CurseForge · Minecraft mod
Sync (Forge)
One mind. Many Bodies.
Quick answer
Which Sync (Forge) release should I use?
Sync (Forge) Sync-0.1.8.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Sync (Forge) required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sync (Forge) Sync-0.1.8.jar need?
Sync-0.1.8.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Sync (Forge) without breaking your instance.
Built for Sync (Forge) Sync-0.1.8.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Sync-0.1.8.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Sync-0.1.8.jar. It opens that exact file at the source.
About this project
What does Sync (Forge) add?

Sync (Forge)
Sync (Forge) is an unofficial reimplementation of the Sync mod, that was originally developed by iChun.
As for the brief description of the mod, I think the original one says it all:
This mod provides clones, or as we like to call it, "shells". These shells are basically new individuals, with their own inventory, experience level, and even gamemode. However, they lack a mind that would control them. That's where the player comes in. Each shell is biometrically tied to the player whose sample was used to create it, and allows the player to "sync" their mind with it, essentially creating multiple player instances.
Crafting recipes
Sync Core:

Shell Constructor:

Shell Storage:

Treadmill:

How to play
- You need to craft a
shell constructorand place it down. - Then you need to provide it with a sample - just
right-clickthe thing. ⚠️WARNING: this action will kill you! In order to create a shell with full health, the constructor must absorb 20HP (40 for Hardcore players). If you don't want to die, you can eat a golden apple to increase your maximum health, or you can hold a totem of undying during the process (which is the only option for Hardcore players). - The shell constructor needs power to work, so put a
treadmillnext to it (it should touch any side of any part of the shell constructor) and lure apigor awolfto its center to start generating piggawatts. You should end up with something like this:
P.S. - You don't really need a comparator, it's here just to demonstrate that you can determine progress of the shell construction process via strength of the comparator output. - Once your new shell is constructed, you need to craft a
shell storageand place it down. - Supply it with
redstone power. - Once doors of the shell storage are open, you can
walk into it. - You'll see a radial
menuthat displays your shells:
Selectthe shell you want to transfer your mind into, and enjoy the process!
Notes
- You can color-code shells stored in shell storages. Just right-click a shell storage with dye.
- Syncing works cross dimensional, and should support custom dimensions.
- If you die while using a shell, you'll be immediately synced with your original body (if you still have one; otherwise your mind will be transferred to a random shell).
- Death of a shell doesn't increase your death counter.
- Shell can be equipped (or unequipped) with armor, tools, etc. via hoppers connected to a corresponding shell container.
- Shell storage should be constantly supplied with power in order to keep stored shell alive.
- Shell storage can be powered by redstone, if the
shellStorageAcceptsRedstoneoption is set totrue. - Shell storage can be powered by any valid energy source (e.g., treadmills, machinery from popular tech mods, etc.).
- Shell storage can be powered by redstone, if the
- It's possible to measure a shell container's state with a comparator.
- You can determine progress of the shell construction process via strength of the comparator output.
- You can measure the fullness of a shell's inventory via strength of the comparator output.
- You can change a comparator output type by right-clicking on a shell container with a wrench.
- Shell storage and shell constructor are pretty fragile, so don't try to mine them without
silk touchenchantment.
Config
The mod is highly configurable. You can read more about it in the mod's README.
Installation
Requirements:
Minecraft 1.20.1
Forge 47.3.0 or higher
Java 17
Credits
- Original Sync mod by iChun
- Ported from Sync (Fabric)
- Ported to Forge 1.20.1 by Sumiku
License
This project is licensed under the MIT License
Project description from CurseForge.
Pick your setup
Sync (Forge) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sync (Forge) versions and loaders
Sync-0.1.8.jar
4 Sept 2025
Sync-0.1.5.jar
3 Aug 2025
Sync-0.1.3.jar
22 Jul 2025
Sync-0.1.1.jar
20 Jul 2025
Sync-0.1.0.jar
18 Jul 2025
Looking for an older file? The official CurseForge project page is in Resources.