CurseForge · Minecraft mod
CreateColonies
A compatibility project between Create and Structurize/Minecolonies
Quick answer
Which CreateColonies release should I use?
CreateColonies-1.20.1-1.0.4.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is CreateColonies required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does CreateColonies-1.20.1-1.0.4.jar need?
CreateColonies-1.20.1-1.0.4.jar. Change the file and its required mods may change too.
Install Structurize, Create first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add CreateColonies without breaking your instance.
Built for CreateColonies-1.20.1-1.0.4.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use CreateColonies-1.20.1-1.0.4.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Structurize, Create first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside CreateColonies-1.20.1-1.0.4.jar. It opens that exact file at the source.
About this project
What does CreateColonies add?
CreateColonies
A compatibility project between Create and Structurize/Minecolonies
The main purpose of this mod is to fix some of the placement requirements or placements of some of the blocks in Create within Structurize blueprints. For instance, when there is an encased shaft inside of a blueprint, instead of requiring an encased shaft (which cannot be obtained), a regular shaft is required.
Currently the following blocks are fixed:
- Rails (fixes placement of curved and sloped rails, and material requirements of those)
- Belts (fixes a crash, and item requirements of shafts and the belt itself)
- Bogeys (fixes the requirement of needing a train casing)
- Deployers (fixes the requirement of the held item)
- Train stations (fixes the coupling with the train track, when the schematic is rotated or mirrored)
Other features
Apart from fixing Create within Structurize's blueprints, this mod has other features as well
- Interoperability between Create's clipboard and Minecolonies' builder's hut: You can sneak+interact a builder's hut or mine with a clipboard from Create, and it notes all items that are still needed for the current build on the clipboard
- A "Schematic workbench", which is a way to convert a Create schematic into a Structurize blueprint, or the other way around
Ideas for the future
- Compatibility between both request systems: Some way to request items from Create via the postbox automatically? To let citizens craft things on Create's (stockkeeper's) demand?
- Possibly a style for Minecolonies
Things this mod will not do
- Allow citizens to use trains. That may require programming a schedule app, to figure out the most efficient route to their destination, and some other sort of trickery to let citizens figure out the difference between a freight train and a passenger train Moreover, at this point, citizens won't wait for something during their pathfinding. They figure a route that is possible at this moment, not a route that would be possible if they wait a minute for a train
- Add a citizen who can craft using Create machines It doesn't make sense to have a citizen who only needs to move items from their hut block or rack to some sort of input chest, then move items out of an output into their hut block The postbox does the former of those, the stash the latter
- Get train signals to place nicely For some reason, when a train signal is being placed by the builder, even if it is after the rail has been placed, it is marking itself as invalid, and doesn't render the (>) on the rails. I don't know what the cause is, and whether that is solvable easily
Project description from CurseForge.
Pick your setup
CreateColonies by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CreateColonies versions and loaders
CreateColonies-1.20.1-1.0.4.jar
createcolonies-1.0.4.jar
13 Jul 2026
CreateColonies-1.21.1-2.0.6.jar
createcolonies-2.0.6.jar
13 Jul 2026
CreateColonies-1.21.1-2.0.5.jar
createcolonies-2.0.5.jar
2 Jun 2026
CreateColonies-1.20.1-1.0.3.jar
createcolonies-1.0.3.jar
11 May 2026
CreateColonies-1.21.1-2.0.4.jar
createcolonies-2.0.4.jar
11 May 2026
CreateColonies-1.20.1-1.0.2.jar
createcolonies-1.0.2.jar
3 Mar 2026
CreateColonies-1.21.1-2.0.3.jar
createcolonies-2.0.3.jar
17 Feb 2026
CreateColonies-1.21.1-2.0.2.jar
createcolonies-2.0.2.jar
3 Feb 2026
CreateColonies-1.21.1-2.0.0.jar
createcolonies-2.0.0.jar
13 Nov 2025
CreateColonies-1.21.1-2.0.0-beta.12.jar
createcolonies-2.0.0-beta.12.jar
28 Oct 2025
CreateColonies-1.21.1-2.0.0-beta.11.jar
createcolonies-2.0.0-beta.11.jar
26 Oct 2025
CreateColonies-1.20.1-1.0.0.jar
createcolonies-1.0.0.jar
21 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.