CurseForge · Minecraft mod
Create: Smart Bounds
Improves create mod's block entity renderbounds
Quick answer
Which Create: Smart Bounds release should I use?
Create: Smart Bounds 1.0.0 [Neoforge 1.21.1] targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create: Smart Bounds required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Smart Bounds 1.0.0 [Neoforge 1.21.1] need?
Create: Smart Bounds 1.0.0 [Neoforge 1.21.1]. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Smart Bounds without breaking your instance.
Built for Create: Smart Bounds 1.0.0 [Neoforge 1.21.1]. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Create: Smart Bounds 1.0.0 [Neoforge 1.21.1]. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Create: Smart Bounds 1.0.0 [Neoforge 1.21.1]. It opens that exact file at the source.
About this project
What does Create: Smart Bounds add?
This mod aims to reduce enormous and nonsense render bounds for create block entities. You can check neoforge block entities render bounds with this command /neoforge debug_blockentity_renderbounds true
It also reworks some block entities render bounds caching
It's a pretty small optimization, but in large contraptions and big machine areas, it can make the difference.
We currently support:
- Mechanical Arms
- Belts
- Chain Conveyors
- Factory Panels
- PSI & Deployers
- Rollers
- Frog Ports
What are render bounds?
Usually, to optimize performance, all blocks that are behind/outside your screen are not rendered to avoid useless computations. In blocks, this bound is set to a 3x3 area, but in block entities, this is customizable. The reason? Simple, render things that are bigger than a block. For example, Chain Conveyors need a larger render bounding box for chain connections. The thing is, most times create goes by "better larger" and just inflates the whole area. This makes most of your block entities get rendered even though they are not even visible.
Render Bounds Caching
The bounding box is not generated every frame, since the block only needs to change his bounding box on some precise events. This mod also optimizes this, removing useless bounding box reloading for some blocks (Belts) which before reloaded their bounding box EVERY GAME TICK (20 times per second). Now they only update if the block is broken and replaced, reducing the lag.
Project description from CurseForge.
Pick your setup
Create: Smart Bounds by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Smart Bounds versions and loaders
Create: Smart Bounds 1.0.0 [Neoforge 1.21.1]
smart_bounds-1.0.0.jar
4 Jul 2025
Looking for an older file? The official CurseForge project page is in Resources.