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AutoSell project artwork

CurseForge · Minecraft mod

AutoSell

A mod to automatically sell items from your inventory to the villagers.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AutoSell release should I use?

Updated 1 year ago
Latest stable file 1.2.0
Game version 1.21.4
Loader NeoForge

AutoSell 1.2.0 targets 1.21.4 with NeoForge. It must be installed on the client. Do not install it on the dedicated server. All 1 required mods have matching files.

Where it goes

Is AutoSell required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does AutoSell 1.2.0 need?

1.2.0. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Cloth Config API first. We found matching files for this game-version and loader setup.

Cloth Config API Needed by AutoSell 1.2.0
required
Matching file found Matched file: 17.0.144+neoforge

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AutoSell without breaking your instance.

Built for AutoSell 1.2.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.2.0. It targets 1.21.4 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cloth Config API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.2.0. It opens that exact file at the source.

About this project

What does AutoSell add?


AutoSell will no longer receive updates here

All new versions will be published only on Modrinth


AutoSell

Tired of manually selling tons of items to villagers? This mod will automatically sell your items as soon as you open the trading GUI, saving your time and effort.

Features

Configurable trades

You can specify which trades to process by simply adding entries to the config (via ModMenu).

Format:

  • _ => _ (single-input trades)
  • _ + _ => _ (two-input trades)

Where _ should be an in-game item identifier.

For example:

  • pumpkin => emerald (one of default one)
  • emerald + compass => filled_map
  • minecraft:emerald + minecraft:gravel => minecraft:flint

Tip: Press F3 + H to see item identifiers in inventory.

As you can see, you also can specify a namespace where's the item from. All Minecraft items have a default minecraft namespace and it can be skipped. If you want to process some modded trades with modded items, you must specify the namespace explicitly, e.g. create:cogwheel.

Warning: AutoSell should work with modded items, but it is not tested yet. Please report any bugs to GitHub Issues.

Price control

You don't want to sell really everything, right?.. In my opinion, trading 40 pumpkins for 1 emerald is kinda unprofitable.

That's why AutoSell has 3 (4 with Off) work modes! Here they are:

  • Only Real Prices: Sell items only at default prices or lower (e.g. 6 pumpkins => 1 emerald).
  • Acceptable Prices: Use the "Acceptable Price Multiplier" field from the config to set a maximum price threshold. (For example, if set to 1.5, a trade costing ≤ 9 pumpkins per emerald would still trigger).
  • Any Prices: Speaks for itself. Sells everything with any price. (If trade items match, of course :3)

Compatibility & Support

  • Works with Fabric (Minecraft 1.21.4)
  • Open-source (GPL-3.0)
  • Source code can be found here (GitHub)

Say goodbye to tedious trading - let AutoSell handle the grind!


Notes

  1. Other game versions (thinking of 1.18.x-1.21.x support) and other modloaders (Quilt first, NeoForge and Forge later) will be added soon.
  2. GitHub commit history is kinda empty because initially it was my local small mod for my local small needs and I didn't plan to publish it.
  3. Other translations? You can suggest your translations on GitHub, I'd accept any kind of help. By myself I can create only English, Russian and Ukrainian translations, maybe also Belarusian and Kazakh.
  4. I was born to be C++ developer, forced to make silly Minecraft mods, so the code can contain silly bugs.

Project description from CurseForge.

Pick your setup

AutoSell by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

12 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

AutoSell versions and loaders

11 of 11 releases match

Looking for an older file? The official CurseForge project page is in Resources.