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CreateColonies project artwork

CurseForge · Minecraft mod

CreateColonies

A compatibility project between Create and Structurize/Minecolonies

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which CreateColonies release should I use?

Updated last month
Latest stable file CreateColonies-1.20.1-1.0.4.jar
Game version 1.20.1
Loader Forge

CreateColonies-1.20.1-1.0.4.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is CreateColonies required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does CreateColonies-1.20.1-1.0.4.jar need?

CreateColonies-1.20.1-1.0.4.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Structurize, Create first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.

3 listed on this file 4 pulled in by those mods
MineColonies Optional for CreateColonies-1.20.1-1.0.4.jar
optional
Matching file found Matched file: minecolonies-1.20.1-1.1.1276.jar
Structurize Needed by CreateColonies-1.20.1-1.0.4.jar
required
Matching file found Matched file: structurize-1.20.1-1.0.818.jar
Create Needed by CreateColonies-1.20.1-1.0.4.jar
required
Matching file found Matched file: Create 6.0.8 for mc1.20.1
Domum Ornamentum Needed by MineColonies
pulled in
Matching file found Matched file: domum_ornamentum-1.20.1-1.0.296-universal.jar
TownTalk Needed by MineColonies
pulled in
Matching file found Matched file: TownTalk 1.20 1.1.0
Multi-Piston Needed by MineColonies
pulled in
Matching file found Matched file: multipiston-1.20-1.2.43-RELEASE.jar
BlockUI Needed by MineColonies
pulled in
Matching file found Matched file: blockui-1.20.1-1.0.193.jar

4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add CreateColonies without breaking your instance.

Built for CreateColonies-1.20.1-1.0.4.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use CreateColonies-1.20.1-1.0.4.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Structurize, Create first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside CreateColonies-1.20.1-1.0.4.jar. It opens that exact file at the source.

About this project

What does CreateColonies add?

CreateColonies

A compatibility project between Create and Structurize/Minecolonies

The main purpose of this mod is to fix some of the placement requirements or placements of some of the blocks in Create within Structurize blueprints. For instance, when there is an encased shaft inside of a blueprint, instead of requiring an encased shaft (which cannot be obtained), a regular shaft is required.

Currently the following blocks are fixed:

  • Rails (fixes placement of curved and sloped rails, and material requirements of those)
  • Belts (fixes a crash, and item requirements of shafts and the belt itself)
  • Bogeys (fixes the requirement of needing a train casing)
  • Deployers (fixes the requirement of the held item)
  • Train stations (fixes the coupling with the train track, when the schematic is rotated or mirrored)

Other features

Apart from fixing Create within Structurize's blueprints, this mod has other features as well

  • Interoperability between Create's clipboard and Minecolonies' builder's hut: You can sneak+interact a builder's hut or mine with a clipboard from Create, and it notes all items that are still needed for the current build on the clipboard
  • A "Schematic workbench", which is a way to convert a Create schematic into a Structurize blueprint, or the other way around

Ideas for the future

  • Compatibility between both request systems: Some way to request items from Create via the postbox automatically? To let citizens craft things on Create's (stockkeeper's) demand?
  • Possibly a style for Minecolonies

Things this mod will not do

  • Allow citizens to use trains. That may require programming a schedule app, to figure out the most efficient route to their destination, and some other sort of trickery to let citizens figure out the difference between a freight train and a passenger train Moreover, at this point, citizens won't wait for something during their pathfinding. They figure a route that is possible at this moment, not a route that would be possible if they wait a minute for a train
  • Add a citizen who can craft using Create machines It doesn't make sense to have a citizen who only needs to move items from their hut block or rack to some sort of input chest, then move items out of an output into their hut block The postbox does the former of those, the stash the latter
  • Get train signals to place nicely For some reason, when a train signal is being placed by the builder, even if it is after the rail has been placed, it is marking itself as invalid, and doesn't render the (>) on the rails. I don't know what the cause is, and whether that is solvable easily

Project description from CurseForge.

Pick your setup

CreateColonies by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

CreateColonies versions and loaders

15 of 15 releases match

Looking for an older file? The official CurseForge project page is in Resources.