CurseForge · Minecraft mod
Sync Fix
A performance optimization mod that enhances server-client synchronization, reducing lag and improving overall gameplay smoothness by optimizing network packet handling and entity synchronization.
Quick answer
Which Sync Fix release should I use?
Sync Fix syncfix-0.0.9-preview-1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Sync Fix required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sync Fix syncfix-0.0.9-preview-1.jar need?
syncfix-0.0.9-preview-1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Sync Fix without breaking your instance.
Built for Sync Fix syncfix-0.0.9-preview-1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use syncfix-0.0.9-preview-1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside syncfix-0.0.9-preview-1.jar. It opens that exact file at the source.
About this project
What does Sync Fix add?
LATEST VERSION IS AN PREVIEW AND IT MAY NOT WORK
SyncFix
A universal, production-focused mod that stabilizes vanilla server ticks and reduces tick-driven desync without touching gameplay semantics.
There is a discord server i made but for now i need to learn how to use better the ai to make this optimization mods have the most profesional development possible ,for now Re:loop its the only project im working on.
What SyncFix does
SyncFix targets one of the most common root causes of server/client “desync feeling” in modded worlds: server tick overload. When the server falls behind (e.g., “Can’t keep up!”), everything becomes late: block updates, scheduled ticks, and world logic. SyncFix minimizes that backlog by keeping the server tick loop stable under pressure.
SyncFix works by:
Measuring real server tick time in a lightweight way.
Detecting sustained overload vs. short spikes using adaptive signals (no hard tuning for any specific setup).
Dynamically regulating vanilla scheduled tick processing when overload is detected, preventing the server from spiraling into multi-second tick debt.
Automatically relaxing back to full vanilla behavior once the server is stable again.
What SyncFix does NOT do
To remain universal and safe across modpacks, SyncFix intentionally avoids fragile optimizations:
No client graphics changes and no FPS tweaks.
No Mixins.
No “magic settings” for specific packs. It adapts to runtime conditions in any environment.
Where it helps most
Dedicated servers with heavy modpacks
Integrated servers (singleplayer / LAN host) that occasionally fall behind
Worlds with intense scheduled updates (redstone, fluids, farming systems, large simulation loads)
Compatibility
Designed for broad compatibility: SyncFix only stabilizes vanilla tick workload behavior and does not interfere with gameplay logic.
Works alongside most optimization and performance mods.
If you only play as a client on a remote server, SyncFix has little to do (the heavy tick loop happens server-side).
Performance & safety
Built to be extremely low overhead (no periodic allocations or heavy scanning loops).
Fully adaptive with conservative safeguards to avoid oscillation and to return to vanilla behavior when conditions improve.
If you want “smoother worlds under load” without risky entity tweaks, SyncFix is made for that.
Project description from CurseForge.
Pick your setup
Sync Fix by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sync Fix versions and loaders
syncfix-0.0.9-preview-1.jar
syncfix-0.0.9.jar
17 Apr 2026
syncfix-0.0.8.jar
9 Feb 2026
syncfix-0.0.7.jar
3 Feb 2026
syncfix-0.0.6.jar
30 Jan 2026
syncfix-0.0.5.jar
30 Jan 2026
syncfix-0.0.5.jar
26 Jan 2026
syncfix-0.0.4.jar
13 Dec 2025
syncfix-0.0.3.jar
2 Dec 2025
syncfix-0.0.2.jar
23 Nov 2025
sync_fix-0.0.1-1.20.1.jar
22 Nov 2025
Looking for an older file? The official CurseForge project page is in Resources.