CurseForge · Minecraft mod
SetCraftJS
You can use it to create set effects
Quick answer
Which SetCraftJS release should I use?
setcraftjs-1.0.1-all.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is SetCraftJS required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does setcraftjs-1.0.1-all.jar need?
setcraftjs-1.0.1-all.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add SetCraftJS without breaking your instance.
Built for setcraftjs-1.0.1-all.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use setcraftjs-1.0.1-all.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside setcraftjs-1.0.1-all.jar. It opens that exact file at the source.
About this project
What does SetCraftJS add?
SetCraftJS is a powerful KubeJS addon that enables modpack developers to create custom equipment set effects with minimal effort. Designed with flexibility in mind, it allows you to define special bonuses when players wear specific combinations of items, from simple armor sets to complex custom configurations including Curios slots.
Key Features:
Multiple Set Modes: Support for standard equipment, Curios slots, or fully custom configurations
Diverse Effects: Apply potion effects, attribute modifiers, or custom event handlers
Custom Tooltips: Add informative tooltips to items indicating set bonuses
Event-Driven: Execute custom logic through event handlers when set conditions are met
KubeJS Integration: Seamless integration with KubeJS scripting
Example
SetCraftEvent.registry(event => {
event.create([
'minecraft:diamond_helmet',
'minecraft:diamond_chestplate',
'minecraft:diamond_leggings',
'minecraft:diamond_boots',
'minecraft:diamond_sword'
], 'diamond_set')
.setName('Diamond Warrior Set')
.mode('equipment'
.addPotionEffect('minecraft:strength', 1, false, true
.addPotionEffect('minecraft:resistance', 0, false, true)
.addAttribute('minecraft:generic.max_health', 'diamond_set_health', 4.0, 'addition'
.tooltip(true)
.customTooltip(tooltip => {
tooltip.add('§6Diamond Set Bonus:', 0)
tooltip.add('§7• Strength II', 1)
tooltip.add('§7• Resistance I', 2)
tooltip.add('§7• +2 Hearts Max Health', 3)
})
.build();
});
Project description from CurseForge.
Pick your setup
SetCraftJS by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
SetCraftJS versions and loaders
setcraftjs-1.0.1-all.jar
8 Jan 2026
setcraftjs-1.0.0.jar
13 Dec 2025
setcraftjs-1.0.0-all.jar
13 Dec 2025
Looking for an older file? The official CurseForge project page is in Resources.