CurseForge · Minecraft mod
Mechanical Healing Machine
A Create integrated variant of the mechanical healing machine from Cobblemon.
Quick answer
Which Mechanical Healing Machine release should I use?
Mechanical Healing Machine cobblemonmechanicalhealingmachine-1.3.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Mechanical Healing Machine required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mechanical Healing Machine cobblemonmechanicalhealingmachine-1.3.0.jar need?
cobblemonmechanicalhealingmachine-1.3.0.jar. Change the file and its required mods may change too.
Install Cobblemon, Create, Kotlin for Forge first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Mechanical Healing Machine without breaking your instance.
Built for Mechanical Healing Machine cobblemonmechanicalhealingmachine-1.3.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use cobblemonmechanicalhealingmachine-1.3.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cobblemon, Create, Kotlin for Forge first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside cobblemonmechanicalhealingmachine-1.3.0.jar. It opens that exact file at the source.
About this project
What does Mechanical Healing Machine add?
Mechanical Healing Machine (MHM)
The Healing Machine — rebalanced for survival gameplay.
In vanilla Cobblemon, the Healing Machine can feel too easy: you just place it anywhere, wait a bit, and your entire team is fully restored — no effort, no setup.
This mod changes that. The Mechanical Healing Machine (MHM) brings the Healing Machine into the Create ecosystem, making it depend on real mechanical power to function.
The more power (RPM) you provide, the faster your Pokémon will heal. If you have no power available, you can always use potions… or, if you’re really desperate, you can torture yourself into famine by turning a hand crank.
Project description from CurseForge.
Pick your setup
Mechanical Healing Machine by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mechanical Healing Machine versions and loaders
cobblemonmechanicalhealingmachine-1.3.0.jar
24 Oct 2026
cobblemonmechanicalhealingmachine-1.2.2.jar
15 Jan 2026
cobblemonmechanicalhealingmachine-1.2.1-1.7.jar
22 Nov 2025
cobblemonmechanicalhealingmachine-1.2.1-1.6.1.jar
13 Oct 2025
Looking for an older file? The official CurseForge project page is in Resources.