CurseForge · Minecraft mod
Firewall
Filters sent/received packets
Quick answer
Which Firewall release should I use?
Firewall 1.5.0 targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Firewall required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Firewall 1.5.0 need?
1.5.0. Change the file and its required mods may change too.
Install oωo (owo-lib), Fabric API, oωo (owo-lib) first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Firewall without breaking your instance.
Built for Firewall 1.5.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.5.0. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install oωo (owo-lib), Fabric API, oωo (owo-lib) first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.5.0. It opens that exact file at the source.
About this project
What does Firewall add?
This is a Minecraft Fabric mod that allows you to configure what packets are sent/received.
Installation
- Fabric API (required);
- owo-lib (required);
- Mod Menu (or some other mod to change the mod's config) (very much recommended).
Usage
The mod filters the sent/received packets, by default (default config) it does nothing.
⚠️ Note that since it directly rejects/filters the sent/received packets (as configured), it may break some mods or vanilla systems, especially if you filter the packet identifiers (the first option), changing the other options probably won't break the vanilla game. Configure carefully!
The entire mod is configured through the Mod Menu UI with helpful tooltips; note that each change to the packets (rejecting or filtering them) is logged to the console. Below is a short description of every option currently there:
Packet identifiers
Control which packet identifiers are allowed.
For a list of all of them see the Minecraft Wiki article on Java Edition packets, specifically resouce in the Packet ID field of any packet. Note that you need to prefix the id with minecraft: namespace, for example minecraft:custom_payload.
Custom payload identifiers
Control which custom payload packet (aka plugin message or channel) identifiers are allowed, sent by most of the mod/plugin loaders and some of mods/plugins.
You can select the setting Use from "Registered channel identifiers" option below to also apply the filters from the respective option.
For a list of some of the identifiers see the Minecraft Wiki article on plugin channels, or the respective mod/plugin documentation for the sent packets. Again, like the packet identifiers, don't forget the minecraft: or some other namespace.
The Respond to rejected received query requests should probably be enabled, as to not break the handshaking flow.
Registered channel identifiers
Control which channel identifiers in minecraft:register, minecraft:unregister (used by Bukkit, BungeeCord, Velocity and Fabric API) and c:register packets (used by FabricMC, NeoForged, PaperMC and SpongePowered team) are allowed.
You can select the setting Use from "Custom payload identifiers" option above to also apply the filters from the respective option.
You can deselect the Send/Receive empty channel lists options to not send/receive empty channel lists.
For a list of some of the identifiers, again, see the Minecraft Wiki article on plugin channels.
Identifiers of logged packets
What packets should be logged - regardless of if they're rejected or not. By default none are logged.
Identifiers of logged custom payloads
What custom payloads should be logged - regardless of if they're rejected or not. By default none are logged.
I have a problem/suggestion/translation
Project description from CurseForge.
Pick your setup
Firewall by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader build1.21.11
1 loader build1.21.10
1 loader build1.21.9
1 loader build1.21.8
1 loader build1.21.7
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader build1.21.2
1 loader buildShowing the newest 12 of 14 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Firewall versions and loaders
1.5.0
firewall-26.2-1.5.0.jar
27 Aug 2026
1.5.0
firewall-26.1.2-1.5.0.jar
27 Aug 2026
1.5.0
firewall-1.21.11-1.5.0.jar
23 Feb 2026
1.5.0
firewall-1.21-1.5.0.jar
14 Jan 2026
1.5.0
firewall-1.21.1-1.5.0.jar
14 Jan 2026
1.5.0
firewall-1.21.2-1.5.0.jar
14 Jan 2026
1.5.0
firewall-1.21.3-1.5.0.jar
14 Jan 2026
1.5.0
firewall-1.21.4-1.5.0.jar
14 Jan 2026
1.5.0
firewall-1.21.5-1.5.0.jar
14 Jan 2026
1.5.0
firewall-1.21.6-1.5.0.jar
14 Jan 2026
1.5.0
firewall-1.21.7-1.5.0.jar
14 Jan 2026
1.5.0
firewall-1.21.8-1.5.0.jar
14 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.