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CurseForge · Minecraft mod

TribalPower

Shamanic technomancy: rhythmic spirit power, automated workshops, wireless transport, elemental rituals, unique creatures, and the aurora-lit March.

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Quick answer

Which TribalPower release should I use?

Updated today
Latest stable file Tribal Power 3.4.0 - Keeping and the March
Game version 1.21.1
Loader NeoForge

TribalPower Tribal Power 3.4.0 - Keeping and the March targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is TribalPower required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does TribalPower Tribal Power 3.4.0 - Keeping and the March need?

Tribal Power 3.4.0 - Keeping and the March. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add TribalPower without breaking your instance.

Built for TribalPower Tribal Power 3.4.0 - Keeping and the March. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Tribal Power 3.4.0 - Keeping and the March. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Tribal Power 3.4.0 - Keeping and the March. It opens that exact file at the source.

About this project

What does TribalPower add?

Tribal Power — The Living Lattice

Shamanic technomancy for Minecraft 1.21.1, NeoForge 21.1.249, and Java 21. Build a camp that answers you: rhythmic power, elemental workshops, woven equipment, sustained rites, and paths between worlds.

https://github.com/AhmiDarrow/Tribal-Power

Power from rhythm and the world

Strike the Drumheart in rhythm, gather environmental energy with the Ley Collector, and harmonize distinct totem voices around a reusable Echo catalyst in the Pulse Resonator. Coal and wood are not fuel. Store Spirit Pulse in cells or convert it to standard FE through the one-way Pulse Adapter.

A living, automated workshop

Progress through Echo Shatter, Attune, Bind, and Manifest. Dedicated batch stations provide progress screens, eight output slots, and hopper or pipe automation. The Lattice Conductor routes Pulse and Song Bench items. Store goods in 54-slot Ancestral Caches and personal Deep Caches, carry a Wayfarer Satchel, and hold fluids in Spirit Cisterns.

Redstone pauses workshops, generators, relays, and rites, while comparators report stored resources. The Drumheart responds to rising-edge beats. Standard item, fluid, and energy capabilities support other mods; datapack recipes use normal ingredients and tags, with optional JEI recipe display and KubeJS custom recipe support.

The illustrated Spirit Codex

A full standalone book with 131 teachings, creature portraits, animated examples, search, bookmarks, and live crafting and processing recipes. Click ingredients to follow their recipes, explore related teachings, and pause animations whenever you like. Advanced knowledge stays behind an explicit spoiler warning.

A camp that keeps working

Wayanchors sustain their own chunks with Pulse. Hush Totems ward hostile spawning. Grove Tenders plant, harvest and replant crop beds, preserving crops when storage is full. Spirit Lanterns, weather-reading Rain Chimes and 27-slot Offering Tables make decorations useful. Redstone controls every device, and standard item handlers connect them to your automation.

Summoning Cradles call creatures through ritual-bound effigies. Harmlessly imprint one of 21 supported species, then awaken the effigy through a three-voice ritual. Each binding permits 512 successful summons before renewal. Failed attempts consume nothing; the remaining count stays with the effigy through saves and pickup. A comparator reports binding strength.

Paths for cargo and travellers

  • Wireless item and fluid relays progress from Local (32 blocks) to Longreach (128 blocks), then Astral transport across dimensions.
  • Player compasses progress from Waystone (128 blocks) to Horizon (any distance in one dimension), then Astral travel across dimensions.
  • Redstone locks player arrivals. Cargo endpoints must already be loaded; a deliberately powered Wayanchor can sustain a distant camp.

Equipment and elemental rites

Switch the Sixfold Staff between Earth, Fire, Water, Air, Spirit and Loom. Wear Pulse-powered Spiritweave armor, excavate with the Resonance Maul, and sustain nearby blessings through Ritual Braziers and reusable elemental seals.

The March and the Returning Song

Reach the March through the Gate Drum and explore three biomes under its twilight sky. Discover three breedable animals — Dawn Stag, Lantern Fox, and Mossback — and ten new hostile spirits. Brush adult animals for renewable materials and process guardian reagents through Echo recipes. Some creatures also inhabit Overworld forests and swamps.

Animated night auroras and constellations bring the skies to life. Client settings control brightness, detail, and dimension coverage; the effect can be disabled for shader packs with their own skies.

The Nine Tribes

Nine tribes once kept the Loom. Their camps still stand in the Overworld and the March, each with a hearth, a banner and four Tribal Kin. Offer favoured goods at a Tribe Hearth to rise from Guest to Voice, trade with the Elders, earn a Tribe Mark and carve it into a Kinship Totem for an extra Resonator voice. In the March, sunken Ancestor Halls keep twelve Lore Tablets, and a four-beat on the Silent Drum wakes The Unsung. Its Heart unlocks the sixth voice: Loom.

The Listening Pit and the Gates

Placement is the ritual. Draw chalk patterns for the Stone Font, the Listening Pit, tablet Rite Circles, and built Way and Far Gates. Grit is crushed metal waiting for a furnace; gems skip the fire. Each voice now has its own generator — Drumheart, Ember Horn, Wind Harp, Wave Drum, Wake Bell, Loom Anchor — and Pulse Cairns hold the burst. A Drum Circle music disc plays the circle's four-beat in a jukebox.

The Drumheart's redstone tempo is retuned: a one-second clock is a large buff, a fast spam clock is a nerf. Tablet rites now need their circle; brazier blessings do not.

Start your journey

Craft a Bone Chime, Spirit Shard, and Drumheart. Strike the drum and charge a Pulse Cell. Place an Earth Totem and Echo Shatter near a generator, then process stone into Echo Shards and raw metals into grit. Consult the Spirit Codex as you expand.

Standalone and Ninjacat Skies

Tribal Power works standalone. In Ninjacat Skies, its workshops, rituals, transport, bestiary and camp systems are woven into the pack story and quest progression. The pack is optional.

Created by Ahmi & Risika Darrow. GNU GPL v3. Source and documentation.

Project description from CurseForge.

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TribalPower by Minecraft version and loader

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Recent files

TribalPower versions and loaders

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.