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Neon Sentry Keeper project artwork

CurseForge · Minecraft mod

Neon Sentry Keeper

Creeper in it's friendly form.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Neon Sentry Keeper release should I use?

Updated 10 months ago
Latest stable file Neon Sentry Keeper - 1.20.1 - 1.1.1
Game version 1.20.1
Loader Forge

Neon Sentry Keeper - 1.20.1 - 1.1.1 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Neon Sentry Keeper required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Neon Sentry Keeper - 1.20.1 - 1.1.1 need?

Neon Sentry Keeper - 1.20.1 - 1.1.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install GeckoLib first. We found matching files for this game-version and loader setup.

GeckoLib Needed by Neon Sentry Keeper - 1.20.1 - 1.1.1
required
Matching file found Matched file: geckolib-forge-1.20.1-4.8.4.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Neon Sentry Keeper without breaking your instance.

Built for Neon Sentry Keeper - 1.20.1 - 1.1.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Neon Sentry Keeper - 1.20.1 - 1.1.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install GeckoLib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Neon Sentry Keeper - 1.20.1 - 1.1.1. It opens that exact file at the source.

About this project

What does Neon Sentry Keeper add?

Neon Sentry Keeper banner

Join our Discord Instagram: @eruannie_mods TikTok: @eruannie.mods

Power. Capture. Use.

Charged creepers are rare and often wasted. Mostly for mob heads.

This mod turns every lightning strike into progress. Capture the charge. Put it to work. Profit with a Sentry.

Features

Sentry

The Sentry is a turret entity that gives you a high damage weapon to defend your base. You need a Keeper to power it. Configure behavior with the KeePad.

Sentry preview

Keeper

The Keeper is a friendly cyborg creeper that attacks hostile mobs and powers the Sentry. Create one by striking a Capture Trap that holds a creeper with lightning during a thunderstorm, or by capturing a charged creeper.

Keeper preview

Capture Trap

The Capture Trap is a special block. It can harm some mobs and looks great on display in your base.

Its purpose is to scan, capture, and display entities. You also need it to create a Keeper for the Sentry.

Capture Trap previewSentry title

The Sentry covers a 65° arc in four sectors: front, back, left, and right.

It deals high damage and protects you from other players and hostile entities.

It requires a Capture Monster Chip charged with a Keeper to operate. It fires using a Plasma Cell and deals 14 – 17 damage per shot.

Sentry UI preview

Damage and projectile speed depend on the mode set with the KeePad. Single mode deals 14 damage, consumes 1 shot from the 300 shot Plasma Cell, and fires every 2 seconds. Burst mode deals 17 damage, consumes 3 shots, and fires every 3 seconds. With the KeePad you can also choose target types (Hostiles, Neutrals, Players, Everyone) and the sector/direction to cover. Each player can manage up to 12 Sentries.

Shots can destroy semi hard blocks directly between the Sentry and a visible target.

Sentry firing preview

The Sentry requires a Keeper. Without a Keeper the turret does not work. You’ll also need a Plasma Cell for ammunition. The Keeper on its own is a small cyborg creeper that targets hostile mobs, features new animations, and does not bother you in the wild. See the Capture Trap section to learn how to obtain it.

Capture Trap title

The Capture Trap block handles two core functions.

1) Capture: Entities that move onto the trap can be scanned and stored inside a chip. To trap an entity, you first need the correct chip type. There are 3 categories and 4 chips.

Capture UI

Use the trap’s menu to release the stored entity with the Release button.

To create a Keeper, use one of these methods:

Method A: A powered/charged creeper steps onto a trap with a Monster chip. It's capture promotes the creeper into a Keeper and energizes the chip.

Method B: Capture a normal creeper, place the trap in an open area with sky access during a thunderstorm, and when lightning strikes the trap, the creeper transforms into a Keeper.

Keeper transformation

2) Display: When a chip stores an entity, the trap shows it with a holographic projection. You can customize display options from the trap’s UI and inspect the stored entity in detail.

The trap can also camouflage its color to match the block beneath, making it harder to notice. If the inserted chip already has a stored camouflage color, the trap keeps that color and won’t update. Without a chip, the trap always adapts to the block below.

Note: Holograms are designed for the vanilla environment. Performance mods or shaders may alter rendering.

Chips

Every trap needs a chip. It’s the heart of the system. Without it, the trap doesn’t work.

If a spesific chip is not present within the players inventory, during the placement of the capture trap block, it shows a warning vibration in the menu.

There are 4 chip types, distinguished by the creatures they support: water creatures, monsters, land creatures, and global (mix of all of the above).

Chip types

The chip acts as memory: it registers the captured creature. Moving the chip from one trap to another transfers the stored creature (and its camouflage color).

This mod is still in development and was created for ModJam 2025.

Project description from CurseForge.

Pick your setup

Neon Sentry Keeper by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Neon Sentry Keeper versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.