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CurseForge · Minecraft mod

Create: Productivity Module

More ingots from your ores, with Create-based ore processing!

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Quick answer

Which Create: Productivity Module release should I use?

Updated 1 year ago
beta file create_productivity_module-0.6.0-neoforge-1.21.1.jar
Game version 1.21.1
Loader NeoForge

Create: Productivity Module create_productivity_module-0.6.0-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Create: Productivity Module required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Productivity Module create_productivity_module-0.6.0-neoforge-1.21.1.jar need?

create_productivity_module-0.6.0-neoforge-1.21.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Create: Productivity Module without breaking your instance.

Built for Create: Productivity Module create_productivity_module-0.6.0-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use create_productivity_module-0.6.0-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside create_productivity_module-0.6.0-neoforge-1.21.1.jar. It opens that exact file at the source.

About this project

What does Create: Productivity Module add?

About
Create: Productivity Module adds ore processing akin to other mods like Mekanism to Create, while still trying to feel as true to Create as possible. From washing crushed ores to pulverizing and clarifying them, each stage of ore processing is gated through progression, hopefully easing the difficulty curve of setting up one's ore processing facility and giving players something to work towards with a maximum of 3x ingots per raw ore at the final stage of processing.

The stages of ore processing are as follows:
Raw Ore -> Crushed Ore -> Pulverized Ore -> Clarified Ore

It is HIGHLY recommended to use JEI or another similar mod alongside this one, as while this page provides a general overview of progression through the two new ore processing stages, not all of the recipes added by the mod are shown!

That being said...

**Progression:**Early game will mostly be the same. However, once you have crafting a pair of crushing wheels, you can now wash crushed ore for 1.5x ingots per raw ore.

Once you have a consistent source of redstone, whether from mining or from automation, you should consider pulverizing your ores to get 2x ingots per raw ore.

Before you can pulverize your ores, however, you'll need Angry Redstone, which can be made by mixing water and rose quartz (polished or unpolished).

This will give you 750-1000 mbs of Angry Redstone, as well as un-rose-ifying your Nether Quartz! Fortunately, this means you won't need to automate Nether Quartz, but it does mean you'll probably want to set up a machine to re-rose-ify your quartz.

Pulverized ores can be smelted for 1.8x ingots per ore, or washed for 2x ingots per ore as well as 2 refuse.

Refuse is a by-product of ore processing, and can be washed to get any of the four by-products you can typically obtain by washing crushed ores.

From here, you'll need to travel to the outer islands of the End and gather some Chorus Fruit to move on to the final stage of ore processing, which will require production of a new fluid, Endzyme.

To get Endzyme, you'll need to cultivate a bacteria from the End called Blight. You can obtain Slumbering Blight by milling Chorus Fruits, which can be awoken either by combining them with Echo Shards from Ancient Cities or by pouring a bunch of Potion of Regeneration on them. Important thing to note, however, is that producing Endzyme does NOT return Angry Redstone. Instead, it returns INFURIATED REDSTONE, which WILL EXPLODE if you let it escape from your pipe network, which has the potential to cause a massive chain reaction depending on how long you made the pipes carrying it.

COOL IT DOWN and then pump it back into your Angry Redstone supply, and ensure you prioritize the formerly-infuriated redstone lest you back up on Infuriated Redstone.

Blight has a few stages before it fully matures and can be either processed back into Nascent Blight or turned into Endzyme. You'll need to feed it increasing amounts of Chorus Jelly, which can be produced by mashing Chorus Fruit into pulp and then mixing with sugar in a heated basin. But you'll need a LOT of Chorus Fruit for this, so while you can set up any kind of Chorus farm you want, there's also a new method of cultivating Chorus involving Blight.

Chorus Fruit can be haunted into Chorus Flowers and it can be milled into Slumbering Blight, by this point you should have little trouble figuring out how to route everything back to keep this process going. You should profit 2 Chorus Fruits each cycle, which should be more than enough for a typical ore processing facility.

Finally, once you have your Cultivated Blight and processed it into Endzyme, you can set up the final stage of ore processing.

Mix pulverized ores with Endzyme and Grit (obtained by crushing coal/charcoal) in a superheated basin to get clarified ores and refuse. At this point, you'll be getting 3x ingots from each ore, and the Refuse you get from ore processing should provide a decent amount of Redstone, Quartz, and Gunpowder.

And with that, congratulations! Your ore processing facility should now be completed.

...unless you skipped automating Blaze Cakes.

Will I add Netherite processing, or compatibility for other modded ores?

  1. Maybe, and 2) Probably

**COMPATIBLE WITH ORES FROM:**Immersive Engineering - Mekanism - Galosphere

Feel free to use this mod in modpacks!

This mod uses modified assets from Create.

The logo is also using a modified sprite from Factorio as a placeholder.

Project description from CurseForge.

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Recent files

Create: Productivity Module versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.