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CurseForge · Minecraft mod

FastEvent

speeding up the Event system in Forge/Neoforge

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Quick answer

Which FastEvent release should I use?

Updated 1 year ago
Latest stable file FastEvent-1.16.5-1.2.0.jar
Game version 1.16.5
Loader Forge

FastEvent-1.16.5-1.2.0.jar targets 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is FastEvent required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does FastEvent-1.16.5-1.2.0.jar need?

FastEvent-1.16.5-1.2.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add FastEvent without breaking your instance.

Built for FastEvent-1.16.5-1.2.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use FastEvent-1.16.5-1.2.0.jar. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside FastEvent-1.16.5-1.2.0.jar. It opens that exact file at the source.

About this project

What does FastEvent add?

Project Abandoned

Long story short, the optimization approach still applies, but Forge/NeoForge does not allow mod to modify EventBus.

Unlike classes from Minecraft or Forge itself, EventBus is loaded not as part of the game, but as "library", which makes it "uncertain" to modify EventBus via Mixin or Transformer.

In 1.2.0, in an effort of further improving performance, I used some dirty hack (or "non-standard approach" if you prefer) to modify the ASMEventHandler class, which is unfortunately broken in 1.18.2+. These releases are archived now, and are likely not receiving further update.

FastEvent

is a Forge/Neoforge optimization mod that optimizes one of the most fundamental systems in Forge: the Event system.

How Fast

It's not easy to make a test case for every supported Minecraft version, especially when the Event system for these versions are different from each other. So instead, I will provide a JMH benchmark report from a PR I made for Cleanroom project, in which I used the same optimization approach as FastEvent:

Register 10,000 event listeners, post event 0 times:

Benchmark                               Mode  Cnt     Score     Error  Units
BusPerformanceTest.register10000Legacy  avgt    5  1126.498 ± 284.633  ms/op
BusPerformanceTest.register10000Modern  avgt    5  1058.961 ± 173.586  ms/op

About 6.4% faster.

Register 1,000 event listeners, post event 10,000 times:

Benchmark                                       Mode  Cnt     Score      Error  Units
BusPerformanceTest.register1000test10000Legacy  avgt    5  4407.963 ± 4250.643  ms/op
BusPerformanceTest.register1000test10000Modern  avgt    5  3550.578 ± 1991.352  ms/op

About 24% faster.

Original PR

https://github.com/CleanroomMC/Cleanroom/pull/328#issuecomment-2801099504

How does it work

(Nerdy technical details alert)

When devs are using @EventBusSubscriber and/or @SubscribeEvent to subscribe event handlers, the EventBus cannot get the event handler magically, instead only a Method object is available. So the most straight-forward approach is use this object directly: method.invoke(...). This invocation will eventually be redirected by JVM back to the original method, allowing an event handler to receive an event after subscribing to it.

But this (method.invoke(...)) is really slow. To make it faster, the EventBus will, at runtime, generate event handler classes for every method it found, eliminating expensive reflection based invocation.

But generating classes introduces another slow-down. To make it even faster, FastEvent replaced class generation with lambda construction, speeding up event handler construction. Another benefit is that lambda is "hidden", allowing JVM to perform more optimization.

If you happen to know a bit Java, code examples below might be more intuitive for you:

class Listen {
    public void onEvent(Event event) {
    }
}
Listen lis = new Listen();

// EventBus will generate a new class for every event handler
class IEventListener$Listen$onEvent implements IEventListener {
    private Listen instance;
    public IEventListener$Listen$onEvent(Listen instance) {
        this.instance = instance;
    }
    @Override
    public void invoke(Event event) {
        instance.onEvent(event);
    }
}
IEventListener handler = new IEventListener$Listen$onEvent(lis);

// FastEvent uses lambda to generate event handler
IEventListener handler = lis::onEvent;

Project description from CurseForge.

Pick your setup

FastEvent by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

6 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

FastEvent versions and loaders

17 of 17 releases match

Looking for an older file? The official CurseForge project page is in Resources.