CurseForge · Minecraft mod
AutoSell
A mod to automatically sell items from your inventory to the villagers.
Quick answer
Which AutoSell release should I use?
AutoSell 1.2.0 targets 1.21.4 with NeoForge. It must be installed on the client. Do not install it on the dedicated server. All 1 required mods have matching files.
Where it goes
Is AutoSell required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does AutoSell 1.2.0 need?
1.2.0. Change the file and its required mods may change too.
Install Cloth Config API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add AutoSell without breaking your instance.
Built for AutoSell 1.2.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.0. It targets 1.21.4 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cloth Config API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.0. It opens that exact file at the source.
About this project
What does AutoSell add?
AutoSell will no longer receive updates here
All new versions will be published only on Modrinth
AutoSell
Tired of manually selling tons of items to villagers? This mod will automatically sell your items as soon as you open the trading GUI, saving your time and effort.
Features
Configurable trades
You can specify which trades to process by simply adding entries to the config (via ModMenu).
Format:
_ => _(single-input trades)_ + _ => _(two-input trades)
Where _ should be an in-game item identifier.
For example:
pumpkin => emerald(one of default one)emerald + compass => filled_mapminecraft:emerald + minecraft:gravel => minecraft:flint
Tip: Press F3 + H to see item identifiers in inventory.
As you can see, you also can specify a namespace where's the item from. All Minecraft items have a default minecraft namespace and it can be skipped. If you want to process some modded trades with modded items, you must specify the namespace explicitly, e.g. create:cogwheel.
Warning: AutoSell should work with modded items, but it is not tested yet. Please report any bugs to GitHub Issues.
Price control
You don't want to sell really everything, right?.. In my opinion, trading 40 pumpkins for 1 emerald is kinda unprofitable.
That's why AutoSell has 3 (4 with Off) work modes! Here they are:
- Only Real Prices: Sell items only at default prices or lower (e.g. 6 pumpkins => 1 emerald).
- Acceptable Prices: Use the "Acceptable Price Multiplier" field from the config to set a maximum price threshold. (For example, if set to 1.5, a trade costing ≤ 9 pumpkins per emerald would still trigger).
- Any Prices: Speaks for itself. Sells everything with any price. (If trade items match, of course :3)
Compatibility & Support
- Works with Fabric (Minecraft 1.21.4)
- Open-source (GPL-3.0)
- Source code can be found here (GitHub)
Say goodbye to tedious trading - let AutoSell handle the grind!
Notes
- Other game versions (thinking of 1.18.x-1.21.x support) and other modloaders (Quilt first, NeoForge and Forge later) will be added soon.
- GitHub commit history is kinda empty because initially it was my local small mod for my local small needs and I didn't plan to publish it.
- Other translations? You can suggest your translations on GitHub, I'd accept any kind of help. By myself I can create only English, Russian and Ukrainian translations, maybe also Belarusian and Kazakh.
- I was born to be C++ developer, forced to make silly Minecraft mods, so the code can contain silly bugs.
Project description from CurseForge.
Pick your setup
AutoSell by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.4
4 loader builds1.21.3
2 loader builds1.21.2
2 loader builds1.21.1
2 loader builds1.21
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AutoSell versions and loaders
1.2.0
autosell-neoforge-1.21.4-1.2.0.jar
9 Jul 2025
1.2.0
AutoSell-forge-1.21.4-1.2.0.jar
9 Jul 2025
1.2.0
autosell-fabric-1.21.4-1.2.0.jar
9 Jul 2025
1.1.1+1.21
autosell-1.1.1+1.21.jar
5 Jun 2025
1.1.1+1.21.4
autosell-1.1.1+1.21.4.jar
4 Jun 2025
1.1.1+1.21.3
autosell-1.1.1+1.21.3.jar
4 Jun 2025
1.1.1+1.21.2
autosell-1.1.1+1.21.2.jar
4 Jun 2025
1.1.1+1.21.1
autosell-1.1.1+1.21.1.jar
4 Jun 2025
1.1.0
autosell-1.1.0.jar
9 May 2025
autosell-1.0.5.jar
28 Apr 2025
1.0.5
autosell-1.0.5.jar
28 Apr 2025
Looking for an older file? The official CurseForge project page is in Resources.