project Abandoned
Long story short, the optimization approach still applies, but Forge/NeoForge does not allow mod to modify EventBus.
Unlike classes from Minecraft or Forge itself, EventBus is loaded not as part of the game, but as "library", which makes it "uncertain" to modify EventBus via Mixin or Transformer.
In 1.2.0, in an effort of further improving performance, I used some dirty hack (or "non-standard approach" if you prefer) to modify the ASMEventHandler class, which is unfortunately broken in 1.18.2+. These releases are archived now, and are likely not receiving further update.
FastEvent
is a Forge/Neoforge optimization mod that optimizes one of the most fundamental systems in Forge: the Event system.
How Fast
It's not easy to make a test case for every supported Minecraft version, especially when the Event system for these versions are different from each other. So instead, I will provide a JMH benchmark report from a PR I made for Cleanroom project, in which I used the same optimization approach as FastEvent:
Register 10,000 event listeners, post event 0 times:
Benchmark Mode Cnt Score Error Units
BusPerformanceTest.register10000Legacy avgt 5 1126.498 ± 284.633 ms/op
BusPerformanceTest.register10000Modern avgt 5 1058.961 ± 173.586 ms/op
About 6.4% faster.
Register 1,000 event listeners, post event 10,000 times:
Benchmark Mode Cnt Score Error Units
BusPerformanceTest.register1000test10000Legacy avgt 5 4407.963 ± 4250.643 ms/op
BusPerformanceTest.register1000test10000Modern avgt 5 3550.578 ± 1991.352 ms/op
About 24% faster.
Original PR
https://github.com/CleanroomMC/Cleanroom/pull/328#issuecomment-2801099504
How does it work
(Nerdy technical details alert)
When devs are using @EventBusSubscriber and/or @SubscribeEvent to subscribe event handlers, the EventBus cannot get the event handler magically, instead only a Method object is available. So the most straight-forward approach is use this object directly: method.invoke(...). This invocation will eventually be redirected by JVM back to the original method, allowing an event handler to receive an event after subscribing to it.
But this (method.invoke(...)) is really slow. To make it faster, the EventBus will, at runtime, generate event handler classes for every method it found, eliminating expensive reflection based invocation.
But generating classes introduces another slow-down. To make it even faster, FastEvent replaced class generation with lambda construction, speeding up event handler construction. Another benefit is that lambda is "hidden", allowing JVM to perform more optimization.
If you happen to know a bit Java, code examples below might be more intuitive for you:
class Listen {
public void onEvent(Event event) {
}
}
Listen lis = new Listen();
// EventBus will generate a new class for every event handler
class IEventListener$Listen$onEvent implements IEventListener {
private Listen instance;
public IEventListener$Listen$onEvent(Listen instance) {
this.instance = instance;
}
@Override
public void invoke(Event event) {
instance.onEvent(event);
}
}
IEventListener handler = new IEventListener$Listen$onEvent(lis);
// FastEvent uses lambda to generate event handler
IEventListener handler = lis::onEvent;
Project description from CurseForge.
Pick your setup
FastEvent by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.16.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
FastEvent versions and loaders
FastEvent-1.16.5-1.2.0.jar
18 Jun 2025
NeoForge will ignore EventBus transforming, do not use
FastEvent-1.21.1-neoforge-1.1.2.jar
15 May 2025
FastEvent-1.21.1-forge-1.1.1.jar
14 May 2025
FastEvent-1.20.1-1.1.1.jar
14 May 2025
FastEvent-1.19.2-1.1.1.jar
14 May 2025
FastEvent-1.18.2-1.1.1.jar
14 May 2025
FastEvent-1.16.5-1.1.1.jar
14 May 2025
FastEvent-1.21.1-forge-1.1.0.jar
25 Apr 2025
FastEvent-1.20.1-1.1.0.jar
25 Apr 2025
FastEvent-1.19.2-1.1.0.jar
25 Apr 2025
FastEvent-1.18.2-1.1.0.jar
25 Apr 2025
FastEvent-1.16.5-1.1.0.jar
25 Apr 2025
Looking for an older file? The official CurseForge project page is in Resources.