CurseForge · Minecraft mod
Mob Flow Utilities
A mob farming automation mod. Yup
Quick answer
Which Mob Flow Utilities release should I use?
Mob Flow Utilities mobflowutilities-3.4.0.0-mc-26.3.jar targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Mob Flow Utilities required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mob Flow Utilities mobflowutilities-3.4.0.0-mc-26.3.jar need?
mobflowutilities-3.4.0.0-mc-26.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Mob Flow Utilities without breaking your instance.
Built for Mob Flow Utilities mobflowutilities-3.4.0.0-mc-26.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use mobflowutilities-3.4.0.0-mc-26.3.jar. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside mobflowutilities-3.4.0.0-mc-26.3.jar. It opens that exact file at the source.
About this project
What does Mob Flow Utilities add?

Automate Mobs
A mob farming automation mod.
Flow Pads
- Push mobs and items in the direction you place them
Damage Pads + Controller
- One Controller manages multiple Damage Pads in multiple farms
- Connect pads to a controllers with the pad wrench
- 5 damage enchantment slots, up to 10 modules per slot
- Sharpness
- Fire Aspect
- Smite
- Bane of Arthropods
- Looting
- Requires a redstone signal to work
- Prevents Endermen from teleporting
Collector Block
- Configurable collection area and size. Can be be increased with modules
- Can collect and store XP as a fluid.
- Automatically trash junk with up to 3 filter modules (45 slots per filter)
Genesis Chamber
- Spawn mobs from spawn eggs using fuel
- Uses most vanilla furnace fuels (coal, lava buckets, blaze rods, etc.)
- 5x5 spawn area, expandable to 10x10 with modules
- Base 200 tick spawn interval, down to 50 ticks with Speed Modules
- Respects vanilla spawning rules (hostiles in darkness, passives in light)
- Configurable mob limit per zone (default 12)
Genesis Infuser
- Infuses coal and charcoal with liquid XP to make Infused Coal and Infused Charcoal, each burning 8x longer than its vanilla counterpart
- Takes 125mB of liquid XP per item — a full bucket makes 8 infused items
Fan
Pushes mobs in the facing direction.
- Area of effect can be upgraded using fan upgrade module
Pad Wrench
- Operation Modes: Add or Remove mode
- Selection Types: Single pad or area selection
Mob Spawning
- Gloom Spores: Craftable item that transforms dirt into Dark Dirt
- Converts 5x5 area
- Can also be found in not-so-nice loot chests (fortress, bastion, stronghold, etc)
- Dark Dirt: Hostile mob spawning blocks
- Spawns up to 12 hostile mobs per area (can be changed in config)
- Functions in darkness, ignores player proximity
- Reverts to dirt in direct sunlight
- Giving the dark dirt a redstone signal accelerates spawn tick rate for faster spawn bursts
- Glimmer Sprouts: Craftable item that transforms dirt into Glimmer Grass
- Converts 5x5 area
- Can also be found in friendly loot chests (villages, shipwrecks, etc)
- Glimmer Grass: Passive mob spawning blocks
- Spawns up to 12 passive mobs per area
- Functions in bright light, ignores player proximity
Gene Sampling
- Empty Gene Vial: Used to collect DNA from mobs
- Gene Sample Vial: Contains collected DNA that can be used for crafting spawn eggs
- Life Catalyst: Used for crafting spawn eggs
Using a Gene Sample Vial with some DNA, a life Catalyst and an emerald, you can craft the sampled DNA into a spawn egg. Doesn't work on bosses (except the Warden, cause why not)
Infused Coal and Charcoal
- Burns 8x longer than vanilla coal and charcoal. One Infused Coal/Charcoal can smelt a stack (64) of items.
Utility Tools
- Mob Catcher: Capture and release any non-boss mob
Decorative Blocks
- Dark Glass: Blocks light and is wither immune
- Glimmer Lamp: Fancier redstone lamp
Project description from CurseForge.
Pick your setup
Mob Flow Utilities by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader build1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mob Flow Utilities versions and loaders
mobflowutilities-3.4.0.0-mc-26.3.jar
22 Sept 2026
mobflowutilities-3.3.0.4-mc-26.2.jar
8 Sept 2026
mobflowutilities-3.2.1.8-mc-26.1.2.jar
8 Sept 2026
mobflowutilities-3.1.10.8-mc-1.21.1.jar
8 Sept 2026
mobflowutilities-3.1.10.7-mc-1.21.1.jar
11 Jul 2026
mobflowutilities-3.3.0.2-mc-26.2.jar
11 Jul 2026
mobflowutilities-3.2.1.6-mc-26.1.2.jar
11 Jul 2026
mobflowutilities-3.1.10.6-mc-1.21.1.jar
11 Jul 2026
mobflowutilities-4.0.0.1-mc-26.2.jar
4 Jul 2026
mobflowutilities-3.2.1.5-mc-26.1.2.jar
4 Jul 2026
mobflowutilities-4.0.0-mc-26.2.jar
19 Jun 2026
mobflowutilities-3.2.1.4-mc-26.1.2.jar
16 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.