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CurseForge · Minecraft mod

Chocobos Reborn

FF7 chocobos: Gysahl taming, eight greens, eight nuts, the farm line to Gold, and Whiskerwind, a race town in the void with 24 kart-style courses.

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Updated yesterday
Latest stable file Chocobos Reborn 1.0.8 - Solid ground
Game version 1.21.1
Loader NeoForge

Chocobos Reborn 1.0.8 - Solid ground targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

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Chocobos Reborn 1.0.8 - Solid ground. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

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Built for Chocobos Reborn 1.0.8 - Solid ground. Pick another file and the loader, install side or required mods may change.

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About this project

What does Chocobos Reborn add?

Chocobos Reborn

Final Fantasy VII chocobos for Minecraft 1.21.1, NeoForge 21.1.249, Java 21. Catch a wild Yellow with Gysahl Greens, train it on the eight greens, mate it with the eight nuts, walk the farm line to Green, Blue, Black and Gold, then take it to Whiskerwind and race.

Original work. Original birds, original calls, original art, original music. A fan work, not affiliated with Square Enix.

The birds

image

Adults stand about twice a player's height, crest to claw. Chicobos hatch small and grow through three stages. Eight plumages: Yellow, Green, Blue, White, Black, Gold, the End bird in purple with end-stone feathers, and the Nether bird in red with lava feathers. Females wear a shorter crest.

Tame birds take three orders from the tabs on their equipment screen (sneak and right-click with an empty hand): Follow you (and come along to Whiskerwind and back), Stay put, or Wander within 24 blocks of where you left them. A plain right-click still sits a bird down or stands it back up.

Wild Yellows roam the Overworld. Wonderful Yellows only turn up on snow and ice. Nether birds are born in the Nether, End birds on the End's outer islands. Hold a Chocobo Lure and wild birds come to you and glow.

Greens (training)

Gysahl, Krakka, Tantal, Pahsana, Curiel, Mimett, Reagan, Sylkis. Gysahl tames a wild bird (about one try in three) and heals a hurt one. Every green trains speed, stamina, intelligence or cooperation; a bird takes one training green every five minutes, and gets sated on each kind, so move up the ladder. Speed training makes a real difference: a fully trained bird runs a third faster. Gysahl grows from seeds found in grass and is the only green found in the wild; Krakka and Tantal can be crafted from it, and every other green comes from Sage Wynn in Whiskerwind or race prizes.

Nuts (mating)

Pepio, Luchile, Saraha, Lasan, Pram, Porov, Carob, Zeio. Feed a nut to each of two owned adults of opposite sex and they mate. Plain nuts hatch a chick of the parents' colour. Carob and Zeio change the line:

  1. Two Good-or-better Yellows + Carob → Green (mountain) or Blue (river).
  2. Green + Blue + Carob → Black. A missed roll hatches White.
  3. Black + Wonderful Yellow + ZeioGold. Gold never hatches without Zeio.

As in FF7, colour breeding needs racers: both parents must have first-place finishes in Whiskerwind before a Carob or Zeio can change the line, and more wins make the roll surer until it is certain. The End and Nether birds breed true; no nut turns them into a farm-line colour. No nut is found in the wild: Bilo the Nutkeeper in Whiskerwind sells all eight, and races from Class A up pay out Carob, with a rare Zeio at Class S.

Riding and fighting

Craft a Chocobo Saddle, put it on an owned adult and right-click to ride. Sprint to dash on stamina; ease off to recover. You can fight from the saddle: your swings and arrows never touch your own bird. Terrain follows FF7:

  • Green climbs mountains
  • Blue walks on shallow rivers; the rider breathes underwater
  • White climbs and crosses shallow water
  • Black climbs, crosses shallow water and sees at night
  • Gold does everything, crosses lava and the ocean, and flies (hold jump to flap, look up while moving to climb, hold sprint to dive). Only Gold flies.
  • End bird climbs, crosses any water, rider water breathing and slow falling
  • Nether bird shrugs off fire and walks on lava, sharing fire resistance with the rider

Sneak-click your bird with an empty hand for its equipment: a saddle slot, an armor slot and Saddlebags (fifteen slots, named on an anvil). Chocobo Armor comes in leather, iron, diamond and netherite; iron and diamond birds wear it visibly. Armored birds cannot race.

The Chocobo Almanac

An illustrated guide to everything here, with a live "My Chocobos" section: every bird you own, its genes, training, racing record and family line, with rename, release and remove.

Whiskerwind

A race town on a sky island in the void, with its own day and night sky and its own music. Reach it with a Chocobo Pocketwatch or through the Farmhand at any Chocobo Farm, on foot or in the saddle; your birds nearby come along. Nothing spawns there and nothing there can be dug up.

The town: a plaza round the arrival medallion, the chocobo fountain, awninged market stalls, timber cottages, an inn with a copper-capped bell tower, the Race Hall, a stable yard, a windmill, the gatehouse and its overlook, a shrine islet, and the town's own birds wandering the streets.

Heats go off every five minutes. Esther on the overlook enters you in the next heat of your bird's class or any class below: the first rider picks the course, riders of that class or higher who see her join, taking an AI racer's stall. You may race any course of your class or below (lower classes pay half and don't count toward promotion). She calls the heat at two minutes and one minute, counts the last ten seconds, and you are carried to the stalls for a big five-second countdown.

Twenty-four courses, six per class, every one a different circuit: sprints of one lap and grands prix of three, with straights, sweepers, hairpins, chicanes and hills, striped kerbs, a grandstand full of fans in the infield, themed from meadow and shore through canyon, snow, cavern, jungle and the Nether to a rainbow skyway, an obsidian keep and the End. Boost strips cover one lane of the road; water, ridges, lava and bogs cross the direct line with a slower road round, and the bird that suits the terrain takes the short way. Six racers, every AI bird with a kin jockey up; from Class B on, Jolo and Teiyo are in the field, and every racer runs its own form each heat.

  • Rook the Bookie takes one bet per heat.
  • Sable the Duel Master runs two-rider races outside the ladder with an optional GP side bet.
  • Pell the Broker swaps birds between players or hands over a gift.
  • Stalls, all priced in GP: Sage Wynn (greens), Bilo the Nutkeeper (nuts), Tack (saddles, lures), the Fair (the Almanac, pocketwatches, fireworks, leads) and Marl's GP Exchange.

Classes run C → B → A → S. Three first-place finishes promote; a bird never drops a class.

Chocobo Farm

Farms dot the plains, meadows, savannas and cherry groves: a barn, a paddock with a couple of wild Yellows, a gysahl patch, a Stablehand who sells Gysahl and seeds, and a Farmhand at the gate who sends you to Whiskerwind.

Start your journey

  1. Find Gysahl Seeds in grass and grow a patch.
  2. Tame a wild Yellow with Gysahl Greens.
  3. Craft a Chocobo Saddle and ride.
  4. Craft a Chocobo Lure to draw the next wild bird.
  5. Craft a Chocobo Pocketwatch, or see a Farmhand, and race. Colour breeding needs those firsts.
  6. Spend GP on better greens and nuts. Walk the farm line toward Gold.

Advancements track the whole line: first tame, first ride, first hatch, Green or Blue, Black, Gold, finding a farm, reaching Whiskerwind, a first-place finish and Class S.

Requirements

Minecraft 1.21.1
Loader NeoForge 21.1.249
Java 21
Side Client + Server

No other mods required. Works standalone.

Standalone and Ninjacat Skies

Chocobos Reborn works standalone. In Ninjacat Skies it sits beside Tribal Power: the Whiskerwind keepers, crowd and jockeys wear Tribal Kin looks and the sky is the March's. The pack is optional.

Fan work

Chocobo is Square Enix intellectual property. This is a fan work and does not claim that IP. Nothing from Square Enix is shipped: birds, calls, item art and music are original. Code is MIT. Art and music are CC-BY-SA 4.0.

Version 1.0.5. Created by Ahmi Darrow.

Project description from CurseForge.

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Recent files

Chocobos Reborn versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.