CurseForge · Minecraft mod
TKVM Enemies
Add Medieval Enemies to minecraft!
Quick answer
Which TKVM Enemies release should I use?
TKVM Enemies tkvm_enemies-4.3.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is TKVM Enemies required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does TKVM Enemies tkvm_enemies-4.3.jar need?
tkvm_enemies-4.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add TKVM Enemies without breaking your instance.
Built for TKVM Enemies tkvm_enemies-4.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use tkvm_enemies-4.3.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside tkvm_enemies-4.3.jar. It opens that exact file at the source.
About this project
What does TKVM Enemies add?
Update 4.2
Want to use the weapons found in this mod? See: TKVM Weapons
Want to see it in a modpack? -> FalchionMC
Teams
Masons 
Agathians 
Units
- Archer - 20 HP, ranged, will switch to a dagger close range.
- MAA - 45HP, dodge heavy, swift attacking unit.
- Vanguard - 75hp, heavy hitter with large weapons. Medium armor negation
- Knight - 50hp, high armor negation, with heavy hits.
- Elite Knight - 200hp variant of Knight - Leads units into battle
- Elite vanguard - 200hp variant of Vanguard - Leads units into battle
Reputation System
Use /tkvm_enemies ally "faction" to prevent your attacks from damaging either faction. This will not prevent them targeting you.

By default, both factions will not target the player unless they reach a negative reputation with either faction.
Factions will target you at -5 reputation.
You lose reputation by:
- Killing any unit of that faction, yourself or through your hired team.
- Killing a monk (−2 with both factions, and no monastery will take your restitution for three days).
You can gain favor from either faction from
- Tribute: giving a unit diamonds or netherite ingots (netherite counts as 4 diamonds). Each step of favor costs 1 diamond up to Friendly, 2 up to Respected, 3 for Honored.
- Healing: using Healing potions on wounded units. Only health actually restored counts.
- Fighting alongside them: killing monsters or enemy-faction units that the faction’s own units are fighting.
A faction will refuse tribute once they are your enemy. Only restitution can help you cleanse sins.
Monastery

In order to regain your reputation, you must pray for your sins at the monastery, alongside an offering.
By default, you are able to cleanse up to 3 reputation points.
You can only regain your reputation back to neutral (0), not positive.
If you slaughter a monk, you are banished from seeking restitution for 3 in-game days.
Offerings can be anything that is accepted in a conscription. (copper, iron, gold, emerald, diamonds, netherite)

Conscription
Based on your standing. You can conscript units onto your team! They basically act like a pet.
Conscripts will:
- Assist you in battle
- Will only attack mobs you attack or mobs that attack them
- Will rebel if you become enemies with their faction
You cannot gain reputation with a conscript by farming enemies alongside them.

Village clashes

Factions will occasionally wage war over a village if a player is within it. Do be warned, they will slaughter an entire village if left unchecked.
The chance of a village clash increases the lower reputation you are with either faction.
If the reputation of both factions is +5 , you will never see a village clash. Every negative reputation point increases the chance by 10%.
You can disable this in the config. tkvm_enemies-common.toml
["Village Clash Settings"]
#Should elite forces dynamically clash in villages based on player reputation?
enableVillageClashes = false
Dynamic Interactions
Units will dynamically emote depending on whats happening
- Give thanks when assisting in a kill
- Apologize for mistakenly damaging their teammates or the player
- Call out incoming enemies
- Taunt when winning a fight
- Laugh at taunts or when a battle is won
- Call for help at low health
Required Depdendencies
Recommended mods:
SGI-FOUNDATIONS (For structure improvement)
ISSUES:
Please report bugs in the discord. https://discord.gg/tYMj9rTnCx
This mod is intended for my modpack, FalchionMC (In development…)
Project description from CurseForge.
Pick your setup
TKVM Enemies by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TKVM Enemies versions and loaders
tkvm_enemies-4.3.jar
4 Nov 2026
tkvm_enemies-4.2.jar
3 Nov 2026
tkvm_enemies-4.1.5.jar
18 Aug 2026
tkvm_enemies-4.1.4.jar
10 Aug 2026
tkvm_enemies-4.1.3.jar
8 Aug 2026
tkvm_enemies-4.1.1.jar
2 Aug 2026
tkvm_enemies-4.1.jar
16 Jul 2026
tkvm_enemies-4.0.jar
24 Jun 2026
tkvm_enemies-3.6.3hf-forge-1.20.1.jar
26 Apr 2026
tkvm_enemies-3.6.2-forge-1.20.1.jar
30 Mar 2026
tkvm_enemies-3.6.1-forge-1.20.1.jar
28 Mar 2026
tkvm_enemies-3.6.0-forge-1.20.1.jar
28 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.