CurseForge · Minecraft mod
Ambience Mini
Play custom music based on player-state, locations, biomes, dimensions, combat, bosses, etc.
Quick answer
Which Ambience Mini release should I use?
Ambience Mini AmbienceMini [1.21.1 - 2.7.11].jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Ambience Mini required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Ambience Mini AmbienceMini [1.21.1 - 2.7.11].jar need?
AmbienceMini [1.21.1 - 2.7.11].jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Ambience Mini without breaking your instance.
Built for Ambience Mini AmbienceMini [1.21.1 - 2.7.11].jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use AmbienceMini [1.21.1 - 2.7.11].jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside AmbienceMini [1.21.1 - 2.7.11].jar. It opens that exact file at the source.
About this project
What does Ambience Mini add?
Inspired by "Ambience" by Vazkii and "Ambience - Extras" by viniciusgf1, this mod lets you play custom music based on game state such as boss fights, combat, being underground, sleeping, fishing, the time of day, and many more, but with a much more flexible configuration system compared to the older versions. This version does not provide any of the blocks, items, or commands from the older mods and I currently have no plans of re-implementing these; hence the "Mini" in the name (though the mod is not so "mini" anymore, but oh well).
CurseForge contains only the minimum information needed to get started with the mod but you can always find more information on the Ambience Mini Wiki or ask questions on the Ambience Mini Discord Server. Feel free to report errors on Discord or GitHub.
Also, Ambience Mini now has a web-based music configuration editor which helps you create, modify, and test music pack configurations.
Is this mod a bit over-engineered? Perhaps. Was it fun to make? Yes!
Feature overview
The full capabilities of the mod are explained throughout the wiki, but here is a rough overview.
The latest version can detect/read:
- Certain open menus (main menu, joining, disconnected, credits, paused).
- Certain world information (difficulty, dimension id, biome ids and tags).
- The time of day (day, night, dusk, dawn).
- The weather (rain, snow, thunder).
- Certain player states (health, sleeping, fishing, underwater, mounts/vehicles, potion/(de-)buff effects, elytra, and more).
- Combat state (number of fought mobs, active bosses, and whether a warden is nearby).
- Villages and ranches by counting nearby entities.
- Whether the player is in a cave based on the surrounding blocks and lighting.
- All user-defined areas/regions the player is currently located within. (some features require server support)
- Whether the player is in auto-generated structures such as villages and strongholds. (requires server support)
- Flags (named text/string values) stored on the server and which can be set with commands. (requires server support)
Cave detection: The cave detection algorithm uses the surrounding lighting and blocks to determine how likely it is that the player is in a cave or not, allowing for much more precise detection of caves compared to other music mods which typically rely solely on lighting and/or elevation.
Area system: Players can define named areas using a fully client-side-based system using key bindings and menus, even when the mod is not installed on the server. With server support, areas can be shared between players.
Flag system: With server support, players with operator privileges can define named variables with text/string values which can be used for music selection. You can also use command blocks to update these flags.
Supported file formats: MP3, OGG, and FLAC.
Vanilla music player: You can re-enable the built-in music player in the music configuration in case you still want the normal Minecraft in certain cases.
Basic key bindings:
Preloads Ambience Mini and the music pack while in-game, so you can apply your changed music config without restarting the game or recover if the music engine crashes.Endwill pause/resume the currently playing music.Page Upselects a new music within the current playlist.Page Downprints all Ambience Mini state (events and properties) to the Minecraft logs, allowing you to see what the mod sees.
Installation and Configuration
For a video-based guide: https://www.youtube.com/watch?v=Addpe8c0gQQ
To get started, you need to download and install 1) the mod itself and 2) a music pack. Before version 2.2.0, the mod should only be installed on the client. From version 2.2.0 and up, the mod can be installed on either or both the client and the server. When installed on the server, a few additional features are enabled (and clients without the mod can still join).
Next, you can either download a sample music pack for Ambience Mini 2.7.x or try making your own. In either case, make sure the ambience_music-folder is placed in the .minecraft-folder alongside the mods-folder.
The list below shows the files and folders used by this mod. The music files are located in .minecraft/ambience_music/music/. The file .minecraft/ambience_music/music_config.txt describes which music should be played under which conditions.
- .minecraft
- ambience_music // <-- Sample can be downloaded from the link above
- music
- Music1.mp3
- Music2.mp3
- ...
- MusicN.mp3
- music_config.txt
- config
- ambience_mini-client.toml
- mods
- AmbienceMini-McVersion-ModVersion.jar
If you run into problems with setting up the mod or music packs, see also the troubleshooting page.
Things of Note
By default, the mod ignores the master volume setting in Minecraft since the music tends to become way too silent compared to other sounds and it was way easier to just disconnect the music from the master volume than to adjust everything else. This behavior can be changed in the "ambience_mini-client.toml" configuration file.
Project description from CurseForge.
Pick your setup
Ambience Mini by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader build1.19.2
1 loader build1.18.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ambience Mini versions and loaders
AmbienceMini [1.21.1 - 2.7.11].jar
AmbienceMini-1.21.1-2.7.11.jar
2 Oct 2026
AmbienceMini [1.20.1 - 2.7.11].jar
AmbienceMini-1.20.1-2.7.11.jar
2 Oct 2026
AmbienceMini [1.19.2 - 2.7.11].jar
AmbienceMini-1.19.2-2.7.11.jar
2 Oct 2026
AmbienceMini [1.18.2 - 2.7.11].jar
AmbienceMini-1.18.2-2.7.11.jar
2 Oct 2026
AmbienceMini [1.21.1 - 2.7.10].jar
AmbienceMini-1.21.1-2.7.10.jar
26 Jul 2026
AmbienceMini [1.20.1 - 2.7.10].jar
AmbienceMini-1.20.1-2.7.10.jar
26 Jul 2026
AmbienceMini [1.19.2 - 2.7.10].jar
AmbienceMini-1.19.2-2.7.10.jar
26 Jul 2026
AmbienceMini [1.18.2 - 2.7.10].jar
AmbienceMini-1.18.2-2.7.10.jar
26 Jul 2026
AmbienceMini [1.21.1 - 2.7.9].jar
AmbienceMini-1.21.1-2.7.9.jar
21 Jul 2026
AmbienceMini [1.20.1 - 2.7.9].jar
AmbienceMini-1.20.1-2.7.9.jar
21 Jul 2026
AmbienceMini [1.19.2 - 2.7.9].jar
AmbienceMini-1.19.2-2.7.9.jar
21 Jul 2026
AmbienceMini [1.18.2 - 2.7.9].jar
AmbienceMini-1.18.2-2.7.9.jar
21 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.