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CurseForge · Minecraft mod

PlayerEngine

PlayerEngine is a server-side framework designed to fundamentally change how AI NPCs exist in Minecraft.

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Quick answer

Which PlayerEngine release should I use?

Updated 3 months ago
Latest stable file playerengine-neoforge-1.21.1-1.4.0.jar
Game version 1.21.1
Loader NeoForge

playerengine-neoforge-1.21.1-1.4.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is PlayerEngine required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does playerengine-neoforge-1.21.1-1.4.0.jar need?

playerengine-neoforge-1.21.1-1.4.0.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Architectury API first. We found matching files for this game-version and loader setup.

Architectury API Needed by playerengine-neoforge-1.21.1-1.4.0.jar
required
Matching file found Matched file: [NeoForge 1.21] v13.0.11

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add PlayerEngine without breaking your instance.

Built for playerengine-neoforge-1.21.1-1.4.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use playerengine-neoforge-1.21.1-1.4.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside playerengine-neoforge-1.21.1-1.4.0.jar. It opens that exact file at the source.

About this project

What does PlayerEngine add?

PlayerEngine: The AI Embodiment Framework for Minecraft

Player2 AI Game Jam Powered by Automatone Based on ChatClef

PlayerEngine is a server-side framework designed to fundamentally change how AI NPCs exist in Minecraft. Developed by Goodbird, this project moves beyond the limitations of client-side mods, offering a powerful toolkit to give your own custom mobs the full capabilities of a player.

This project was born from the desire to transcend the gimmick of chatbot NPCs and create truly embodied agents for the Player2 AI Game Jam. It's not about making vanilla pigs talk; it's about empowering developers to create entities that can mine, fight, manage an inventory, and interact with the world on a player's level.

The Story: From Client-Side Hacks to a True Framework

The inspiration for PlayerEngine came from ChatClef, an innovative mod by Player2 that connected an AI to the player's client. While groundbreaking, it had a significant limitation: to have AI companions, one had to run multiple instances of the Minecraft client. This was cumbersome and not scalable.

PlayerEngine solves this problem by moving the logic to the server and, most importantly, decoupling player-like abilities from the PlayerEntity class itself. The result is a true framework that allows any modder to grant their custom LivingEntity the soul of a player.

The Core Concept: The "Player" as an Interface

At its heart, PlayerEngine treats "being a player" not as a specific entity type, but as a set of capabilities that can be attached to any mob. By implementing a few simple interfaces, your custom mob gains access to:

  • A persistent, player-like inventory (LivingEntityInventory).
  • The ability to interact with the world, breaking blocks and using items (LivingEntityInteractionManager).
  • Advanced pathfinding and task execution via the powerful Automatone engine.

This makes PlayerEngine the ultimate "actuator" layer for an AI "brain" like the one provided by the Player2 API. Your LLM can decide what to do, and PlayerEngine gives your NPC the body to do it.

Key Features for Developers

  • 🤖 Empower Your Mobs: Designed for modders. Easily transform your own custom entities into player-like agents. Don't just reskin a vanilla mob—give your unique creations true agency.
  • ⛏️ True World Interaction: NPCs can mine blocks, use tools, and interact with objects. (Note: complex building is not yet supported).
  • 🎒 Player-Like Inventories: Each agent manages its own persistent inventory, allowing for complex resource gathering, crafting, and tool management.
  • 🧠 Seamless Player2 Integration: PlayerEngine is the perfect physical counterpart to the Player2 API. Send high-level commands like @get diamond 5 and watch your agent execute a complex chain of tasks to achieve the goal.
  • 🛠️ Built on a Solid Foundation:
    • Navigation: Powered by Automatone, a fork of the legendary Baritone pathfinding engine.
    • Task System: Adapts the robust task and command system from Player2's ChatClef.
    • Modularity: Uses Cardinal Components to cleanly attach capabilities, ensuring high compatibility and easy integration.

Why PlayerEngine is "Beyond an AI Gimmick"

  • Integration: It's a framework for deep systemic integration. NPCs are no longer just quest-givers; they are active participants in the game's economy, ecology, and emergent stories.
  • Guardrails: PlayerEngine is the guardrail. It provides a deterministic, game-logic-based action layer that reliably executes the high-level goals from an LLM, complete with fallbacks and a robust understanding of the game world.
  • Creativity: It empowers other creators. We're not just showing one cool NPC; we're giving the entire community a tool to build their own intelligent companions, adversaries, and dynamic storytellers.
  • Stability: Built on the shoulders of giants—Baritone and Cardinal Components—PlayerEngine is a stable and performant foundation for ambitious AI projects.

Acknowledgements

This project stands on the work and support of many.

Player2

This framework was created for the Player2 AI Game Jam and is designed to integrate seamlessly with the Player2 API, realizing their vision for intelligent, interactive agents.

We are a team of researchers and engineers that are passionate about advancing the state of the art in AI. Our team members have worked at some of the world's leading tech companies and research institutions, and we are united by our shared vision of building intelligent agents that can interact with the world in a meaningful way.

Foundation & Inspiration

  • Automatone / Baritone: The powerful navigation of PlayerEngine is provided by Automatone, a fork of the legendary Baritone pathfinding engine.
  • ChatClef: The robust task and command system is adapted from the original ChatClef mod by Player2, which proved the potential of AI agents in Minecraft.

Special Thanks

  • Itsuka: For his invaluable guidance with the Player2 API, brainstorming sessions, and rigorous testing that helped shape PlayerEngine into what it is today.

Author

PlayerEngine is a solo project developed by Goodbird. And now maintained by Zardov (Discord: Miliardo).

Project description from CurseForge.

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PlayerEngine by Minecraft version and loader

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