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Immersive Fixes project artwork

CurseForge · Minecraft mod

Immersive Fixes

Addon for Immersive Engineering, backporting critical bug fixes and minor content to 1.20.1

Choose a version Pick your version below, then grab the matching file.

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Quick answer

Which Immersive Fixes release should I use?

Updated 9 days ago
Latest stable file immersivefixes-1.6.1.jar
Game version 1.20.1
Loader Forge

Immersive Fixes immersivefixes-1.6.1.jar targets 1.20.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Immersive Fixes required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Immersive Fixes immersivefixes-1.6.1.jar need?

immersivefixes-1.6.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Immersive Engineering first. We found matching files for this game-version and loader setup.

Immersive Engineering Needed by Immersive Fixes immersivefixes-1.6.1.jar
required
Matching file found Matched file: ImmersiveEngineering-1.20.1-10.2.0-183

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Immersive Fixes without breaking your instance.

Built for Immersive Fixes immersivefixes-1.6.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use immersivefixes-1.6.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Immersive Engineering first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside immersivefixes-1.6.1.jar. It opens that exact file at the source.

About this project

What does Immersive Fixes add?

Overview

A simple Immersive Engineering addon to backport critical bug fixes and minor content to 1.20.1.

Note that in some cases I am not the one who patched these issues, BluSunrize (and the IE team at large) is. I merely backport the fixes to 1.20.1 with permission, so the IE dev team can pursue their goal of focusing on new versions of Minecraft. Elsewhere, I and other contributors have written entirely new fixes that don't rely on IE's code. Do not be annoyed at Blu and co. for not implementing these fixes themselves, as back support is time consuming and difficult for a project of IE's scale.

Currently Supporting:

Fixes of reported IE problems:

Fix: issue #5906: Fluids no longer destroy multiblocks.

Fix: issue #6149: Arc Furnaces give the correct percentage of secondary outputs (was previously inverted).

Fix: issue #6305: Coke Oven Exploit

Fix: issues #4917, #5440, #5909, #5933, and #6203 about logic errors with the Diesel Generator. Diesel Generators now don't confuse water for fuel, don't run infinitely, properly consume the right amount of fuel, and more. Read these issues on IE's repo for detail (or check the issue on my repo to find hyperlinks to each of these issues).

Fix: issue #6205: ear defenders not working.

Other fixes:

Fixed dark triangle-shaped patches appearing on machines under normal lighting

Fixed parts of machine surfaces rendering inside-out or invisible from certain angles

Fixed machines showing outdated/stale textures after reloading resource packs via F3+T

Improved rendering performance: large machines no longer draw the same geometry up to 7 times over

Have some features or fixes you'd like to see in 1.20.1? Please let me know via the Issues page on the repository or my discord here.

Credits

Many thanks to Nerf Ashton for making this mod's icon! Thanks also to IFx's other contributor, tgstyle, for numerous client sided fixes and general polishing!

Licensing

Immersive Fixes' codebase should be considered ARR for any and all purposes unless I explicitly grant your project a waiver. I would, however, love to grant as many of those as possible. Additionally, contribution to Immersive Fixes is welcome and encouraged! Collaboration on creating fixes is also welcome. If you are looking for a waiver or looking to contribute or collaborate, please directly contact me through Discord, GitHub, or CurseForge. Please note that waivers will only be given out if you can demonstrate that they are the only reasonable remedy to the current problem you're facing.

Project description from CurseForge.

Pick your setup

Immersive Fixes by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Immersive Fixes versions and loaders

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.