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Enhanced Celestials Shader Support (Major Update) project artwork

CurseForge · Minecraft mod

Enhanced Celestials Shader Support (Major Update)

Adds full shader compatibility to Enhanced Celestials, allowing lunar events and custom moons to render correctly with modern shader packs.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Enhanced Celestials Shader Support (Major Update) release should I use?

Updated last month
Latest stable file ECSS 2.1.0 (NeoForge 1.21.1)
Game version 1.21.1
Loader NeoForge

Enhanced Celestials Shader Support (Major Update) ECSS 2.1.0 (NeoForge 1.21.1) targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 3 required mods have matching files.

Where it goes

Is Enhanced Celestials Shader Support (Major Update) required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Enhanced Celestials Shader Support (Major Update) ECSS 2.1.0 (NeoForge 1.21.1) need?

ECSS 2.1.0 (NeoForge 1.21.1). Change the file and its required mods may change too.

All 3 required mods have matching files

Install Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons, CorgiLib, Data Anchor first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

1 listed on this file 2 pulled in by those mods
CorgiLib Needed by Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons
pulled in
Matching file found Matched file: CorgiLib-NeoForge-1.21.1-5.0.0.9
Data Anchor Needed by Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons
pulled in
Matching file found Matched file: Data_Anchor-neoforge-1.21.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Enhanced Celestials Shader Support (Major Update) without breaking your instance.

Built for Enhanced Celestials Shader Support (Major Update) ECSS 2.1.0 (NeoForge 1.21.1). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ECSS 2.1.0 (NeoForge 1.21.1). It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons, CorgiLib, Data Anchor first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ECSS 2.1.0 (NeoForge 1.21.1). It opens that exact file at the source.

About this project

What does Enhanced Celestials Shader Support (Major Update) add?

Enhanced Celestials Shader Support

Makes Enhanced Celestials lunar events visible when you're running Iris, Oculus, or any other shader pack.

Shader packs replace Minecraft's vanilla sky rendering, which normally hides the red / blue / gold tint Enhanced Celestials paints on during Blood Moon, Blue Moon, Harvest Moon, Eclipse, Super Moon, and Crimson Moon. This mod draws a fullscreen post-process color tint on top of the shader's output, so lunar events still read clearly no matter which shader pack you use.

Features

  • Works with every major shader pack — BSL, Complementary, SEUS, Bliss, Sildur's, and any other Iris/Oculus-compatible pack. The tint layer sits after the shader's composite, so it isn't wiped by deferred lighting or bloom.
  • Custom datapack moons supported automatically — Horde Moon, Hunter's Moon, Spider Moon, Miner's Moon, Peaceful Moon, Super Baby Zombie Moon, etc. Colors come straight from EC's own client settings, so there's no hardcoded whitelist — if the event exists in EC, this mod will tint for it.
  • In-game config screen with per-event intensity sliders (Blood, Blue, Harvest, Eclipse, Super, Crimson), global color and glow intensity, transition speed, and master toggle. Defaults tuned to address community FLASHBANG / eye-pain reports from earlier versions.
  • Smooth framerate-independent transitions — fade-in / fade-out driven by real wall-clock time, so the ramp looks the same at 30 FPS as it does at 240 FPS.
  • Multiplayer-safe — dedicated servers broadcast the active event to clients via a lightweight sync packet. Admin-only features (debug mode, apply-during-day, test keybind) are locked to ops on remote servers.

Supported Platforms

  • Forge — 1.20.1
  • NeoForge — 1.21.1
  • Fabric — 1.21.1, 1.20.1

Requirements

  • Enhanced Celestials — provides the lunar events themselves. This mod has no purpose without it.
  • A shader loader — Oculus (Forge) or Iris (NeoForge / Fabric). The mod still loads without one, but the tint won't be visible since vanilla already shows EC's sky colors.
  • See each download's Relations tab for version-specific extras (CorgiLib, Data Anchor, Sodium/Embeddium, Fabric API).

Optional

  • Forge / NeoForge: install Configured to enable the in-game "Config" button in the Mods menu.
  • Fabric: install Mod Menu + Cloth Config to open the config screen in-game.
  • Manual editing of config/lunarshaders-client.toml (Forge / NeoForge) or config/lunarshaders.json (Fabric) always works as a fallback.

Known Compatibility Notes

  • Forge 1.20.1: use Embeddium 0.3.31 — Rubidium 0.7.x is incompatible with Oculus 1.8.
  • NeoForge 1.21.1: use Sodium-NeoForge 0.6.x — Iris 1.8+ refuses to load alongside Embeddium on NeoForge.

Bug Reports

Please contact me on Discord: (46v) <--- thats the username. Please include your Minecraft version, loader, the shader pack you're using, and any [LunarShaders] lines from your latest.log.

Credits

  • Author: SIIV
  • Corgi_Taco — for Enhanced Celestials, the mod this is built around
  • IrisShaders and Asek3 — for Iris / Oculus

Project description from CurseForge.

Pick your setup

Enhanced Celestials Shader Support (Major Update) by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Enhanced Celestials Shader Support (Major Update) versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.