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CurseForge · Minecraft mod

Bloody Bits Fix

Fixes client crash (Ticking entity) in CravenCraft’s Bloody Bits v1.3.3 by safely handling CLIENT_SIDE_BLOOD_SPRAYS overflow and avoiding Map#get(0) NPE. Client-side only.

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Quick answer

Which Bloody Bits Fix release should I use?

Updated 1 year ago
Latest stable file CravenCraft's Bloody Bits Fix
Game version 1.20.1
Loader Forge

Bloody Bits Fix CravenCraft's Bloody Bits Fix targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Bloody Bits Fix required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Bloody Bits Fix CravenCraft's Bloody Bits Fix need?

CravenCraft's Bloody Bits Fix. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

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Built for Bloody Bits Fix CravenCraft's Bloody Bits Fix. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use CravenCraft's Bloody Bits Fix. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

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  4. 04

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About this project

What does Bloody Bits Fix add?

Bloody Bits Fix

A small compatibility patch for CravenCraft’s Bloody Bits v1.3.3 on Forge 1.20.1 that prevents client crashes (Ticking entity) caused by a NullPointerException in BloodSprayEntity#setClientBloodColor.


🩸 What Was Broken

When the internal CLIENT_SIDE_BLOOD_SPRAYS map overflowed, the original code called map.get(0) and attempted to access a null entry, leading to crashes during heavy blood-particle activity.


🧩 What This Fix Does

Rewrites the method via Mixin overwrite:
• Safely synchronizes state of respawned sprays (including life).
• When the limit (CommonConfig.maxSpatters()) is reached, removes the oldest entry instead of key 0.
• Calls discard() before removal.
• Fully eliminates all NullPointerException cases.


⚙️ Installation

1️⃣ Install Bloody Bits 1.3.3.
2️⃣ Drop bloodybitsfix-1.0.1.jar into your /mods/ folder.


✅ How to Verify

✔️ Spawn large hordes to generate blood sprays.
✔️ Confirm that no crash occurs.
✔️ The total number of splatters stabilizes around the configured maxSpatters limit.


🧠 Notes

• life duration behavior matches the original implementation.
• To further reduce visual load, lower maxSpatters in the Bloody Bits config.


🔗 Dependencies

Required: Bloody Bits (by CravenCraft)


💬 Community patch developed and tested by MsMurk — keeping Forge stable and bloody! 🩸

Project description from CurseForge.

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Bloody Bits Fix versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.