CurseForge · Minecraft mod
Klsts' Rebalance
Adds and rebalances tools/armors
Quick answer
Which Klsts' Rebalance release should I use?
Klsts' Rebalance Icy update targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Klsts' Rebalance required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Klsts' Rebalance Icy update need?
Icy update. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Klsts' Rebalance without breaking your instance.
Built for Klsts' Rebalance Icy update. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Icy update. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Icy update. It opens that exact file at the source.
About this project
What does Klsts' Rebalance add?

Join the Discord Server: https://discord.gg/AnRGjQJQ6P
This mod aims to enhance some Minecraft combat balancing, and on top of that, adding a new materials and tools. Also gives some items new Blocks, adds new blocks, resources and structures!

A new feature added to Oceans are Clams, these will give a little bit of loot when opened. Is a new reason to explore the Oceans. The loot contains fish, pearls and rarely some things like Turtle Scutes and even Nautilus Shells!

The rebalancing:
- Gold Tools deal x2.5 damage against Illagers/Illager related mobs.
- Leather Armor grants more Defense (+3) on Cold Biomes or on Snow.
- Chain Armor grants Resistance at full HP.
- Impaling now deals extra attack speed when underwater/under rain (+ the vanilla effect).
- Spectral Arrows deal extra damage to Undead mobs (and for mobs in the tag forge:spectral_arrow_weak)
- Emerald Tools are added as a glass-cannon alternative to Iron, but consuming Emeralds in te process.
- Emerald Armor is also added and can stop damage in exchange of Emeralds!

The new Material is called Krushk, and their stats are between Iron and Diamond, but with a twist.
The tools will become stronger at low durability, mining faster and dealing more damage.
The armor similarly to Chain Armor, grants Resistance, but instead at low HP.
This new material can be found mainly in Ores in the Overworld and the Nether, and requires Iron Tools to be harvested. In Dripstone Caves (and in biomes tagged as forge:has_extra_krushk_ore) generates more Krushk Ores.

Also can be found in some vanilla loot and can be dropped by the new mob: The Buried.

Burieds are new Undead mobs which spawn Underground (and in biomes tagged as forge:spawn_buried_surface). They attack Villagers, Players, Golems and Wolves and their attacks will cause the new Weight Effect.

Burieds can also generate in Buried Dungeons, structures generated similarly to Vanilla Dungeons.

Water Drakes are new hostile water mobs which spawn in Ocean biomes (the ones spawned in Deep Oceans are bigger and stronger) or in Water Drake Dungeons, which generate in Deep Oceans.

They attack Players, Squids and Dolphins and will flee from Guardians and Elder Guardians. Their attacks will cause the effect Deep Sea Toxin and they can become Invisible when attacking, but once out of water, they will flop around aimlessly and will suffocate eventualy.

Mantis are new hostile Arthropod mobs that spawn rarely in Forest biomes. Can also be found when breaking Mantis Ootheca blocks, which generate rarely on trees or in a new structure: Mantis Temples. Mantis are strong foes with extra range and will block projectiles while in their "hissing stance".

In snowy cold areas you can find Icecarabs and Icecarab Larvae, new hostile Arthopods which inflict Shivers with their attacks. Larvae may generate in underground spawners and can become adults after attacking enought!

Another mob found in snowy areas is the Spectre. This Undead mob may spawn in cold biomes while it snows (or if the biome is directly Ice Spikes) and can inflict Shivers, Blindness and shoot Snow Cube projectiles which explode in a shivering cloud!

While exploring cold biomes you can also find Snow Ruins or Ice Temples!

The other tools are:
- Prismarine Pickaxe: Made with Coral and Prismarine, has boosted mining speed underwater. Also mining Dead Coral drops the living version.
- Marine Friend Totem: Made with Prismarine, Pearls and a Diamond. Boosts nearby Axolotls when right-clicking it (does not have durability, instead consumes Pearls). Mobs in the tag forge:marine_totem_boost are also boosted.
- Hound Totem: Made with Krushk Ingots, Armadillo Scutes and a Diamond. Boosts nearby Wolves and Foxes when right-clicking it (does not have durability, instead consumes Armadillo Scutes). Mobs in the tag forge:hound_totem_boost are also boosted.
- Mantis Scythe: A new hoe made with Mantis Claws. Deals x4 damage to non-armored foes and will grant extra range while not sprinting.
- Frosted Tools: Crafted using the new Nivelus material, theese tools will inflict the new Shivers effect, or in the case of the Frostaff, shoot Snow Cubes that explode inflincting Shivers in an area.
- Treechomper: Made using a Heavy Core, a Blaze Rod and Mantis Claws, this axe can mine blocks in a column even destroying leaves in the way!
- Warbell: Made using a Heavy Core and Echo Shards, it can store damage you take and deal it back to the foes. Watch out the recoil damage!
- Tangled Tools: An upgrade to Wood Tools. Theese early game tools can be healed using Bone Meal in the other hand and dealing damage with them will heal you!

The other armors are:
Turtle leggings: Made with Turtle Scutes, grants Dolphins Grace.
Armadillo Boots: Made with Armadillo Scutes, grants extra Speed on Sand Blocks.
Rabbit Boots: Made with Rabbid Hides and Feet, grants extra Luck and Jump Boost.
Nautilus Chestplate: Made with Nautilus Shells and a Heart of the Sea, grant more Defense (+5) when underwater.
Pearl Necklace: Made with the new introduced Pearls and String. Gives you immunity to the effect Deep Sea Toxin and adds Pearls, Sea Urchins and Prismarine to the loot when fishing!
(and items in tag forge:pearl_necklace_extra_fishing)



This mod also adds 4 normal Enchantments and 11 Special Echantments.
The normal Enchantments are:
- Knightrider: grants extra Weapon Reach when riding other entities and boosts the entity's Speed
- Venoshot: inflints the new Potion Effect: Venom, which damages nearby mobs
- Ice Saver: May reduce the use of Ice Chunks, only for the Frostaff
- Chilldown: Reduces cooldown of the Frostaff
The special Enchantments can be obtained in the new Reinforcing Table, using some under-used-in-vanilla-items and Lapislazuli. These Enchantments are:
Magical Affinity: Boosts weapon Attack Speed based on Enchantability.
Lucky Mining: May drop exp related to the mined block Hardness.
Echolocation: Gives Glowing to mobs targeting you.
Resonance: Knockbacks atttacking mobs.
Barrier: Protects you from certain damage types depending on the level:
-Level 1: Cacti, Sweet Berry Bushes (forge:barrier_protects_1)
-Level 2: Fireworks, Venom effect (forge:barrier_protects_2)
-Level 3: Anvil, Stalagmites (forge:barrier_protects_3)
-Level 4: Some mob non-arrow-Projectiles (forge:barrier_protects_4)
Some of the protection has a cooldown.
Lightweight: Gives you lower gravity, make you jump further (does NOT nullify fall damage).
Toxic Barbs: Adds the Deep Sea Toxin effect to Trident attacks.
Netting: Makes Fishing Rods fish up more exp.
Pointy Tip: To Bows and Crossbows. Reduces affected foes total Armor Points.
Multisnow: Allows Frostaffs to shoot multiple Snow Cubes.
Mantistrike: Increases reach of the Mantis Scythe and increases block affected reach of the Treechomper.


New Sniffer Diggable items!
And for last the new Potion Effects:
Weight: Makes the mob Gravity stronger, also amplifies fall damage. Can be brewed using a Mudball on Awkard Potion.
(Immune mobs are in the tag forge:weight_immune)
Venom: Damages mobs nearby the affected mob (including them).
(Immune mobs are in the tag forge:venom_immune)
Deep Sea Toxin: Damages mobs in contact with water (and rain). Similarly to Poison, increases the damage per second at higher levels.
(Immune mobs are in the tag forge:deep_sea_toxin_immune)
Armor Pierce: Reduces affected foe total Armor Points. Inflicted by the Pointy Tip Enchantment and Mantis attacks.
Shivers: Reduces attack damage and movement speed of the affected mob. Also will do freezing damage over time. Freezing immune mobs or with freezing immune armor are immune to Shivers.


This mod is made using Mcreator.
Project description from CurseForge.
Pick your setup
Klsts' Rebalance by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Klsts' Rebalance versions and loaders
Icy update
k_balance-3.0.0-neoforge-1.21.1.jar
13 Nov 2026
k_balance-2.1.1-neoforge-1.21.1.jar
4 Aug 2026
Sniffer/Mantis update - 2.1.0
k_balance-2.1.0-neoforge-1.21.1.jar
18 Jul 2026
ocean update - forge 1.20.1
k_balance-2.0.0-forge-1.20.1.jar
3 Jan 2026
Ocean update
k_balance-2.0.0-neoforge-1.21.1.jar
3 Jan 2026
k_balance-1.0.0-neoforge-1.21.1.jar
7 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.