CurseForge · Minecraft mod
Recruits-Medieval Siege Machine mod compat addon
Compatibility addon between Talhanation's Villager Recruits and Magistu's Medieval Siege Machines mod.
Quick answer
Which Recruits-Medieval Siege Machine mod compat addon release should I use?
Recruits-Medieval Siege Machine mod compat addon Recruits Siege Compatibility-2.1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Recruits-Medieval Siege Machine mod compat addon required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Recruits-Medieval Siege Machine mod compat addon Recruits Siege Compatibility-2.1.0.jar need?
Recruits Siege Compatibility-2.1.0.jar. Change the file and its required mods may change too.
Install Medieval Siege Machines, GeckoLib, Villager Recruits: Claim and Siege Update! first. We found matching files for this game-version and loader setup. 12 come through another mod in the chain.
12 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Recruits-Medieval Siege Machine mod compat addon without breaking your instance.
Built for Recruits-Medieval Siege Machine mod compat addon Recruits Siege Compatibility-2.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Recruits Siege Compatibility-2.1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Medieval Siege Machines, GeckoLib, Villager Recruits: Claim and Siege Update! first. We found matching files for this game-version and loader setup. 12 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Recruits Siege Compatibility-2.1.0.jar. It opens that exact file at the source.
About this project
What does Recruits-Medieval Siege Machine mod compat addon add?
You can support me through- https://ko-fi.com/knightmare61825
Join us to participate in huge battles at our server: Server
DescriptionEnables bowman from villager recruits mod to operate ranged siege engines. Instruction
- In your saves/world/serverconfig/recruits-server.toml add the following to MountWhiteList:
"siegemachines:ballista", "siegemachines:mortar", "siegemachines:culverin", "siegemachines:trebuchet", "siegemachines:catapult","siegemachines:battering_ram", "siegemachines:siege_ladder" - Give your Bowman recruit ammunition or put it into the machine.
- Press 'R' and command Mount in the third tab and then Attack or Strategic Fire in the first tab.
- Press 'M' or enalbe Fire at will mode in the first tab by pressing 'R'.
- Enjoy! IMP- use the latest version of siege machines and this addon
If your game crashes while firing multiple culverins at the same spot then go to config and find siege- machine-specs.toml and toggle allow-friendly-fire to true.
All details about what works and what not are fully explained in this video (outdated- most of the problems mentioned in the video is fixed now): Make sure you let them reload and aim, then press keybind to shoot (keybind should be in gameplay section of keybinds) also make sure they are either on wander freely or holding position and not following you. Also some machines like trebuchet and catapult have fixed arc so make sure to place them at appropriate distance as recruits can't vertically aim these and these machines do the aiming themselves, for these recruits only rotate them. (NOTE- You need to add each siege machine as mount in recruit's serverconfig) Battering rams and ladders are added with recruits and shieldmen supporting them.
1-Mount the recruit or shieldman on the ram/ladder.
2-Press "B" to open the command screen and select the machine by placing your crosshair on it.
3-See the video to understand the usage of rest of the buttons. Enjoy the mod and do let me know if you have any bugs, suggestions or in general an opinion about this on my discord handle- amigokilo88
You can support me through- https://ko-fi.com/knightmare61825
Project description from CurseForge.
Pick your setup
Recruits-Medieval Siege Machine mod compat addon by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Recruits-Medieval Siege Machine mod compat addon versions and loaders
Recruits Siege Compatibility-2.1.0.jar
24 Feb 2026
Recruits Siege Compatibility-v2.0.0
Recruits Siege Compatibility-1.0.0.jar
9 Feb 2026
Recruits Siege Compatibility-v1.0.2
siege-machine-compat-1.20.1-1.0.2.jar
6 Jan 2026
Recruits Siege Compatibility-v1.0.1
siege-machine-compat-1.20.1-1.0.1.jar
6 Jan 2026
Recruits Siege Compatibility-1.0.0.jar
4 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.